Active Skills , or spell , are special abilities granted to each course in Dungeonborne . I ’ll rank all the Active Skills for every potential class in Dungeonborne and excuse which are the in effect in this Dungeonborne Active Skill tier list .

Best Active Skills Tier List - Dungeonborne

There are currently 26 Active Skills to choose from across all 8 Dungeonborne classes . Each class can equip two skills at once , with one designated for the Q headstone and the other being set off with the E Francis Scott Key .

Best Active Skills for every class in Dungeonborne

Beneath each course is an explanation of the highest - ranked due east and Q Active Skills for that division . class that have multiple options for each skill will have short account for the lower ranking of their other skills within their verbal description .

Cryomancer

Best Q Skill : Ice tempest

Best E Skill : Frostbite Barrier

The Cryomancer uses their Q ability to assault and their E magical spell to either debuff enemies or heal allies . I find their Frostbite Barrier E accomplishment , which places the Cryomancer into an invulnerable block of meth that cure them , to edge out their Ice Armor spell . The self - heal can come in clutch pedal in desperate low - wellness situations and can be activated while using their Ice Storm approach . In dividing line , their Ice Armor write only provides a suddenly - lived carapace that slows a close - range assailant after being hit by them . This can facilitate with Rogues , but will ultimately be useless if attacked by another mage or any character armed with a crossbow . It ’s good to use Frostbite Armor to mend yourself and gain a few extra seconds to turn up enemies and come up with a design of attack .

Casting the Divine Guidance spell as a Priest in Dungeonborne

When it come to Q spell , Ice Storm is an AOE attack that damages and slow up enemy in its path . to boot , players can manually move it along an foe ’s way before it blow up into its blizzard phase . This allows the Cryomancer to keep the dumb effect on an foeman longer while doing a raft more passive scathe to them . The lower - place Q spell is Frostbite Curse . It inflicts a curse on a single quarry that reach them passive damage , restore a small wellness to the Cryomancer , and reduces their cold resistance . This skill could be helpful when come across an unsuspecting enemy in solo that you plan to defeat in tight combat . It could also facilitate out when lease down a political boss in solo or in a squad . However , it lacks the usefulness of the slow ability as well as the power to affect multiple enemies that Ice Storm has . When partnered with a Fighter with the Restraint Passive Skill , you ’ll be able to slow foe to make them an easier target for your front - lining Fighter .

Death Knight

Best Q Skill : Soul Shroud

Best E acquirement : clutch of the Grave

expiry Knights have two options for their Q Skill — Soulstorm and Soul Shroud . Soul Shroud slow enemies near the Death Knight while dealing phantasm hurt to them . The amount of damage it does is increase by role player ' Strength , Intelligence , and Will stats . The higher leveled you and your gear are , the more damage you ’ll do with this charm . On the other handwriting , Soulstorm is a spell that incessantly deals shadow damage to nearby foe and will not bar until you have either physically stop it yourself or run out of Soul Energy . I find Soul Shroud to be more useful because its slow gist prevent foe from rushing by , specially after being grasped . Additionally , the stats used for its damage scaling are the same stats with the respectable Passive Skills for the division . Since you ’ll already likely be increase those stats , you ’ll be upgrade Soul Shroud even if you do n’t realize it .

Activating the Ice Storm spell as the Cryomancer in Dungeonborne

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Unlike their Q skill , Death Knights only have one tocopherol accomplishment . However , Grasp of the Grave is such a utile skill that another accomplishment would not stand a chance . It allows player to give the axe a hand at any target , ally or enemy , and get out them toward you . This is the staring attainment for putting foeman spellcasters or Priests in a mortal situation . However , it could also be used to grab your own spellcasters and pull up them toward you if they are caught unawares . As if this skill was n’t already one of the good in the game , it also regenerates a small amount of Soul Energy if used to grab an foeman . Additionally , the amount of Soul Energy regenerated will increase by 20 if thespian have a high enough Strength Stat .

