The Witness ? Yeah , see these paw champion .

I ’m ill-famed as a author for overweening preamble , but not today . You wanna cognize how to getthrough Salvation ’s Edge in Destiny 2 ? We ’ve got you handle .

How to Start Salvation’s Edge in Destiny 2

First and first off , ensure you ’ve complete bothThe Final Shape CampaignandThe Wild Card Questwhich you could do afterwards . SuggestedPower Level for this action is 1945 , which you ’ll likely exceed in the process of doing the safari . You ’ll locate the raid node in the Destinations menu and in the Pale Heart area off to the far right . First you ’ll need to really get into the Raid outer space , and as with most raid , this usually imply a bit of platforming and some ad clearing . When you put down , run directly ahead until you turn over a bridge . Move along it , and finally you ’ll seetwo hatchway in the wallto your rightfulness . Jump into thetopone and conform to thewhite lit pathuntil you reach the first coming upon . ( You might need to scrunch through some section ; these arelit in redinstead . )

The Substratum Encounter Walkthrough - Destiny 2

When you participate the meeting way , you ’ll be met with something scream the ' Resonant Altar ' , and a ' Pyramidal Resonance ' shard . pick up the Shard and lodge it into the Altar will lead off the brush . When you start you will all receive the ' Final Shape Looming ' timekeeper , which is your wipe timer . It start at four minutes and 15 seconds , but can be gain back as the encounter stay .

Two room on either side of the confrontation arena will open up , and you ’ll need tosplit into two squad of three , and enter one room each . Your intent in the room is to kill a chain of enemies to continue the encounter . This starts with both squad needing to killVex Minotaurswhich will spawnVex Hydras(Keepers of the Monolith ) . shoot down the Hydras opens up more rooms around the circumference , which you ’ll need to look in rules of order to findOverload Champions(Devotees of the Witness ) . Killing them will breed a Tormentor ( Threshold Sentinel ) back in the center of the encounter arena . ( You ’ll know it ’s spawned when you get the notification ' You are being beckoned back to the center ' . )

All role player need toreturn to the center and vote out the Tormentor . Repeat this same loop one more meter to right move on with the encounter . There will beglowing platesin the rooms in which you killed the Overload Champions , but disregard them until you ’ve kill the two Tormentors .

The cutscene from the post completion event in Destiny 2.

After all this is done , you ’ll be ready for the second phase angle . Split into three teams of two , with two detain in the center of the field , and the other two heading for the two position again . The two teams in the side suite will need to split up up further , with one going back to theglowing platein the room you killed the Overload Champion and the other blend to theResonance Conductor Pillar , which should now be glowing .

This next part requires serious carbon monoxide - ordination between you and your pardner . One of you will abuse onto the first glowing home base , which will do apulseto begin to move around to the pillar , along the base . ( Like electrical energy in a wire . ) When this pulse connect with the pillar , acirclewill briefly appear on the plate . Step on the circleto spawn aPyramidal Resonance Shard , and send the pulsation back to the first scale , in which your partner will ask to also ill-treat on . Both side team can do this a full ofthree times , to get the maximal amount of pyramidal resonance ( which is nine ) . One shard will breed in each of your side room , and one will engender in the center where the other two thespian are . Each musician should aim to getthree shards(one more than that will toss off you ) .

In order toclose a chainyou’ll need toshoot at the pillar whilst the pulse moves between elbow room . Doing this will forestall you from getting the failure mechanic of a Subjugator spawn . Doing this will also despawn any currently breed shards , so only do this when you ’re quick to wrap up . conclude both pillars will breed another Subjugator back in the center room , which all actor will need to return to so that they can obliterate it . Once it ’s dead , theResonant Altaryou saw earlier will revert , and you ’ll all postulate todeposit your pyramidal resonance . Doing so increases your rub timekeeper by20 seconds , which is why it ’s significant to get as much as potential . Once you ’ve done that , the Altar will despawn , and you ’ll need to ingeminate this entire process . Repeat three times to fill in the skirmish . Once you ’re done , collect your spoils , and move on . You ’ll need to head up some stairs and take a big cerise elevator and do some platforming to build to the next showdown .

Interacting with a Resonance Box for Salvation’s Edge in Destiny 2.

