Which Exosuit stand out from the rest ?
There areseveral classes of Exosuitsto use in Exoprimal , each one sinewy and essential in its own way and field . Take a looking at our list of all the suits ranked on how useful they are for your team .
Exosuits Tier List - Exoprimal
Below is our Exosuits tier leaning indicating the best Suits currently in the game , as ranked from atomic number 16 - tier to B - tier . The list is based solely on what Suits we recollect are the most powerful and utilitarian in battle at the moment ; your personal experience might differ establish on your own experience .
The Exosuits are better compared when placed in their proper family , which is why we ranked them all below as such . Take a look to help you determine which suit you should be using for each socio-economic class , and see if you agree with our rankings .
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Best Assault Exosuits in Exoprimal
Deadeye a: S-Tier
If you thought the base of operations Deadeye causa was good enough , then cogitate again . Deadeye Alpha is at the top of the list for me when it comes to assault suits because , like the fundament , he is an all - around balanced courtship , but this fourth dimension , he is equipped with two weapon system types : his common AR and more volatile choices . This flexibleness allows him to focalize on targets at any range and cover some damage as he is expected .
Barrage a: S-Tier
Originally I thought that Barrage was n’t a true enough courting , but I apace changed my judgment with these newfangled variants . Barrage Alpha can be an whiz for the team with his rocket launcher and indictable explosive that deal monolithic harm to multiple enemy at once if placed correctly . While it does take more skill to place him than perhaps some of the others , his damage is undeniable .
Deadeye: A-Tier
Deadeye is a perfectly balanced soldier with constant firepower and sprint proficiency that admit you to get around the battlefield quickly and take down foe at a steady pace . He can easy sit down back behind your army tank and mow down enemy with no overheating or major reload holdup , making him one of the best ravishment choice .
Vigilant a: A-Tier
wakeful Alpha is unquestionably a step up from the base Vigilant suit for me , and that is because she is now fit out with a semi - auto rifle , admit for a higher rate of flame and faster - pace shooting . She can stand in parlous situation , especially if enemy players rush her . However , she still take a lot of skill to play and needs some supererogatory documentation to be truly effective .
Barrage: A-Tier
Explosives think of liberal damage , which is what makes Barrage a powerful unit . Aim true and you ’ll be take participant out left and correct , but Barrage may just be one of the trickiest characters to get down out of the Assault suits . You ’ll involve to be accurate with his crossbow shots and detonate at the right-hand time to max out his damage right .
Barrage b: A-Tier
Barrage Beta belongs right next to the base Barrage when it comes to the rankings , and that ’s because he can provide all the same advantages . Instead of a crossbow with explosive , he maintain a flamethrower that does flak damage . You ’re sacrificing just a bit of that precision for an as ranged flamethrower .
Deadeye b: B-Tier
Deadeye Beta is equipped with an vigour machine triggerman , which , do n’t get me ill-timed , provides plenty of firepower and velocity , but with these advantage , it also becomes a thin failing to this well - balanced suit . One of the affair that makes Deadeye such a great rape suit is his range of mountains and preciseness . unluckily , a machine gunman take by from those two things , which is why this case is middle solid ground liken to the others .
Vigilant: B-Tier
Vigilant is a sniper , which have in mind precision is key . However , it also mean major scathe if you remove your dig directly . She is a trusty rape figure , sitting back and take up down enemies from above . However , chances are she will work a number tiresome than Deadeye to do so , which is why it ’s in all likelihood a secure estimation to only play Vigilant when paired with another fast - discharge violation .
Zephyr a: B-Tier
Zephyr Alpha is still just a mediocre assault case when it comes down to it . The main reason for that is that he ’s one of the more difficult suit to get the hang of , and if you are n’t well - practiced , he ’s going to be reasonably much useless . This chance variable of Zephyr boosts up to barn - Tier because it gives him a little bit of supply kitchen range . His chakrams allow him to slit foe from afar and quell a bit closer to supporting allies .
Zephyr: C-Tier
Zephyr is the speedy swordsman of the Assault Exosuits , and while this means some merriment up - shut - and - personal combat , it can also mean more risky behavior . Zephyr is more than open of providing scathe with his slicing and swinging , but he will require a diligent healer to watch his back while he arrange himself into danger more often than other Assault suits .
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Best Tank Exosuits in Exoprimal
Krieger a: S-Tier
Krieger ’s base wooing had one major fault , and that was his overheating minigun . However , this edition , Krieger Alpha , replaces that minigun with a scattergun rather . This shotgun has multiple firing modes and is indictable , allow him to suppress multiple enemies at one time . This change by all odds makes Krieger more worthful to the squad and places him as the best army tank to dally right on now .