Druid

Best Q Skill : Primal Awakening ( and Revert )

honorable E Skill : Force of Nature ( elven form ) , Shadow Assault ( Panther Form )

Druid is one of the few classes that does not have multiple Active Skills to choose from . Instead , players are give access to two unlike spell sets depending on the form they have . When in their elven sort , Druids have access to the Q spell Primal Awakening and the eastward spell Shadow Assault . aerate Primal Awakening causes the Druids to turn into their Panther mannequin and gain all the perks of being an animal , plus have any debuffs go for to them removed .

Using the Death Knight’s Grasp of the Grave spell in Dungeonborne

Screenshot by Pro Game Guides

Force of Nature is a more offensive spell . Activating it admit Druids to muster up a Treant at a spot of their choice in compass . The Treant will stick out for 30 second , apply the Druid a carapace and attacking any enemies in range . While this may go like an prosperous - to - avoid blast , there are a deal of benefits to summoning it . I have used it to pull in enemy monsters so I could easily take them out from behind , as a bodyguard when activating an escape portal , and even to separate an enemy squad by placing it in a slight room access before all three players had go on through it . I find it to be one of the best skills in the game when used tactically .

As a Panther , Druids ' Q spell will return them to their elven form while their E , Shadow Assault , makes them do a leap that address darkness damage to enemies near where they land . While it does some damage , it ’s well used to jump into and out of fight . As a bonus , dealing equipment casualty with Shadow Assault will give players some Primal Energy . The amount of Primal Energy given depends on the player ’s Passive Skills .

Fighter

Best Q Skill : Whirlwind

Best E Skill : Charge ( solo ) or Inspire ( team )

fighter aircraft - family participant can choose between Whirlwind and Battle Cry for their Q abilities . Whirlwind is an offensive acquisition that induce the role player to whirl chop-chop with a two - handed artillery , dealing damage to foe in the radius of the attack constantly . Battle Cry is a supportive ability that raises a paladin ’s flack and forcible resistance by 30 % while granting them a 30 % Life Steal ability for 5 seconds . Both are solid abilities , but the Whirlwind onslaught is the better option for the most part due to the increased scathe that two - handed weapons have in the game . The downside is that participant are vulnerable during this onrush . However , they can upgrade their Stamina to unlock a passive skill that grants them a 200 - health shield while execute Whirlwind .

Summoning a Treant with the Druid’s Force of Nature spell in Dungeonborne

Screenshot by Pro Game Guides

Both of the Fighter ’s E power increase their moveability . I recommend Charge for solo actor because it thrusts players forward , giving them a solid agency to hire in new engagement . This is good for engaging in competitiveness while in a squad as well . However , the Inspire ability applies a team boost to your teammate as well as yourself , letting every enter or choke a team oppose much more quickly than usual . It does need to be used tactically since it only lasts for 3 second before returning players to their normal hurrying .

Priest

Best Q Skill : Cleanse ( team ) and Divine Guidance ( solo )

Best E Skill : Guard

All of the Priest ’s skills focus on healing and supporting themselves and allies . For unmediated healing , players can choose between the Divine Guidance and Cleanse abilities . Divine Guidance is an AOE heal that also damages enemies in its field . In contrast , Cleanse is a exclusive - target healing spell that can be conduct to increase the amount of heals it grant to the target role player . To be in full transparent , the healing done by either of these spells is n’t very high and thespian will find themselves chugging mana potions to keep themselves and their teams above . If you ’re playing solo , you ’ll likely have better luck with Divine Guidance because you could heal yourself while fighting a airless - mountain range foe . When in squad , I ’ve witness Cleanse to be a better science not because of its heals , but because your teammates will allow for the field affect by Divine Guidance while fighting . You ’ll have more coherent heals on agile mate by just healing them at once .

Using the Whirlwind spell as a Dungeonborne Fighter

Screenshot by Pro Game Guides

Priests ' E Skills , Divine Protection and Guard , apply shields to either the Priest or their teammates . Divine Protection provide a suddenly - lived Divine Shield to a curious friendly target , making them resistant to all harm for 3 seconds . precaution award a feeble shield to the intact squad for 10 seconds . Divine Protection is good for emergencies , like when you or an friend are about to be attacked by a snow flurry of gust or one singular sullen approach . However , as you advance your Priest you ’ll get a lot more note value from Guard . This is because of Passive Skills like Cleansing Rites , which makes shielded prey immune to debuffs for 2 seconds , and Recompense , which speed up harbor targets for 1 second .

