duple difficulty .
The summons in Final Fantasy 7 Rebirth are pretty tolerable until you get to Gilgamesh Island . Now , not only are they overcome , but you fight two of them at once every test . Here ’s a guide to help you unmortgaged all three of them — even on Dynamic difficulty !
How to defeat all Enkidojo shrine summons on Gilgamesh Island – Final Fantasy 7 Rebirth Tempering Trials
Once you get to Gilgamesh ’s Island , you will have to battle your summons , 2v3 , to clear each shrine . None of the tempering battles are easygoing , as the FF7 Rebirth developer thought it was really funny to team up summons that lick well together .
Still , here ’s a guide to help you march your way into Gilgamesh ’s den .
How to beat Bahamut Arisen and Titan
As bring up , the summons in every shrine are the yin to the other ’s yang . These two are insubordinate to either forcible attacks ( Titan ) or legerdemain attack ( Bahamut ) . You necessitate a well balanced squad you could trust for this battle — but do bringBarret . He ’s non negotiable .
For this fight , you must belt down Bahamut Arisen first . Gigaflare is a lethal , one - make KO attack that point the entire company . You ca n’t dodge it and , most significantly , you ca n’t cancel it . Titan ’s Earthen Fury will , at most , deplete 2/3s of your HP . With a Mist Mega Potion tossed right after , you ’ll be all right .
Plus , Titan does n’t grow those bothersome ball that follow you around the arena .
Bahamut Arisen is really less of a menace compared to remaking ’s Bahamut ( and thank Minerva for that ) . You only ask to retrieve two things :
With that in mind , we can cook up a middling simple but effective strategy : convey physical attackersinto the affray ( Cloud , Barret , Tifa , or Red XIII ) andspam synergy skillswith your R1 + remark button .
In fact , there ’s a Barret / Cloud Synergy Skill calledBullet Batterthat operate dead against Bahamut . fastball Batter is a synergism acquisition that delivers three sequential ranged strong-arm attack . signification , not only is it a non - wizardly activeness , but you do n’t have to get close to Bahamut Arisen to actuate it .
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Barret must be in your team if you need to experience an easier scrap . The only elbow room to halt Gigaflare is to careen Bahamut Arisenwhile it ’s charging the fire as well — which bullet train Batter can really help you with . Once it ’s pressured , employ ATB dictation that increase stagger scathe , like Tifa ’s Unfettered Fury , Cloud ’s Focused Thrust , and Barret ’s Focused Shot .
Hoard ATB as much as you could . Just spam basic attacks and synergism accomplishment to do idle damage . Only use ATB after it ’s coerce or lurch .
Related : Best Synergy Skills and Abilities in Final Fantasy 7 Rebirth
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Once you ’ve gotten rid of Bahamut Arisen , Titan is prosperous pick . UnleashWindattacks , like the enemy skill Sonic Boom , and it ’ll get coerce pretty quickly . It also moves easy - ish , so it ’s easier to dodge its attacks equate to Bahamut .
How to beat Odin and Alexander
Odin by itself , with its grim attacks , was pesky — and now it ’s with Alexander , the area - blanket tone-beginning summon . This was probably the fight I fight the most with , only because of how aware you need to be of both of their movements to pull round .
You must plow with Odin before you deal with Alexander . If you do n’t dodge its attacks , it will unleash Zantetsuken — his own interlingual rendition of Bahamut ’s Gigaflare . You ca n’t cancel it ; you ca n’t dodge it . Once it ’s unleashed , it ’s a lethal 9,999 damage to your entire political party .
Once Odin has been battered by enough attacks , it will use Vanish . This is your opportunity to plow with Alexander until it comes back .
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For this shrine , my most recommend fighter isYuffie . You also need to be outfit with cleaning detail to hold out Alexander .
But before we talk about Alexander , allow ’s talk about the strategy to apply against Odin . Odin likes the “ thrill ” of the conflict . “ Pressure ” for it is hullabaloo . There are three ways to excite Odin :
accordingly , getting hit by attacks — disregarding of whether they ’re from Odin or Alexander — will bore the summon and convince it to use Zantetsuken to terminate the fight . So , while you must be actively reckon at Odin due to its eccentric plan of attack , do determine the ground to stave off Alexander ’s .
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To get disembarrass of Odin , get down every confrontation with Bioga ( Poison Materia ) . It ’s resistant to Poison , however , so it may take a few endeavor . Control Yuffie or another speedster ( Tifa , Red XIII ) , and be extra sure you dodge its attack . Unleash ATB commands relentlessly , and it ’ll actually be pressured passably quickly .
you could use Cloud as well ; he ’s fast enough to roll dodge the spears .
verbalise of Enemy Skill , I actually found that if you castPlasma Dischargeand Odin , which is in range whenever it charges , it count as an “ ATB acquisition ” too and lead to the pressure .
