Through the looking glass …
In this fourth game in the Darkness and Flame dot - and - click series , Alice is once again on the trail of adventure . If you ’re puzzle anywhere in this puzzler RPG , read on for my over walkthrough .
Darkness and Flame 4 walkthrough - All puzzle solutions
After being sucked through the mirror , you call for to find out what is proceed on . Is it all a dreaming ? Note that I wo n’t give directions throughout this pathfinder ( except the timber part , which is n’t usable on the mapping ) . There ’s a handy , fast change of location map in the bottom right corner of the screenland , which can take you to any currently uncommitted location .
Awakening
Take theMorphing Objectfrom the bed ( a1 ) and theCollectiblefrom the bulwark ( a2 ) . Take thePosterfrom the shelves ( a3 ) , open up the drawer ( a4 ) to find aHairpin , move the cushion on the bed ( a1 ) to take theRibbon , and grab theLadder(a5 ) .
put the placard on the floor under the door , practice the hairpin on the doorlock ( a6 ) to push the key through , and then pull the posting to take theBroken Key . Reassemble the three key piece by choosing the broken headstone in your armoury , then add the ribbon to finish up making theKey . Now you may use the headstone in the doorway and turn it , then the handle , to open it and go through to theCorridor .
TheMorphing Objectis a impression on the paries ( b1 ) , and theCollectibleis the butterfly stroke on the bulwark ( b2 ) . choose the end of the corridor ( b3 ) to startle a secret objects mini - secret plan . You ca n’t run out these as everything you ask is in the figure . Just note that if something is in red text , you ca n’t see it yet . Once terminated , you ’ll obtain theParts Kit .
Select the kit in your inventory to put it together . Hover over each part until your computer mouse highlights one , then click it to add that part to the outfit ( also discover the down soma , which give you a hint to the next piece ) . Once complete , you ’ll have aBee .
Add the bee to the box seat on the sofa ( b4 ) to start up a crusade puzzle . I ’ve put the solution below . Once complete , take theCrystal .
Take theTweezersandMatchesfrom the pouch on the door ( b5 ) , which reveal the door handle . get to the door and note the lamps are broken . absent the impoverished watch glass from the first one , and apply your quartz glass to replace it . you could now channelize through the doorway and verbalize to your mom ( click your mom to commence ) .
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Mom
After the cutscene with your mom , you ’ll receive aKey . Grab theCollectiblefrom the wooden panel ( c1 ) and theMorphing Objectfrom the ledge ( c2 ) . utilize the tweezers on the pink lightbulb ( c3 ) to experience the musicalHint , and utilise the tweezers once more on the cupboard latch ( c4 ) to open it and find aSpatulaand aLadle .
Look at the windowpane ( c5 ) and use the spatula to pry it open , taking theSpoonandGlass Spherefrom the windowsill . Now move back to your bedroom and use the clue on the euphony box in the drawer ( a4 ) . snap the three notes that match the image on the hint , and the box will open up . Take thePuzzle Pieceand theHintfrom the boxwood .
Move back into the corridor and place the run under the animal prize ( b6 ) . Now , you may click the prize and use the spoon to attain asecond Glass Sphere . employ the key on the door ( b7 ) to ascertain it broken .
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Click the four door latch in the finale - up to remove the front control panel , sum up the hint , and then chatter the silver knobs until they agree the rule on the hint . The doorway will now open , and you could go out to the Yard .
TheCollectibleis the shuttlecock on the lamp ( d1 ) , while theMorphing Objectis on the shed cap ( d2 ) . Click the horse cavalry for a close - up and take theBrick(d3 ) blocking the cartwheel . get through the horse ’s front legs to line up it missing its shoe , and then its head of hair will find you . You also need a cavalry collar and bridle .
Select the shed door ( d4 ) to ascertain aHorseshoeand use the brick to separate the padlock . Click the open threshold to take care inside and takeHammer , Rake , andHorse Collar . Back outside , choose the area by the water system ( d5 ) for a close - up , and utilise the profligate in the weewee to drag up a chest . Click it until all the moss is remove , and take the secondPuzzle Pieceto trigger a cutscene .
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Memory Flashback
get through the gate ( d6 ) , move the stone in the close - up to receive the secondHorseshoe , and then go back to the kitchen . bring the two mystifier piece to the bulwark closet ( c6 ) to take off a movement puzzle . If you need a jot for this one , move the three pocket-sized squares to the posture suggest above , then move the left red box to the position shown to free the first belittled blue square .
To free the second juicy public square , move the pieces to the positions above . Finally , slide the two red slice so that the silver line in them joins up , and the cupboard will open . Take theKnife . Move into the corridor and use the knife to gratis theBridle(b8 ) .
attend in the shed in the yard ( d4 ) and place the ladle under the red resin on the veracious side of the close - up . Now you may utilise the knife on the resin to free it from the rampart , knocking it into the ladle to get aLadle Full of Resin . Put the ladle on the stove in the kitchen ( c7 ) , click the right cooker button , apply the matches to light the stove , and then take theMedallionfrom the ladle .
