Here is a detailed walkthrough on door Floor 2 , The Mines !
Similar to the first part , Doors Floor 2 The Mines has 200 Doors to open up and is filled withmultiple entitieson every give corridor . So , if you are have a rough metre finishing certain section , here is a complete walkthrough of the entire Mines level , beginning from the spawn point to the final Door .
The Mines Complete Walkthrough - Doors Floor 2
Before starting , I just need to clear up that Doors Floor 2 is not a running plot and is highly dynamical , with a lot of RNG chemical element here and there . This means the levels or monsters I play during a particular run may be entirely different from yours . So , use the pathfinder as a mention to finish complex mystifier rather of following it to the letter .
Spawn Area to Door 110 - The Mines
From theSpawn AreatoDoor 110is a breeze as you wo n’t encounter any elephantine monsters or need to work intriguing puzzles that will leave you flummox . Still , you will experience the following difficulties on the mode .
The most common character of mystifier here is to happen the fuse for your generator to leave that particular elbow room . merely research all thelockers , board drawer , and otherloot boxeswithin the way to get all the generator fuses necessary to trip them . Sometimes , it can be two safety fuse or a single fuse ; depending on the requirement , your search prison term may increase or decrease . Once you find the priming , place it on the generator to move to the next way .
Another standard puzzle is to switch the track of your Mine Cart . Simply reach the lever to change the track and move your cart frontward to break the temporary door blocking your direction .
Door 110 to Door 120 - The Mines
The easiest section in the intact game is between Doors 110 and 120 , as there is no individual type of teaser . just keep walk forward and spread the Doors to keep come along . The only crest I want to give here is to have some light-headed reference like aBulklight , orGlowstickso you may easily cross rooms that are pretty dark . I am pretty sure that you will get one or more light-headed reservoir by exploring all the container , footlocker , and other bootable areas .
Door 120 to Door 130 - The Mines
Similar to the last one , this corridor also does not have any young teaser , but you may have to solve a few Generator Fuse Puzzles on the agency . Turn on your short source and keep explore until you notice the bulbs to activate the generators . Another major affair you will run across here is thegas - fulfil rooms . Yes , there will be multiple suite fill with flammable flatulency . but do n’t use any token like lighters inside and get over the way as tight as you’re able to . you could quick name such rooms as they will have theflammable stickerspasted at the Door entry .
Door 130 to Door 140 - The Mines
In between door 130 to 140 , you will again discover the same gameplay elements from the previous sections . You have to fix several source fuses again , utilize the mine handcart tactically by switching levers to break specific breakable bodily structure and evade the same curing of freak you discover earlier , along with a new one call Gloombat Eggs .
Door 140 to Door 150 - The Mines
Door 150 to Door 160 - The Mines
After participate Door 150 , the Seek Monster will disappear , and instead , you will be now chased by the fresh Grumble monster , which is like a giant version of the Giggle . Now , you have to execute the Grumble Monster while power on the bridge that connects to Door 151 .
As mention above , you have to power the bridge deck to attain the following location . For this , you have to input the code given by the cardinal baron machine in each of the four anchor Machines -A , B , C , andD. All of the machine locations are completely random for each role player . Still , I have cite some of the most vulgar spawn dapple for each Anchor Machine inside Door 150 .
Use these images as a address and espouse the audio cue from the political machine to locate theterminal quickly . A tatty sound clew is emitted from each terminal after receiving the code . Simply surveil them to reach these emplacement . Once you input all the code successfully , the bridgework will power , and you’re able to enter Door 151 .
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From here to Door 160 , it is the common modus operandi found in previous corridor . Also , inside Door 152 , you will find a store where you may fill again your items before proceeding . to boot , a few sections expect you to climb downstairs to place the next Door . So , climb down and explore these clandestine areas if you have hit a dead end on the above surface .
Door 160 to Door 170 - The Mines
This section is pretty much like a repeat of the previous areas as you will encounter the same monsters like Hide , Giggle , and Screech while you solve a twosome of Generator puzzle . The only thing I found is that most of the rooms are extremely dismal and do n’t have a light reference . But , if you had stocked up from the Shop in Door 162 , you would be right to go ahead without any vexation .
Door 170 to Door 180 - The Mines
From door 170 to Door 180 , you will come across a lot of sections that require you to swim underneath the caves . So , time your breath aright and play along the Inner Light in the subaqueous section to reach the correct entree point to the next Door . Also , you will be required to wax a lot of step . search these staircases when available to notice the next threshold . Other than that , the routine here is pretty standardized to former unity : mine handcart , generators , and a whole lot of hiding .
Door 180 to Door 190 - The Mines
This corridor section also does n’t have any raw teaser section but has a mass of go back enemies . I highly commend you salvage a stack of Bandages or Bandage Packs before even accede this expanse , as you will receive several Giggles hanging on the top of the cave plane section and other freak from before . They are tactically placed in such a way that they will have damage to you , and you need to have a peck of meds to recover your wellness . So , endeavor to salt away as many bandages as potential to make your life easy here .
Door 190 to Door 200 - The Mines
This is the final section of the Mines level . Up to Door 195 , everything will be the same as the previous corridors , with a set of opposition and few research areas . Once you enter Door 195 , the Seek Monster will again reappear and start chasing you . So , again , follow the halo blue shine light and pick the ripe path throughout the cutscene following to enterDoor 200 , where you will take on the Seek boss in the Blob conformation .
While parry the attacks is one - half of this fight , you have to drain the monster through the sewer to get disembarrass of it entirely . To do this , you have to open all the valves inside Door 200 in a phase - wise manner . In phase angle 1 , you have to turn over on 2 valve , 4 in the second and 5 in the final stage . These are leisurely to locate , as all you have to do is follow the head luminousness to find the valves . After turning on all the valves , the Seek monster will be sucked in , end its run .
Once Seek has been defeated , notice the bulb for the final generator and get out through the staircase to reach the woods surface area . take the air along the forest field to find the Door to the rook . Interact with it , and the final cutscene will recreate , where you will see a Grumble reappear only to be consumed by the Seek freak with the secret plan end .
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look for more Roblox repulsion content ? curb out our late guides onAll New Items in door Floor 2 The Mines – RobloxorHow to get the Lost in transformation badge in Doors Floor 2 ( The Mines ) – Robloxhere on Pro Game Guides !
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