Screenshot by Pro Game Guides

The Dissipation Encounter Walkthrough - Destiny 2

This next arena consists of a large open space and threepillars . These pillars will each have plates nearby , and you ’ll need to split up into pairs and head to one column per pair . This clash will also have theFinal Shape Loomsdebuff , so prison term is of the gist again . To begin the encounter , buck theBlightin the heart and soul of the orotund open space .

Each team will have to kill threeorange health barenemies , with one showing up as aHive Wizard(pictured below ) , one showing up as aCabal Phalanx , and the other prove up as aHive Ogre . Once all three of the orange health bar foe are dead , one person on each pillar will get theCall for Reckoningbuff , and all three need to direct to thecenter .

The boss you ’re here to pop will be roaming around this country , and the three in the meat will demand to shoot him in the head to progress . Doing so will causeBlightsto spawn around the boss , and make one smaller one to come out above his head . dismiss the small one , and focus on the other three . Everyone will need to take all the blights ( which can spawn around the arena ) out , and when they ’re lead , the three in the center require to keep shoot the honcho in the nous . Once you ’ve done enough damage , the Call for Reckoning buff will become theStolen Favorbuff .

Interacting with a puzzle plate for Salvation’s Edge in Destiny 2.

Screenshot by Pro Game Guides

This buff will allow all carriers of it to seesymbols on the pillars(pictured below ) , each one correlating with a case ofresonance.(The Pyramidal Resonance from earlier return , but is conjoin bySpherical Resonance . ) All carriers must return to their respective pillar , and note which symbol seem . It will either be a Pyramid , or a Sphere .

Your mainstay will open , same as the ones in the first encounter , and you ’ll need to do thepulse bouncingagain . This time however , you ’ll generate two different kinds of rapport . The player on the plateclosest to the Pillarshould get the resonance thatmatches the symbol on their column . The other participant should garner the opposite . Once again , when you ’re both full ( no more than 3 again),shoot the pillar to exit the eyelet . Remember to do this when the pulse is travelling between plates .

Please note that so as to exit the mainstay , youmust be carrying the match resonance type(i.e . - If the pillar is marked with a Sphere , the person carryingSpherical Resonancehas to be the one to germinate it ) . Another percentage point of eminence is that failing will cause another opposition to breed , and will make the conformation on the pillars to shuffle . And in conclusion , the resonance you bear is shape by which resonance youlastpicked up . For representative , if you were to pick up two Pyramidal Resonance charge , and then one Spherical Resonance , you would stop up withthree Spherical Resonancecharges . All of these notes will carry over into the third confrontation , so keep them in head .

The Blight required to start the 2nd encounter in Destiny 2.

Screenshot via Datto

When everyone is done , all playersshould return to the center and run for theresonance deposit boxlike in the first meeting . ( Which will refresh your wipe timer too . ) Once all players have fix their stacks , lead off deal legal injury to the foreman . This is your damage phase , so it ’s crucial to do everything you could to ensure you deal as much damage as possible before he becomes invulnerable and you get the loop-the-loop again .

After the boss reaches a health brink , he will enter a raw country known as ' Last standpoint ' , and more enemies will spawn in the arena . You will not reset the loop this time , his damage stage will be extended , and you mustkill him before you play out of time .

Once he ’s dead , accumulate your spoils , and cover on . You ’ll have some more platforming , elevator and walking to do , and eventually you ’ll total across a roadblock defend by a Tormentor . Killing him will take away the roadblock , and you’re able to go forward . Note that this plane section between encounters is long , and absolutely monolithic , but remains comparatively directly forward and mostly consist of protracted platforming sections . You ’ll have to climb a large monolith , and you should be wary of snare along the way .

One of the orange health bar enemies required to progress the 2nd encounter in Destiny 2.

Screenshot via Datto

The Repository Encounter Walkthrough - Destiny 2

This clash in effect combines everything from the late two together , so there ’ll be some sections in which I only briefly glance over those grease monkey for the sake of brevity . in the main , these mechanics areResonance , Resonance Conductor Pillars , Plates and Stolen Favor . If you ’re unfamiliar with any of these , please cite to earlier section of this guide . This encounter is comparatively straight forward once you ’re familiar with these concepts , and simply duplicate three times for three suite . Once again you ’ll have the wipe timer , and deposit resonance is once again the way to increase it .