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choose the horse , add together the horseshoes , flick the nails ( on the storey in the tight - up ) to add them , and then habituate the hammer to stop up them . Add the horse arrest , then click the two poles on the story in the same close - up to attach the go-cart . Then , bestow the bridle and the horse will move forrard , give you access to your base ( d7 ) . expend your medallion to open it and take theDiary(it wo n’t appear in your inventory ) and theGate Handle .
Use the gate handle on the logic gate ( d6 ) to start a move puzzle . This one is tricky , as when you move a dark-skinned piece , it also moves on the other side of the teaser . The solution is below if you ’re stuck .
Once complete , the sess will open . Head through the gate to Colin ’s yard .
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Camilla
After a long cut scene , take the birdCollectible(e1 ) and theMorphing Objectfrom above the treestump ( e2 ) . Get theClayfrom the jetty ( e3 ) , then click the door ( e4 ) to go inside Colin ’s theatre .
TheCollectibleis on the roof ray of light ( f1 ) and theMorphing Objectis on the floor ( f2 ) . Take theHookby the doorway ( f3 ) , then use the knife to unfold the metal cabinet ( f4 ) and take theLubricant(you’ll also get aDull Knifeback ) . Take theBear Figurinefrom the medicine box ( f5 ) , and then channelise back outside to the yard .
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Use the lube on the out of practice threshold bolt ( e5 ) , taking theHoeand theSkifrom inside the shed . you’re able to now use the ski in the mole close - up ( e3 ) to flip the diver helmet and take theMousetrapfrom inside . utilize the lure in the tree ( e6 ) to take theTied - up Package , and then open it in your armory to find yoursecond Bear Figurineand aRag .
Head back into Colin ’s firm and sum up the bear figurines to the wall safe to open up it and findStain Remover . Take it to the grand next , employ the tag and discolouration remover to clean the Harlan Fiske Stone ( e7 ) , and habituate the clay on the pattern . This opens a draftsman below , where you ’ll find aLever(you also take theCastof the pattern ) .
Go back into the house and use the lever on the music corner ( f5 ) , then turn the grip to start a pattern - matching puzzle . Once complete , it should seem like the mental image above . Take theKey . Head back to your planetary house , only to see your momma being kidnapped !
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Kidnapping
Select the shed ( d4 ) , put the mousetrap on the floor , and apply the texture pocket already in the clock - up to twit the trap . Take theMouse . Go into the corridor and use the mouse to make the cat chase after it , earmark you to take athird Glass Spherefrom the chair ( b4 ) . Go back to the yard and accompany the snatcher along the forest path ( d8 ) .
Once in the timber , take the left fork in the route ( g1 ) to come to a broken bridge . You need 10 pieces of wood to fix it . Take thefirst Wooden Boardfrom next to the bridge ( h1 ) , then move back to the incoming to the forest and take asecond Wooden Board(g2 ) .
Take the right path here ( g3 ) and take thethird Wooden Boardbefore keep down the path . readable the moss from the rock candy ( i1 ) to regain yourfourth Wooden Board , then continue frontward down the unexpended path ( i2 ) .
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Use theHorseshoe(j1 ) to knock down afifth Wooden Board(j2 ) and then continue forward ( j3 ) . Take thesixth Wooden Boardfrom the tree in the midriff here ( k1 ) , then go left once more ( k2 ) .
Use the firearm ofSlate(l1 ) to dig up yourseventh Wooden Board(l2 ) , then move back down the route and take the ripe fork ( k3 ) . Take theeighth Wooden Boardfrom there , then move back three step to the swampy shot and take the right fork ( i3 ) .
expend theStick(m1 ) to knock down and pull in yourninth Wooden Board , then continue down the path ( m3 ) . Take yourfinal Wooden Boardthere , and refund to the Forest ( you may use the map again now ) . supply the gameboard to the bridge ( h2 ) and continue to the road .
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Fixing the vehicle
After a cutscene with the driver , you ’ll get aWrench . you could make out theCollectibleon the rock ‘n’ roll human face ( n1 ) , while theMorphing Objectis on the course ( n2 ) . Grab theBoard(n3),Ship in a Bottle(n4 ) , and then move the branchlet ( n5 ) to get yourfourth Glass Sphere . In the same close - up , place the table on the stone here to start a miss aim miniskirt - game ( n6 ) . Once accomplished , take theWheel .
You now need to go right back to your chamber and add the glass spheres to the hanging ornament ( a7 ) to start a matching puzzle . If you ’re stuck , remark you penetrate the top of each sector and swap them around ( you need to switch the two on the left with each other and the two on the right with each other).Note the highlight range of a function .
Go to Colin ’s one thousand next , select the shed ( e5 ) , and click the puzzle box seat in spite of appearance . vary the substitution so that the images from the old puzzle are highlighted ( see the image if you ’re stuck ) , and then take theJack .