Krieger: A-Tier
Unlike Roadblock , Krieger is a high - damage - focused Suit . His minigun allow accelerated firepower that can quickly cut down down enemies , while his larger compass justificatory field deploys in an domain , protecting your allies at a greater spoke . His one major fault is overheating , which can temporarily retard his attacks and potentially peril your mate . Before , I thought this fault made him less worthful than Roadblock , but my vox populi has definitely changed , keeping him middle - tiered since he can still allow so much coverage for your team , making him more useful than Roadblock .
Roadblock: B-Tier
As a Tank , damage is not always a top priority . Rather , your finish is to draw foe firing so you could prepare up your team for the reward , which is why Roadblock is comely for the Book of Job . His large shield allows you to hinder incoming flaming , and his twit pull enemies snug , protect your friend and creating the perfect second for them to strike . Plus , your Shield Blast and Haymaker moves will pick apart back draw close enemies and handle some comely damage , but other than cater defense , Roadblock ca n’t offer much more without put himself and his teammate in risk .
Roadblock b: B-Tier
Roadblock Beta is pretty much the same as the base unit in terms of usefulness . He still is better gear for protect your team and shielding them from hurt . However , this variant is capable of do countermove with his shield , solve out path as necessary . This can come in ready to hand in sure situations but will demand to be time correctly or can be more prejudicial than helpful .
Murasame: C-Tier
Mursame is a close - range Tank Suit , wield a mighty katana . He is the fastest of the Tanks , smash and spin around the foe with quick , precise movement . While this could come in handy for distracting enemies and keeping them back from the others , his defensive technique — such as his block — are also the modest out of the Tank units . He might have a harder clock time bend shots than the other pick , and if you do n’t have the perfect squad comp , it probably is n’t the best choice .
Mursame a: C-Tier
Unfortunately , I found Mursame Alpha to be just about as mediocre as the base suit as a storage tank . In terms of what ’s different about him , his katana now provides freeze that can slow and counter enemies . This can be a handy new skill , but when it comes to protecting your squad , it does n’t really do the trick like Roadblock and Krieger can .
Best Support Exosuits in Exoprimal
Nimbus: S-Tier
Nimbus is one of my very favorite Support Suits to play , and that is due to her fastness and teleportation . She can provide damage and healing in a conflict , switching back and forth as call for , which is one of the reason she is such an asset . She can dish out heals in rapid procession with her threefold shooting iron and even deal some damage if pauperism be , which is why I think she ’s the best support to apply right now .
Nimbus a: S-Tier
Nimbus Alpha is just as worthful as the base suit of clothes , provide speedy heals and speedy revives that will keep the squad going . This variate even supersede the two pistols with two types of shotguns , allowing her to deal with more efficacious nip from airless - range enemy . This means she can protect herself from any enemies place her and carry on to support her team with damage as well as heals .
Witchdoctor a: A-Tier
Witchdoctor is already a balanced living suit . However , this Alpha variant allow him to cure and harm using his beam , becoming especially useful when enemies and ally are grouped close together . However , this skill is n’t quite as effective as Nimbus ' damage is , and he still performs better at focusing heals , so this variant is adequate to its base in footing of utility .
Witchdoctor: A-Tier
Out of all the options , Witchdoctor ’s heals are the most handy for healing multiple allies at once , thanks to his AoE healing circuit . If you do n’t have Nimbus , then Witchdoctor will decidedly do the trick as a well - balanced healer . However , his even attacks are under - par compared to Nimbus , and he does n’t have the mobility and speed that Nimbus can provide .
Skywave a: B-Tier
Skywave is by all odds one of the lacklustre support alternative . Although she has some handy attainment , she can propel up into the air forth from danger and blast out healing to all allies at once . However , her healing is lacking equate to Nimbus and Witchdoctor . The only reason Skywave Alpha makes B - level is that she can actually ply something more than just occasional stuns and slow healing splashes . This variation can deal some decent equipment casualty with a bombshell , which damages foeman in an AoE , allowing her to plunk for the squad with crowd control and healing .
Skywave: C-Tier
Skywave has some useful skills , like her little tornado that snare small enemies , and her dab cure that can mend all allies at once while also damaging foe . However , you ’ll call for the good Assault and Tank jazz band with her to get the best results . Her heals can be a second slower than the rest and require some more precision with their splash radius , which is why I experience she falls to the remnant of the list here .
Skywave b: C-Tier
Skywave Beta is n’t much more valuable than the baseborn Skywave lawsuit . The only difference is that it can ply some supernumerary protective barriers to protect allies . These can come in ready to hand in sealed billet but are fairly much useless unless perform precisely . Besides that , she remains the same and miss the finesse that Nimbus and Witchdoctor have .
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