I ’m now in the business of judgement remake on a scurf of 1 to Rebirth .
As one of the most anticipated RPG sacking of the year , Final Fantasy 7 Rebirth render everything it promised and more . After pouring dozens of hours into the game , here ’s an good follow-up from a tenacious - meter fan of the serial .
Exploration
Final Fantasy 7 Rebirth is a testament to why remaking should always involve the people who work on the source material . Rebirth utterly catch that “ unresolved domain ” experience people felt when they exited Midgar for the first time in the original game . There ’s a lot to do and a hatful of thing to see .
The devs were also bluff enough to add more to Rebirth than what Final Fantasy 7 had . However , since Yoshinori Kitase , the theatre director of the original and now the manufacturer of the remake trilogy , was necessitate , they were capable to make the additions in such a elbow room that further add to subsist lore .
As a lowering content consumer of Final Fantasy 7 and the compilations , I can confidently say that every discovery only further complete the world that they ’ve been building for a decade .
Plus , although there ’s a destiny to research , Final Fantasy 7 Rebirth managed to do it in a way that was never exhausting to do so . You ’re reinforce for explore — and each location add something dissimilar to the experience , be it a minigame or lore . The map feels freehanded but never empty , which is something I ca n’t say for a lot of games .
Score : 5/5
bear on : All Minigames in Final Fantasy 7 Rebirth
Screenshot by Pro Game Guides
Story & Dialogue
rightful to Kitase ’s words , the game remains faithful to the source stuff . You still have the Junon parade and you still have Dyne , but now you ’re able to receive the events in a completely new room . Final Fantasy 7 Rebirth always aims to catch you off safety when you least expect it .
The dialogue is also very faithful as to how everyone is characterise in the original game . Granted , it can feel too much or even inept at times , which newcomers to the serial will experience intemperately , but as a longsighted - time devotee , I can promise you that every sentence it does , it ’s completely knowing .
When you line up yourself lost in all the humor and the give-and-take , the secret plan will never fail to cue you what ’s at bet . There are also moments that can only deeply affect your experience because of all the fatuity .
Screenshot by Pro Game Guides
Music
If you thought Final Fantasy 7 Remake ’s medicine was active , Rebirth ’s is on another spirit level . The intact plot sounds like it has one orchestral score . You only take to walk through an entire continent to feel it . For example , the modulation from overworld medicine , to struggle , and then back is unseamed .
There are more things about Final Fantasy 7 Rebirth ’s music that make it incomparable to Remake ’s . For starters , there is one overworld melodic theme , but the arrangement is different in every new area . When you make a new location discovery , and it ’s come to to one of the summons in Final Fantasy 7 lore , a unique account plays calculate on the fauna involved .
Every story enemy has its own stem song . There are new songs in there that by all odds were not in the original . I could go on , but theState of Play ’s showcasecan prove my spot easily : Final Fantasy 7 Rebirth has more than400 songsin its soundtrack . Four hundred !
Image via Square Enix
Combat
Final Fantasy 7 Rebirth is the more complete reading of the real - time battle organisation they ’ve been develop since Part 1 . Aside from everything we already had in the original plot , Rebirth introduces more mechanics , such as Synergy Attacks , Folios , and extra role to the Square / Triangle inputs .
For exemplar , sometimes you ’ll get a totally fresh attack by bear Square or produce a introductory attack after dodging . All of this makes the combat palpate more immersive , if not a bit overwhelming , in the beginning . After all , it ’s not a little kitty of moves with infinite possibilities but a prominent one .
associate : All raw and returning mechanics in FF7 Rebirth
Screenshot by Pro Game Guides
But aside from that , Final Fantasy 7 Rebirth ’s armed combat feel rewarding if you ’re able-bodied to draw it off . you may plan for infinite combos and execute them . measure the enemy also countenance you know exactly what combos are going to work and what you need to do to “ coerce ” them into a stun . The latter can be hard to pull off at times , but it ’s selective information the secret plan does n’t blot out .
Final Fantasy 7 Rebirth is a game that ’s accessible at all skill levels , making it a must - toy for anyone who ’s interested . It does its best to teach you everything you need to know about its mechanics .
Verdict: The truest, most complete version of Final Fantasy 7 Remake
Final Fantasy 7 Rebirth is the game Square Enix and Division 1 want to create in Part 1 . It has a more arrant version of Remake ’s fighting grease monkey , and they ’re ultimately able to be bolder with the “ remake ” aspects of the plot post - Midgar .
Of naturally , the devs had nothing to worry about in that aspect . It ’s hard to disesteem the generator material when the Lord of the source are working on it . But it ’s skillful to see that they manage enough to gauge the community ’s reception to the estimate of a true Final Fantasy 7 remaking .
Rebirth is a must - represent for any RPG fan , and it sincerely coiffe a new standard on how remaking are hypothesise to be handled . Kitase and his team have set the bar so high for Part 3 !
Screenshot by Pro Game Guides
A gratis copy of the game was provided to PGG by the publisher for review design .
Interested in getting your hands on Final Fantasy 7 Rebirth ? check into out its demo first ! We have thisFF7 Rebirth Demo Full Walkthrough ( Nibelheim & Junon Guide)for that here at Pro Game Guides .