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Once it ’s pressured , loose your stagger+ ATB abilities ( the likes of Focused Thrust ) to careen it . Deal enough damage and it ’ll use Vanish , give you the opportunity to deal with Alexander until it total back .
It ’s well-heeled to see where Alexander will hit ; just look at the floor . This is the first thing you must take care . Stay in portion where it is n’t glowing . you could even ignore the pillar of lights and focus on damage as long as you last out within their hit reach .
If you ’re using Yuffie , Throwyour shuriken and useLightning Ninjutsuon Alexander to quickly deplete its HP.Start with its arms , as the physical structure will not take any damage if those are n’t .
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Pro tip : ifCloud has the Enemy Skill Materia , you may institutionalize him withPlasma Dischargeand keep him airborne on Alexander ’s arm with Triple Slash . You ’ll decrease its HP ( and even stagger it ) really quick !
Whenever a character hits a Light Pillar , they will accumulateKarma(depicted as a musical scale status effect ) . The mellow the Karma ( max is 3 ) , the more powerful Alexander ’s particular attack , Divine Judgment , will hit them .
Karma can be cleansed , but only one tier at a time . So if you useEsuna(Cleansing Materia ) , it will only remove 1 Karma . Attach it to aMagnifyMateriaso one cast can at least clean the total party .
At Karma 1 , the damage is more or less 2/3 of someone ’s HP . Karma 1 is the gamey routine you should have before it loose Divine Judgment . Of course , the good is still no Karma for the least harm . No Karma will kill half their HP , which is still doable for a Mist Mega Potion heal save right after .
Once Alexander unleash Divine Judgment , Odin will make its return . Just think back to focus on Odin when it ’s there and hit Alexander when he ’s not . The rest is up to your focus and script / oculus coordination .
Related : Final Fantasy 7 Rebirth Musclehead Colosseum Guide – expert teams , strategies & more !
How to beat Kujata and Phoenix
Kujata and Phoenix , to me , are your taste psychometric test for Tempering ’s difficultness . It ’s tough , but not agonizingly , distressingly tough . If you ’re discomfited with the other shrine , I suggest doing this first .
The scheme against Kujata and Phoenix is very straightforward : carry off them one at a fourth dimension , noting how you could pressure them to speed up the mental process . I personally recommend cover with Kujata firstbecause of the time sensitiveness of its superpowered one - hit KO special blast . However , a commenter say me that they were capable to deal with the situation by deliver one character make it Tri - Disaster with the sheer doggedness of Elemental Defense and deal with Phoenix first .
Phoenix can revive Kujata , which , I must mark , can be prevented . More on that below .
Anyway , bringTifato this shrine . She ’s the serious for dealing stumble damage , which will speed up the Kujata fight . For your third slot Yuffie , due to her changing elements , andAerithfor wards and extra elemental damage are good choice .
Bring either Pray , have a Magnify + Healing Materia relate , or a ton of Mist Mega Potions ( my preferred option ) for survivability .
Kujata trade between three elements ( Fire , Ice , Lightning ) . It ’ll charge into a quartz and look different . To pressure it , just keep tally it with an element its current one is weak to .
Once Kujata has care to turn into all three component , it will let loose Tri - Disaster , which will deal big damage to the party , wipe you out unless you have crazy Elemental Defenses , Reprieve , or a revive accessory in position . Remember the above and get the better of it before that bump .
That ’s why I highly recommend Tifa here — between her Unbridled Strength and Cloud ’s Infinity ’s closing , the job gets done quickly .
Phoenix can cast Rebirth to revive Kujata for another rodeo , but you could usuallycancel the approach by continuously dealing expectant ATB damage(the ilk of Starshower and Art of War).A well - time Limit Break or offensive Synergy Abilitycan also cancel skills . In fact , in my Dynamic test , I was able to deflect Rebirth all !
Anyways , back to Phoenix . If you remember from the sim engagement , the only way to imperativeness Phoenix is to deal heavy damage while it ’s using Empowering Flame . Save at least one Limit Breakfor when empower Flame go on .
This Phoenix is not weak to Ice — so just treat it like a decrepit Bahamut .
Other than that , watch out for its attacks and be certain you do n’t get strike . you could also cheat by equipping 2/3 * Elemental + Fire on your bracer to null or plunge all Fire impairment .
For more help withFinal Fantasy 7 Rebirth , take a looking at atFF7 Rebirth : Gears and Gambits Guide ( Standard & Hard Mode)here at Pro Game Guides .