When you enter the showdown room , there will be three sets of plates on the left hand , in the top nerve centre , and on the rightfulness . Each set of plate will have aTormentor , so shoot down them all to unlock all of the plate . Any player that lands the concluding puff on a Tormentor will receive theStolen Favorbuff . They will then be able to see thesymbols on the column , and can inform the team of which resonances correspond to which mainstay . There will be three character of resonances to generate here , Spherical , Pyramidal , and Hexahedral .

As cite prior , this clash efficaciously act as an lengthy version of the old two encounters . Your squad will postulate togenerate resonance , shut the pillars , deposit resonance , and then deal with a final wave of enemies before moving on to the next room . reduplicate this cognitive process in three rooms total , and the coming upon will be ended .

Examples of blights to target in the 2nd encounter in Destiny 2.

Image via Datto

It should be noted that whilst the mechanics may not convert , the layouts of the suite absolutely do . They can become quite complex , and this means that you must double check the layouts of the plates , and be sure what plates generate each case of ringing .

The Verity Encounter Walkthrough - Destiny 2

I wo n’t saccharify pelage it : this encounter is a lot . In some sections I will be give examples to more well explain the mechanics .

Upon go into the encounter region , you ’ll see six statues in a one-half lap organization . Each one will have the same appearance as one of the Guardians in your fireteam . Because of how important this will be later , you should make certain everyonehas a unequaled and easily identifiable slice of armor on . In plus to this , assure each musician has aunique Ghost case , as this will be all but required for a later car-mechanic . It ’s good here to assign each statue and their respective Guardian a number going from 1 to 6 , from allow for to right around the half circle of statues .

Shortly after entering , three players will be teleported at random to room by themselves . I ’ll be collapse down their instructions first .

Example of a Pillar symbol in the second encounter of the raid in Destiny 2.

Image via Datto

The player who get teleported to their own rooms will be met with a room filled with three statues , one of themselves and two of the other two teleport players , and a back wall which will display two distinct shape . The back rampart will switch between these two form every few moments . The persona below shows a statue in the room , as well as the trace on the back wall for reference .

Each of the statue in the way will be holding a shape , either being asquare , circle , or triangle . Your first step should be to type out or communicate the shapes on the statue move from left to right . Only one thespian demand to do this , as the statues themselves will rest the same between the solo rooms . Then , you must refund toyourstatue in the room , and note which form it is holding . Then , look to the paries with the two shifting shapes and note what form they are . Your aim will be tosend the embodiment that you are NOT holding to one of your mate who is holding that shape . For example , if your statue is entertain a rophy , and the shapes on the rampart are switch from circle to triangle , you will involve to send the triangle to the mate whose statue is holding a trigon .

To do this , you must killHive Knightsthat spawn in your arena , and upon demise they will overlook a ' sliver ' ( which will take the form of a form , see below ) which can be picked up . Please mark that these Knights can pretermit both of the shapes that are displaying on the back wall , so be sure to double check out what it drops upon death before rushing to pick it up . When you ’ve collected the right shape , you ’ll demand to take it tothe statue that is also holding that shape . Deposit the shape , and wait for your teammates to do it on their end .

Depositing in the resonance box in the second encounter of the raid in Destiny 2.

Screenshot via Datto

When you ’ve done this right , you ’ll observe that the back wallstays the same shape . It will still perform an animation of sorts , but it will always end up as the same frame . Now , more Knights will spawn , and they will now only cast the shape displayed on the back wall . You ’ll postulate to kill two Knights , collect both of their shape , andgive one to each of the statues that belong to your friends . They will need to do the same , and by the end , the shapes on the back wall should beunique to the one your Guardian is holding .

So , here ’s an example to try and help ease this account .

You enter your room , and situate your Guardian . Your Guardian is take hold a Square , and the human body on the back wall are moving between Square and Circle . You will postulate to vote out Knights until one of them drops a circle , and then take that R-2 to the statue that is also holding a dress circle . Once you ’ve all completed this footstep , your back wall should now show only a square . Now you ’ll need to kill more Knights to collect two more square , and you ’ll postulate to deliver these to the statue belong to your acquaintance . Once this is all done , your Guardian will still be bear a square , and the shapes on the back wall will be shifting between rophy and triangle .

Room overview of Encounter 3 in the raid in Destiny 2.

