reparation and new features !
As you dive into the loose - world natural selection game of Enshrouded , you ’ll undoubtedly bump a problem with the biz , whether major or minor . Check here sporadically to see all the latest ( and historical ) reparation , update , and tweaks made to Enshrouded .
Changelog for Patch #1 - v0.7.0.1 - February 6, 2024
Greetings Flameborn !
Here is our first big patch for Enshrouded . Thanks to all of you who report take , your financial support is as helpful as it is prompt for us !
For those of you playing with consecrated servers , you will demand to ensure the host is go the same interlingual rendition as the game .
Stability and performance
• fix several rarified crashes.• set a clangor that could appear on AMD GPUs while compose shaders.• Improved performance in various systems of the game.• Added more messages in the log file to meliorate stableness monitoring.• Error messages can now be correctly brush aside with mouse suction stop .
Multiplayer and Servers
• Fixed an issue that sometimes prevented successfully log into a dedicated server.• Improved mistake message treatment when try on to join a emcee with a mismatching version.• The Steam community subject preference are now supported for the server list in the Join menu .
render
• Improved representative where a too low resolution of texture was used on objects in the earth .
Game world
•The timekeeper of the reset of content in the game humanity has been lowered to 30 minutes . The reset still only happen while no player is in the verbatim vicinity of the part of the world that needs resetting.• An issue that sometimes led to a stop door at the entry of the “ Cinder Vault ” starting emplacement has been fixed.• supply a few more terrain material deposit in key locations.• meliorate the visibleness of amber nodes and total a few locations in the game world where gold can be found.• Improved scattering of Amaranthus albus in the Nomad Heights.• Several point of interestingness have been polished concerning visuals , thorax locations , and gameplay.• Fixed several area in the world where the route was blocked by dirt.• Improved visuals for the primer murkiness and contribute more ground fog to the Revelwoods .
Gameplay
• The formula for the rake is now correctly unlocked.• The first magical memory board chest of drawers is now available earlier in the crafting progression . For further information jaw your local Blacksmith.• The craft pursuit from the Blacksmith now admit armor patch in its mop up prerequisite . It also machine - completes after clearing the first Elixir Well.• The second - tier glider “ Advanced Glider ” can now be crafted earlier in the crafting progression.• Fixed an subject with a seeking about advance equipment that allowed completion without having all the ask runes.• When upgrading equipment , the necessary rune are now also taken from wizard storage chests.• Lowered the monetary value for Tin Bars to aline them well with exchangeable recipes.• Fixed a few wrong ingredient in tier 4 recipes.• mend a bug where stamina for jump was n’t deduct aright with sure items selected in the action at law bar . Now a normal jump always costs nothing , while a dash start and a doubled jump always utilise up their intended stamen cost.• Fixed a bug where instrumentalist could seamlessly chain long sprint jumps and therefore deny the single-valued function quicker than intended . Now it is want to take a short run - up for every long sprint jump.• Fixed a germ where players could interact with hook anchorman behind the player camera.• Fixed a microbe where using a sailplane could allow the player to habituate claw anchor from a longer distance than intended.• Fixed a hemipteron where interact with a seam could pass to the player character float upwards continuously . dream should not be this powerful.• ready the warrior acquisition “ Absorb”.• Nerfed the skill “ Water Aura ” . It was just too good.• Buffed the grade 3 ice dash spell by adding area damage.• fix several incorrect item levels for weapons.• Reduced the damage from some poison attacks . peculiarly the poison tone-beginning from the Scavenger Matron that caused too much damage.• deposit hit topic with the Fell ptyalize plant.• Bats should now spawn more reliably.• Fixed several representative of enemy sounds that were played too loudly in multiplayer.• Several science VFX have been fixed or improved.• Fixed two incorrect weapon models.• desexualise a few visual issues with armors .
Building and Terraforming
• desexualise a glitch where exclusive terrain voxel position with the build hammer could add a larger terrain volume than intended.• take out the “ undo ” button soupcon when the construction carte du jour is closed and the undo subprogram is no longer available.• improve the espial of ambient sound in actor groundwork during terraforming.• The ambience in participant base cellars sound less like natural caves now . The improvements of ambient sound in the base will continue.• fix ocular item bug on roofs.• Increased lastingness of several donjon materials against Powder Bombs.• get a path to short-circuit the maximum of bases that the current fire grade would normally support.• define a hemipteran where the actionbar could n’t be cycled with the mouse steering wheel while the [ CTRL ] key was crusade .
UI
• Fixed several area with overflow school text in various languages.• Improved several smaller layout issues.• set up several text issues for weapon and armour stats.• tot up fixes to Japanese , Simplified- and Traditional Chinese localization.• fix several smaller text issues .
Hotfix #7 - January 31, 2024
Game World
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