Unlock the 100 % Hard Mode achievement !
Awaria is the new challenge developed by Vanripper , a biz that frame you in the haunted tunnels with little girl ghosts , who you must first get by and then snog . In this guide , we ’ll offer you with tips on how to beat the game on the hardest difficulty , which remove drone and work generators die faster .
Awaria: How to Beat Hard Difficulty
Note that you simply require to interact with the broken generators to fix them by pressing the " Enter " key and prompt around the active component if any are uncommitted in the way .
Chapter 1: Zmora
The first chapter is the easiest , where you simply need to interact with the source in the room until the spectre of Zmora appears . Keep fixing the generator three more times for a sum of four , while escaping her attack , and her world power will fade . At this degree , you ’ll get the prompting to osculate Zmora .
Chapter 2: Zmora II
Here , you need to fix two author , and Zmora appear much quicker than in the first room . Once again , fix both generators for a total of five clip for Zmora ’s power to fleet . In the end , Zmora will take your gift of pud and leave behind you alone .
Chapter 3: Cutwire
This elbow room is similar to Chapter 2 with two generators , but Cutwire is a different type of ghost , who shoots ternary missiles and position plier trap in the shape of skull on the flooring . So be prepared for these when you restore one of the source . This time you ’ll also need to fix the generators a sum of six times . The in effect way to do this is to move around the edges of the room , evading Cutwire ’s attack .
Chapter 4: Cutwire II
The same process reduplicate in this room , but this time you ’ll involve to fix generators six metre . Cutwire will place her skull signs on the floor , which you must avoid at all cost . If you fend on the preindication , you ’ll be immediately demolish . So move through the sum of the elbow room , and once Cutwire come out the sign , move around the edges to safely avoid them .
Chapter 5: Nikita
Nikita is an even more severe ghost , shooting rocket in all guidance . This means that it ’ll be a quite a little harder to parry , but you still can do it by simply waiting out in the corners of the room . Once the projectiles are gone , you could go ahead and set the source six time to complete the chapter .
Chapter 6: Nikita II
In this room , Nikita will be acting far more sharply than before , shooting projectiles one after the other . But the room is also bigger , so it ’s a lot loose to dodge projectiles , although it ’s authoritative that you avoid moving through the center of the room , as that ’s where a bunker will destroy you . Once you fix the generators six times , the chapter will be over .
Chapter 7: Zmora III
Zmora render for the seventh room , which now has permanent traps that look like electric ladder . you’re able to move through them but only when they ’re not charged . Zmora will be chasing you with with child speed , throwing electric charges all around . To survive , you must always move around and wait to see Cutwire invade the way , too . This happen when you desex the generator four clip out of seven , ask for completing the chapter .
Chapter 8: Zmora IV
Even before the ghosts start come along , this room will immediately start shoot you with projectile , emerging from the centre of the room . As always , look them out in the corner . Zmora will come out soon enough , go after you , as well as Nikita , with even more rocket on the way . The only way to survive this room is to move around the edge as fast as possible in one way , preferably clockwise . You ’ll have to limit the generators seven time .
Chapter 9: Zmora V
This is the same way as in Chapter 7 , but this time there are four galvanising ladders instead of two . Zmora set about blasting you with lightning bolt all around the room , so either wait them out in the center or the corners of the way . There are also four generators in the room this fourth dimension , which actually makes things a scrap easier . There ’s also no Nikita this sentence , which again pretend things a fleck easier for you . Once you fix the generators eight time , it ’ll be over .
Chapter 10: ???
Here , you get to see all three shade again in the next order : Cutwire , Nikita , and Zmora . Each one spawn after one generator fixture , but at least there are no other trap in this room , which makes it a little bit easier . Also , be sure to step onto the dashes on the floor for quicker move . They will grant you to quickly avoid wraith flak , and after get the generators four times , this chapter will be over .
Chapter 11: Dr. Striga
With Dr. Striga , we ’re entering the final stages of the biz . She appears now , give you no time to think , be active super fast , photograph missile everywhere , and spawn small horned mobs . You ca n’t really do much against them but simply persist forth , moving from one generator to the other as quickly as possible .
One of Dr. Striga ’s strongest abilities is teleportation , which is very random . But you may still see for a fraction of time where her portal appears in the room to avoid it . In this case , move around the edges of the room in a clockwise direction and touch on generator eight times to dispatch it .
Chapter 12: Dr. Striga II
Here , Dr. Striga summons four dissimilar type of rout . Here ’s how to void them :
make the two source in the way eight time to make out this chapter .
Chapter 13: Dr. Striga III
This is just the same room as the old one , but Dr. Striga doubles the amount of all mobs and appears as a giant mechanical monster that always hits the eye of the elbow room . All you need to do is head off the mob as before and decamp the midpoint of the room . Once you prepare the generator eight clock time , the biz is complete .
That ’s all you need to know on how to trounce Awaria in hard mode . For more guides , check outImmortal Rising 2 Best Skills Tier ListandUnlight resuscitate Best Cards Tier List .
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