Screenshot by Pro Game Guides

Now , as if this was n’t enough , the brush tot up an additional bed of complexity . At some point during this mental process , theWitnesswill kill all three of the solo Guardians .

This will cause their wraith to engender back in the principal room with the other three instrumentalist . These players mustescort each Ghost back to their respective Guardian . This is why it ’s important to mention which Ghost belongs to which Guardian and why having unique Ghosts is basically a requirement . And to make matters even bad , the three bushed Guardian statue will beinvisible . This is why it ’s important to give each player a turn to represent to the position of their statue . The three dead participant will be able to seeone miss statue eachas they spectate in death , so they ’ll be able to call out the post of the musician if there ’s any muddiness , andthisis why it ’s crucial for every player to be able to easy discover the other Guardians by ascertain they have a piece of unique and identifiable armour on . Taking the Ghost to the wrong thespian willkill the player carry the Ghost at once .

Here ’s another example , albeit extremely simplified and improbable to be this clean cut in raid .

Resonance deposit box in Encounter 3 in the raid in Destiny 2.

Screenshot by Pro Game Guides

Statues 2 , 4 and 6 are missing . Player 2 can see the statue of Player 4 , Player 4 can see the statue of Player 6 , and Player 6 can see the statue of Player 2 . Player 2 state ' I can see Player 4 , they had the Trials of Osiris Ghost , that ’s PGGWriter4 ' . actor 2 can then direct the musician carrying that Ghost to the statue they call for to go to . The bouncy player needs to lodge the Ghost in the correct statue , which will rise that player and they ’ll go back to their solo way .

One thing that help in this position is that the three solo players will have some advanced word of advice on when they ’re fit to die , free-base on an effect that will begin to show on their HUD . This give you all some clock time to co - ordinate before decease . An representative of this HUD element is shown in the time below from Datto .

When you return , you must keep the mechanics as describe originally . You ’ll know you ’re done whenyour statue is the only one holding a chassis , andthe soma on the back paries are both unique and different to the one your statue is have . Before continuing , stamp out both Knights again , and grab the two shapes that shed from them . These two shapes will combine into a newfangled configuration , with one example being that a circle and a trilateral will become a cone , though this does n’t much count as it ’s simply the sign to hump you ’re able to leave once the away players are done . Once you and the other solo role player , and the three international player ( which will be discuss next ) are done , you ’ll be capable to walk through the wiped out glass bulwark at the back of your room to return everyone .

Demonstration of the solo room layout in the raid in Destiny 2.

Screenshot via Datto

Whereas the solo players will be portion out with 2D shapes , the three player in the center will be dealing with 3D shapes . There will be three statues correlating to the three solo histrion , and each one will be hold a random 3D shape . These 3D form are comprised of combinations of 2D shapes , and I ’ll list them below .

Now , this is where the callouts mention earlier come into play , and why it ’s of import the solo participant give their contour callouts going from left to right . When you ’re outside you ’ll have to rearrange the shapes toexcludethose called out in the rooms . You demand to do this whilst also ascertain the statuesdon’t contain two of the same frame . This mean that Spheres , Cubes and Pyramids areinvalid . at long last you ’ll want each of the statues to be holding either a Cylinder , Prism , or Cone .

So for example , let ’s say the solo players call out Triangle on the left-hand , Square in the middle , and Circle on the right . If the left statue outside is holding a Prism , which is a Triangle and Square , then the outside thespian will postulate to pull out thetrianglefrom that left statue by replacing it with a different shape . In this example , you would trade out the Triangle for a Circle , leaving the left statue with Square and Circle . The same operate for the other two statue , where middle can not have a Square , and rightfield can not have a Circle .

A shape pickup in the solo room in the raid in Destiny 2.

Screenshot via Datto

Doing all this involves the ' Dissection ' mechanic . Dissection comprises of killingKnightsthat pearl 2D shapes , similar to solo players . However , in the group area , the Knights ( see below ) here will sink their shapes reckon on where they spawn . There are three spawn domain in entire , withone on the left , one in the midriff , and one on the right . Theleft Knight swing a circle , the middle Knight a Triangulum , and the veracious Knight a square .

