If .. Then … Final Fantasy VII histrion did not sign up to mess hall with XII ’s Gambit System .
If you have a profound hate for Final Fantasy XII ’s Gambit style , then you ’re absolutely going to have a horrible time with thisminigame . With so many builds and strategies you may arouse the minigame , here ’s a complete guide and explanation of appurtenance and Gambits in Final Fantasy 7 Rebirth .
Complete Gears and Gambits Guide - Final Fantasy 7 Rebirth
Since our guide will harness all aspects of Gears and Gambits in FF7 Rebirth , use the table below to lead over to your preferred section .
Gears and Gambits Mechanics Explained
The goal of Gears and Gambits is simple : beat the party boss in the heart of the map , anddon’t permit your portals get destroyedby leaving them unattended to foe monsters .
you may muster up units onto athree - lane map , and the boss will be able to summon its own minions to counter yours . The plot will end upon theboss ’s defeat , disregarding of how many opposition minions are left in the theater of operations .
Let ’s start off with the simple aspect of the minigame , Elements . There are three elements in the minigame ( as opposed to five in the main game):Fire , Ice , and Lightning . Each element hasone weakness and one strength .
Here ’s the list of all the strength and weaknesses of each chemical element :
The elemental shot you fit out to your T - Robot indicates itsweaknessesas well ( i.e. you put a Fire shot in your stratagem , your T - Robot will be weak against Lightning attack ) . to boot , if you equipmore than one elemental typeto your T - Robot , yourelemental impuissance will also increase to two . If you decide to equipall elemental shot typesto your T - Robot , your Robot will beweak to all three primary attack .
Assuming you ’ve never played Final Fantasy XII , you may not be conversant with theGambits system . It ’s an original fighting system specifically for FFXII that allows users toset certain conditionsthat your A.I. party extremity willfollow throughout a battle(i.e . friend ≤ 50 % HP = Cure ; If an ally has less than 50 % HP then use curative ) .
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Think of Gambits ascomputer coding , where you set a bunch of"if " parametersthat your programme systematically curb . Once an outcome situation accrue within the"if " argument , your program will automatically use a comparable legal action or a"then " parameterto complete a single statement .
Theorder of your Gambitscorresponds to thepriority actionsof the Robots provided by Chadley . Here ’s an object lesson of the " if " and " then " statement usingT3 Robot ’s gambitsin the image below in relation to how it will roleplay in a biz of Gears and Gambits :
In addition to all this entropy , enemies have gambit too ! So you should alwaysassessenemies ( using thesquare button ) while play the minigame to check on theirgambits and conditions , as some enemies willunleash solid attacksdepending on theirrequirements .
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Portal Skillsrefer topower - upsyou can apply during the battle outside of your gambits . The histrion hasfull controlover when and where they can expend these acquisition . Below are the threePortal Skill presetsavailable in the minigame .
In my experience , Offensive Loadoutis the in force option , as you’re able to always outfit gambits like Cure , Bravery , and Barrier . TheA.O.E. damagegiven by bothAeroga and Cometwill come in handy , especially when there aremultiple mob summonson the projection screen .
Standard Mode Gears and Gambits Guide
For Phenomenon Intel 1 and 2 in the Cosmo Canyon , it ’s very straightforward as you do n’t have too much tractability on your human body for both challenge . Hence , you should treat this as thetutorial sectionof the minigame .
Phenomenon Intel 1is very slow ; you only have to summon robots that areelementally strongagainst the mob ’s kinship . adjudicate to match one mob withtwo robot summonson your side so you may quickly eliminate the enemy and bring hurt to theboss in the middle of the mapping .
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ForPhenomenon Intel 2 , I recommend using theAuto - Program feature . To get at it , select a T - Robot , andduring the gambit customizationprocess , press Squareon your controller .
