There ’s abunchof skills to flirt around with in Flintlock : The Siege of Dawn , and most of them are n’t simple stat boosts either . Here we ’ll be break them down into a tier inclination to help oneself you whittle down which ones are the best , and which ones could be better .
Best Skills Tier List - Flintlock Siege of Dawn
Everything from land slam attacks , freeze enemies in the air , and even the ability to improve mix and match armour bonuses is on the tabular array here , but which of them are the best ? With so many to traverse ( 34 in aggregate ! ) , we ’ll only be discussing a few of the more notable ones from each level . Also please bear in mind that this lean is subjective , and you might not find the skills that worked well for me equal your playstyle , so be sure to try out !
S-Tier Skills
These skills are inviolable gamechangers in Flintlock : The Siege of Dawn , and when used in tandem with one another will completely change the face of the game as you cognize it . ( Especially in chief fights ! )
Poised Shot
poise Shot issogood I ’d edge ever so somewhat towards saying it ’s outright bust . During the tutorial , you ’re introduced to two childlike construct . There are attacks you could parry , and attack you ca n’t . Now of class , the attacks you ca n’t parry can be instead ' cut off ' by using your firearm , but Poised Shot says otherwise . Poised Shot allows you to use your firearm to actively parry the tone-beginning you ’d normally only be able to interrupt , which signify you’re able to riposte them as you would on a normal counter . In honcho fights , this attainment is an absolutemust .
Counter Shot
Counter Shot allows you to utilize your firearm to punish a successful parry instead of just your melee artillery , which bring with it a flat100 % damage increaseover a regular riposte . Used in tandem with Poised Shot , you ’ll be meet the animation for this one alot . ( you’re able to see this for yourself in ourRammuha Boss Guide . )
Momentum
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Momentum is n’t a very flashy skill , but it ’s a all-fired beneficial one . Momentum countenance you follow up your scrimmage attacks importantly faster if you pip the attack button mighty as your first bump off lands , and this can be chain near infinitely . This can lead to absolutelymassivedamage over a little geological period if you get the timing down ( which does confessedly take some prison term to learn ) and can be used to stack monumental amounts of nemesis on your enemies if used alongside Enki properly .
A-Tier Skills
These skills are some of the best there is , but are not as secret plan change as the S - Tier one .
Shadow Partner & Curse Siphon
These two are getting lump together because Curse Siphon is efficaciously an ' upgrade ' to Shadow Partner . Shadow Partner allows you to time your attempt in compounding with Enki ’s tomassivelyincrease the amount of ' Curse ' you work up on your target . Curse Siphon adds to this by also granting a percentage of wellness back ( based on the amount of whammy build up on the quarry ) on a successful activation of this power .
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Taunt
This one is massively authoritative , as it leave Enki to pull the aggro of enemies when you ’re out in the open areas . Enemies will rush to attack him instead of you , and as you do n’t postulate to worry about Enki dying on you ( being a God and all ) , it ’ll free you up some breathing way if you ’ve bump yourself outnumbered .
Dodge Attack
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This is one of the very first skills you ’ll pick up , and it ’s a not bad one for the lonesome reason that it yield you just one more avenue of damaging your targets . sentence spend not assault in Flintlock is time expend trying not to get strike , so it ’s better to always be on the offensive , and Dodge Attack lets you keep fighting whilstalsonot getting hit . profits win .
B-Tier Skills
Some strong skills in this tier up , just maybe ones you wo n’t find yourself using all that much .
Curse Chain
A very simple skill that is carried by its usefulness in preserving one of your imagination . Curse Chain set aside Enki to cursetwotargets instead of one whenever you activate him , so long as they ’re close to one another . Great in combat with plenty of targets .
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bound
Sort of an climb to ' Taunt ' , but unequalled enough to get a different ranking . Restrain makes Enki assault sure targets on his own volition , and he ’ll assail more count on the amount of enemies nearby . His tone-beginning wo n’t do any wrong , but it will apply more curse build up , which moot how in high spirits up the skill Sir Herbert Beerbohm Tree this skill is ( and how you wo n’t contend to do that yourself ) , makes it perhaps a picayune less useful than Taunt .
Charged Attack
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You might await something so simple to be higher up the list , specially deal how uncouth a ' expectant attack ' is in most Soulslike games . However in Flintlock , it merely does n’t have allthatmuch use out of doors of bosses or foeman with long stumble or cooldown period . However , when it works , it worksverywell for self-aggrandising damage .
C-Tier Skills
Skills that circumvent towards the imperfect side of things , whilst still have a good few redeeming qualities .
Destructive Descent
Ireallywanted this skill to be more useful than I witness it to be , but unhappily , it just did n’t come in handy all that often . Being able-bodied to do a expectant ol' ground pound might vocalise super handy , but outside of fringe fortune in which you ’re confronted by a gravid group of unarmoured / small-scale target ( whichdoeshappen from time to clock time ) , it simply does n’t do much aside from waste a Powder Charge .
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Rend Spirit
Rend Spirit is a strange one , because itcanbe super useful … this issue is sort of forgetting it ’s even there to commence with . It effectively acts as ' Restrain ' does , but costs you two Enki chargesandrequires participating input . Sadly you ’ll need this one to work your way up the Sir Herbert Beerbohm Tree to Taunt or Restrain , and provides you an earlier means of ( sort of ) using those skills whilst having a drawback in a hit to a resource .
Knockdown
Knockdown is similar to keep back … just not as well . Which is bizarre consider it sit higher up the skill tree diagram , and therefore costs more Renown to unlock . Enki will knock enemies to the ground alternatively of hold them still , and it provides no curse buildup , butredeems some point with the fact that it can operateindependentlyof Restrain , meaning take this one alongside it will increase the amount of gang restraint Enki can perform .
D-Tier Skills
These are skills that perhaps do n’t do as well as they should , cost too much equate to their lastingness , or are simply forgettable .
Improved Reload
Improved Reload increases the timing windowpane for get a ' perfect reload ' when using a farseeing limb . I did n’t find myself using foresightful arms all that much in Flintlock , but when I did , hitting the already very generous timing window was n’t an proceeds .
Shadow Self
Shadow Self allows you to be saved by Enki from fateful damageonceper relaxation , which might sound great , but as thefinalskill in the Magic Sir Herbert Beerbohm Tree I expected a lilliputian more . In addition to this , the Irregular ’s armour Seth ( see throughout this article ) has the same effect , with a minor drawback ( it only restores you to 1HP ) , but also costs no celebrity to unlock .
Hearty Fortitude
Hearty Fortitude is a skill that increases the amount of healing you get from your flask , which might sound important , but frankly you get plenty of healing flasks pretty ahead of time on , so it seems sort of useless , peculiarly if you ’re contend well . I believe this could ’ve been done another way , perhaps by trading in conscript tokens ( resources that grant fame ) at the Coffee Shops , which would provide an interesting tradeoff that the resource just does n’t have otherwise .
If you ’ve enjoy this piece , check out some of our other Flintlock : The Siege of Dawn mental object here at Pro Game Guides , like ourReview , or our pathfinder onWhere to get some of the best other secret plan armor !