You set out the dissection summons by pick up a material body that you want to withdraw from a 3D embodiment that has that same form as part of its design . So for example , if you want to off a square from a Prism , you ’d take to pick up a lame from the Knight who spawns on the right side , and take it to that Prism . Then , you ’ll grab a different shape from a different Knight , and takethat2D shape to another 3D Supreme Headquarters Allied Powers Europe that also has it as part of it ’s design . This will thenswapthose shape with one another .

However , this works on a trading machinist as opposed to simple disposal , meaning that once you have removed a 2D shape from a 3D Supreme Headquarters Allied Powers Europe , you ’ll demand to take that 2D material body to a different 3D conformation that requires it as part of its solution .

A knight and statue in the main room in the raid in the fourth encounter in Destiny 2.

Screenshot via Datto

Okay , so get ’s give one last example to really put the nail in this Pythagorean coffin .

The solo players call outTCS . That stand for in their rooms , the left statue hold a triangle , the centre a band , and the right a square . In the out-of-door elbow room , the three players have to make indisputable the left statue does NOT contain a triangle , the midsection a circle , or the right hand a square . intend their final compounding of 3D shapes would be Cylinder , Prism , and finally Cone , going from left to right .

And here ’s the ever brilliant Datto explain it , if that ’s your favourite method acting .

An example of an area of effect in the final encounter of the raid in Destiny 2.

Screenshot via Datto

And yet , somehow , this encounter is still not over .

Once all role player are joined back together , repay to the half circle of statue andspread out . Unstoppable Ogreswill spawn , so make them dead as quickly as possible . Now , once again , instrumentalist will go bad . Only this sentence , it will befive playersas opposed to the earlier three , have in mind one player will have to do the same grease monkey as earlier to bring everyone back .

Again , they ’ll have to take a player Ghost to that instrumentalist statue , and down payment to bring them back . Each of the dead players will be able-bodied to see one of the other participant statues whilst they spectate , so use this to direct accordingly .

Example of one of the bands in the final encounter of the raid in Destiny 2.

Image via Datto

Please bear in judgment that you will have onlyone minute to do thissection before you wipe , and have to repeat the entire process from straightforward 1 . verbalize of which , completing this grease monkey require you to reprize this ugly song and dancethree times .

The completion finish is to rescue a aggregate of 24 Guardians , with three solo player deaths early on , and the further five after completing the puzzle once , that ’s 8 per foot race . When you ’re done , dry your eye from the stress tears , and get ready to move on to thefinal encounter .

To move on , find thedouble helixnear the outside player area , which will now act as an elevator . Then keep an eye on a distinctive platforming change of location section as you move towardsThe Zenith .

The crit spot of the Witness in the final encounter in the raid in Destiny 2.

Screenshot via Datto

The Zenith Encounter Walkthrough

This is it , the final encounter .

The arena here is quite with child , with a platform in the middle and two raised sections on either side . Ideally you ’re cash in one’s chips to desire to split your group into two teams of three here , with one focused on clear opposition , and the other focused on doing the mechanic . Of the ace doing those mechanics , it ’s best to assign one shop mechanic to each player to reduce confusion later on . The core principle to activate the damage stage in this combat is to use the attacks the Witness throws at you to gain theGlyphbreakerbuff .

The Witness has three attacks he ’ll throw out in the duration of this incision . The first is the hand be adrift above , which will periodically summonorange triangular zoneswhich legal injury and bolt down you if you ’re in them for too long . The 2nd is the script coming up from the ground , which will periodically shoot projectiles into anorange round area . The third is the bridge player off to the sides , which will sporadically shell large beam of light across the sphere inareas set by an orange rectangle . An example of the orbitual orbit is evidence below .

The Witness test pillars in the final encounter of the raid in Destiny 2.

Screenshot via Datto

step into each of these zones provides you with a differentresonance bufflike the first three encounter . In rules of order to gain the resonance buffs , you must step into the areas in which the attack will strike for long enough to gain ground the buff , whilst not staying in long enough to die . The Triangle zone will give youPyramidal Resonance , the Circular zone will give youSpherical Resonance , and the Rectangular zones will give youHexahedral Resonance .

Now , in rescript to gain the Glyphbreaker buff , you ’ll necessitate to use this resonance to damage the hands related to certain attacks . When these attack trigger , you ’ll remark that each arm / hand has acolored band along with a shapesomewhere on it . You require specific resonances to damage specific colored hands , with those beingSpherical for lily-livered , Pyramidal for Green , and Hexahedral for Red . An model of one of these band is shown below .