After lean the Auto - Program lineament , check the gambitsandtranslate themusing the exercise in thegambits sectionabove to dissect how each building block will play during the battle . This will not only help oneself you furtherunderstand how ploy bring , but you ’ll also be capable toimplement your own setupsin the deliver the goods challenge .
utilise thesame strategy as the first protorelic challengeand summon elementally stronger robots against the mobs . As long as you expend theAuto - Program featureand strategically counter foe process , you wo n’t turn a loss this conflict .
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Phenomenon Intel 3is where things set about to get a mo more challenging . Of naturally , you’re able to stilluse the Auto - Program lineament , but that wo n’t help once you get intohard modeas this feature is handicapped .
Here ’s myrecommended Gambit setupper automaton :
The trick to this stage is to know aboutAirborne enemy . Technically , you could still thrum them with elemental shots , but this is not optimal due to the circumscribed charges of the attainment . or else , our gambits ensure that all robots arecapable of dealing aerial damageto airborne enemies withgravity shotsandmissiles .
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I also introduced Foe = Lariat as a circumstance for skills likeGravity Shot , which does not damage airborne enemies . Instead , it wedge them tostay on the ground . After casting Gravity Shot , rather of expending elemental shot , your robot will or else utilise a"free " skillinstead withLariat .
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Phenomenon Intel 4 gives you a coup d’oeil of what ’s to come for Gears and Gambit ’s Hard Mode . You bring in a new skill and additional precondition in this challenge .
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Here ’s myrecommended Gambit setupfor Phenomenon Intel 4 :
This Gambit setup may be too aggressive for most multitude , but the catch with Standard Phenomenon Intels is you caninfinitely summon as many unitsas you want as long as you have the ATB to drop .
This frame-up also takes advantage of the new skills added to your gambits , likeAugmentation , Nullemental Field , and Haste Field . These are skills with additional conditions required so as to use them .
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In this instance , I usedAugmentationon the T1 Robot . Augmentation boosts your non - elemental attack damage , and withMissile and Lariat , this means you ’ll be able-bodied to dole out more damage to non - primary and airborne foe .
Nullemental FieldandHaste Fieldcan be similar . It ’s a matter of personal taste which element you desire to utilize for either skill . As with the former challenges , you only need to pair your foe ' summons with their paired element .
If you become overwhelmed by the summoned enemies , useAeroga or Cometto trim them down and have your unitsgo all out on the boss . felicitation , you ’ve finished thestandard mode of Gears and gambit !
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Hard Mode Gears and Gambits Guide
Now that you ’re finish with standard mode , it ’s time to multiply your gambit knowledge by 10 with difficult mode . Once you prosecute hard modal value , you ’ll instantly unlock aplethora of unexampled conditions and spell gambitsat your disposal . Another addition to hard manner is that you ’re only circumscribed tonine totality summonsorthree for each robotfor the entire round of drinks .
Here are myrecommended Gambit setupsfor each automaton :
I ’d like to name this setup theKamikaze work up . Basically , this setup permit each robot to cast anelemental -ga shot , which translate to some of thebest spell materiasin FF7 Rebirth . This normally fall out when they are fighting the boss , allowing you to deala wondrous amount of damageand ending the battle with meter to give up .
For example , here ’s how tobreakdownT1 Robot ’s actions and precedency with this material body :
Another strategy I noticed during my experiment with this trouble is to process it as aturn - free-base scheme RPG . The Bos summon one ogre , you mobilize your riposte , and so on and so away .
The foreman also seems to have adefinite summon patternwhenever you take turn summoning monsters . This means if you disrupt the boss ’s turn , it will summona random monster(usually in an empty lane ) to counter your extra turn . I recommend playing this challengeas slow as possibleand only responding to the political boss ’s summons so you don’trun out of robotsbefore the timer ends .
Lastly , at50 % wellness , the boss will summon a bunch of freak at the same time . This is the perfect opportunity to useAeroga or Cometto assoil them and allow your robots take down the foreman with theirelemental - ga patch .
For more in - deepness guides onFinal Fantasy 7 Rebirth , check outFF7 Rebirth : Queen ’s Blood Best Decks & Strategiesright here at Pro Game Guides !