Pyromancer

Best Q Skill : Pyroblast

Best E Skill : Fire Blast

The Pyromancer is another of the few Dungeonborne classes that do not have extra science to pick out from . Their Q science will always be Pyroblast , an unsavory spell that can either publish small home fireballs or one large AOE fireball . One of the good aspects of this spell is that it can be released prematurely if players do not have time to to the full channel it . This allows Pyromancers to unloose the go without losing all of the damage they have charged up , which is particularly utile if they are suddenly attacked by an undetected enemy . As a bonus , Pyromancers who successfully fire off a large ball of fire will have the chance to hover into the atmosphere , sacrifice them a fresh edge in a fight .

Casting the Divine Guidance spell as a Priest in Dungeonborne

Screenshot by Pro Game Guides

Their E Skill Fire Blast is a unique accomplishment in Dungeonborne because it is the only charm with a knockback effect . One of the greatest danger to a farseeing - distance spellcaster is being load by a fighter that specializes in close fight . In such an example , a Pyromancer can throw Fire Blast to strike hard back the paladin while slowing them and dealing fire harm . This can be done while performing any other task without canceling out that task , making it the perfect justificative counterattack .

Rogue

Best Q Skill : Petrifying Poison

good E Skill : Vanish

Rogue musician have the alternative to choose between the Petrifying Poison and Quick Blades spell for their Q skill . Petrifying Poison applies a poison to the next attacked player or demon that petrifies them until they are attacked again . While petrified , they can not take terms but can not do any action at all . The other Q spell , Quick Blades , shoots out six daggers in front of the Rogue player that retard enemies for 3 seconds . While 3 second may not be a long meter , the Rogue ’s amphetamine allows them to get in some good hits in these few seconds , with skilled role player potentially taking out an enemy entirely . Despite this , I ’ve base Petrifying Poison to be a more distressing skill , particularly when used in team mate . A Rogue can use their E piece to pinch up on an foe squad , apply the petrification poison to an enemy , and then allow their team to pass over the remaining one or two members of the team while the petrified enemy watches . It essentially removes one player from the match until they are brought back in by the Rogue or their squad . Of course , if a monster , third political party , or a fellow member of your squad accidentally hits the petrified role player , they ’ll be revived to join the fray .

The aftereffect of the Pyromancer’s Pyroblast spell in Dungeonborne

Screenshot by Pro Game Guides

Both of the Rogue ’s possible E skills enter them into Stealth modality . Vanish place them into Stealth for 15 seconds at the price of having to perform a 3 - second duct while Swift Concealment instantly throw them into Stealth musical mode for only 6 seconds . Swift Concealment is good for emergency office , but with so little time you ’ll easily be caught by a skilled instrumentalist who can take your movements . The unspoilt - character scenario is to have and practice Vanish for the longer Stealth phase . It permit you to do a bit of reconnoitring and gives you more time to position yourself optimally for any fight .

Swordmaster

Best Q Skill : Psionic Blades

Best E Skill : Whirling Blade

Swordmasters only have one Q and one due east spell useable , which make prefer their best acquirement a walk in the car park . Their Q , Psionic Blades , process four one - handed swords from the player ’s stocktaking and launches them at target enemies . These brand damage their enemies and can apply debuffs free-base on the Passive Skills participant have aerate . It ’s a strong skill that can easy weaken and slow a tricky foe while giving you a little aliveness force . regrettably , its trust on having extra one - handed swords reduces its helpfulness . This is because every Swordmaster mislay the brand used for their power .

Using the Vanish spell in Dungeonborne while playing a Rogue class hero

Screenshot by Pro Game Guides

The expiration of swords upon ability habit is why I find the Whirling Blade write to be the right skill for Swordmasters . It only uses up one brand stored in the player ’s inventory to create a whirling onset concentrate around the player . It helps create space around yourself in battle royal fights and prevents enemy like rapscallion from getting the upper hand on you .

desire to learn more about all of the Dungeonborne classes ? Check out ourDungeonborne Class Tier Listhere on Pro Game Guides .

Using the Whirling Blades skill as a Swordmaster in Dungeonborne

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