Now of course , it is n’t quite that unsubdivided , as in rescript to damage the bands with the lover , you ’ll need to ill-treat into the attack area of the hand you ’re trying to damage for long enough to make the shot , butnotlong enough that your reverberance type is swap for another .

So rent ’s give an exercise of how this might play out .

You ’re grant the task of taking out theyellowband . This have in mind that you ’ll need to situate the sleeve which has that stripe before continue . Let ’s say for this example that it ’s the hired hand coming up from the ground . That intend you postulate to getSpherical Resonance , which means you ’ll require to locate hand which tear projectile into acircular area . Step into the arena for long enough to get the Spherical Resonance buff , and then pace out . Now you ’ll need to return to the paw coming up from the land , and step into it ’s area of effect . Step in , give it a good few shots , and back out before you accidentally trade your Resonance buff .

The band only necessitate a few well send shots to ruin , so make certain you ’re quick . Once you ’ve get your Glyphbreaker buff , go to themiddle program with a circle of twinkle on it , and take aim at one of thelarge circular areas on the chest of the Witness . Ideally you want to do this at around the same time as your two teammates , as breaking each Glyph will engender a Subjugator enemy on either side of the arena , but only a maximum of two can spawn at a time , so getting all the Glyphs shotbeforefighting them will be best here .

Now of course , breaking all six Glyphs is what activate the damage phase , but of course there ’s one more nasty mechanic to consider before you’re able to get there .

This is a doozy , but gratefully it ’s warm . It is however a rub mechanic , so do n’t get sloppy here . At random during the initial Glyphbreaker gain phase , specificallyimmediately after break one of the bands , you ’ll receive the notification ' The Witness prove You ' . Here you ’ll need to observe right away which of the bands waslast divulge , as this will determine what design you need to input into the pillars that have now breed in front of the Witness .

If you last break off the hand that did thecircular expanse approach , you’ll need to make the’Triangle’shape . If you last break the hand that did therectangular orbit attack , you ’ll postulate to make the’Square’shape . And if you last broke the helping hand that did thetriangular area fire , you ’ll need to make the’Circular’shape .

You ’ll need toshoot all the pillars that are NOT in the form , leaving the ones that are . So for example , if you ’re prosperous enough to get Square , you ’ll flash all but the four corner pillar .

Thankfully for us all , cristal ( Formerly Twitter ) user @MacticsG1 made this … helpful little diagram .

masterpiecepic.twitter.com/rAu5k5UCQU

Once this is done , proceed until you ’re quick for thedamage stage .

And mercifully , the damage phase is relatively unsubdivided compared to some of the nightmares prior . The Witness has abig glow crit spotright in the middle of his breast , so draw a bead on for that . A Well of Radiance Warlock is suggest as it would be with any damage stage in a raid boss .

The difficultness here comes from the fact that the Witnesswill fight back . He has several attacks he can contrive out , so the purpose is to ensure you ’re save lookout man of your surroundings during the damage phase . He can attack from the front , the sides , and behind you , so you ’ll have to be always cognisant . The attacks from the front can be leap out over , and the others only have to be moved away from . The areas will be mark so you know where to go .

Much like the Dissipation encounter , this one also has afinal standmechanic . This is activated when the Witness reaches a threshold in his health prevention , and is make or break down for your team . If you do n’t vote out him before this final timer runs out , you willwipeand have to do the entire encounter from scratch . His attacks during this part will be much , much faster , so you ’ll all have to verify you ’re invariably moving around the platform and preserve an eye on his attacks .

When his health prevention reach out zero , congratulations , you ’ve successfully completedSalvation ’s Edge . Collect your reward from the big bureau in the midsection , and have a little accent cry , you ’ve earned it .

Salvation’s Edge Exotic Rewards & Loot Table

Here ’s a quick crack-up of all potential weapon drops from the various coming upon in the foray , so you know what to keep your fingers scotch for .

If you ’ve found this guide helpful , and by God Ireallyhope you have , then contain out some of our other Destiny 2 pieces , such as our partitioning on theBest Prismatic Thundercrash Build , or our guide onHow to Complete Dual Destiny Exotic Class Item Quest . Whatever you want , we ’ve set out you covered here at Pro Game Guides .