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Return to the disordered fomite , use the seafarer to kindle it , then click where the miss wheel should be ( n7 ) for a finis - up . sum the wheel , use the wrench to tighten it , and thevehicle will be fixed . When it is back upright , you ’ll notice you may now access a trunk at the base of the tree ( n8 ) . reset the leaves from the lock in the penny-pinching - up , utilize the key to open up the trunk , and take theGardening Scissorsfrom inside .
Use the scissors on the weeds blocking the road ( n4 ) to protrude a puzzle . You need to bring in all of the weeds to complete the mystifier . I ’ve marked all dapple to move to ( each meter in a unbowed line from the last marking ) on the image above if you ’re stuck ( the last two are obvious ) . Once complete , savour the cutscene .
The foot of the mountain
You ’ll find theMorphing Objectby a fencing post ( a1 ) and theCollectiblebird properly next to it . apply the hoe on the ground ( a2 ) to find aCorkscrew , take aGrindstonefrom the packsack in the collapsible shelter ( a3 ) , and take theDry LeavesandSnipsfrom the elevator ( a4 ) . Use your dull tongue on the grindstone in your stock to get aKnife
supply the leaves to the campfire ( a5 ) , use the match to light it , and then place the hurl in the attack . Once it is glow , practice the stick that ’s on the ground in the close - up to knock the cast of characters out of the fervency . Pick up theHardened Cast . take the elevator ( a4 ) once more , employ the temper cast as a key on the ascendancy mechanics at bottom , and then penetrate the levers in the close - up to go up .
When you arrive at the top , you require to climb the mountain . As you penetrate the various locating , do n’t move forward when rocks are falling , or you ’ll have to resume . Turn aright ( b1 ) and move through the next two screens to the end of this path . Pick up theMachete , and then manoeuvre back to where the lift drip you and take the forward course ( b2 ) .
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employ the machete to clear your way on the next screen , then move forward to the stair . Select the left field of the screen ( c1 ) to go up them and take theBoardyou discover there . Go back down the stairs and click the right hand of the screen ( c2 ) to move forward . apply the board on the next screen , then acquit on along this course .
Go down until you get to the skeleton and take theDynamite . Return to the first screen once more , then take the proper path ( b1 ) to where you got the machete and use the dynamite to reset the rockfall there . maneuver up the steps that clear and you ’ll make it at the Peak .
The snake temple
TheCollectibleis by the pillar ( d1 ) , while theMorphing Objectis among the empty boxes ( d2 ) . Use the tongue on the case ( d3 ) , take theSyringe , and then take theSackfrom the blue box ( d4 ) to bring out a clock - similar puzzle .
Now move out the door ( d5 ) to the entrance to the synagogue , only to find out your way is blocked by snake in the grass . For now , you may only grab theCollectiblefrom the snow ( e1 ) , theMorphing Objectfrom the incline ( e2 ) , and theLong Spearand theMedalion(using the snippet ) from the skeleton ( e3 ) .
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Head back to the foot of the mountain for a cutscene , after which you ’ll have someApples . habituate the medallion to start the wooden boxful in the tent ( a3 ) and take theNail PullerandMagnetfrom inwardly . Use the corkscrew on the ship in a bottle in your inventory to withdraw the lid , and then utilise the attractive feature to retrieve thePart of Mechanism .
Move back up to the crown and use the nail tugger to start the boxful ( d6 ) . This begins a placement mystifier , where you need to bring all of the part to their appropriate items . This one is quite slippery , but everything is on the screen , so you ca n’t fail . I ’ve included a picture of the nail puzzle above for steering .
On closing , you’re able to take theBottle of Winefrom the image .
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Select the apples in your inventory , bring the wine , and then expend the syringe to make anApple for the Hedgehog . Return to the fundament of the pot , practice the apple to lure the hedgehog ( a6 ) , and then capture and take theHedgehogwith the sack .
Return to the efflorescence and use the spear to take some ice ( d7 ) and expose theCode ( 159 ) . Use the part of the mechanism and the codification on the rotary gadget ( d4 ) to be able to operate it . This look tricky , but all you need to do is turn out counter - clockwise until the forbidden pointer is on 1 , then clockwise to place the center pointer on 5 , and finally turn counter - clockwise so the middle arrow is facing 9 . Once done , you ’ll receive theTriangular Chip .
channelize up to the temple and free the hedgehog on the snakes ( e4 ) to sack them . Use the lever tumbler ( e5 ) to raise the portcullis in front of the door , pick out the door ( e6 ) , and add together the buffalo chip to part a jumping puzzle . You need to bound chip over other poker chip so that only one remain .
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If you ’re finding this mystifier tricky , here ’s the solution :
Once complete , the doors to the tabernacle will open and you’re able to lead inside . After the cut aspect , you ’ll arrive correctly back where you come out the biz . You ’ve beentricked by an elaborate illusion !
The valley of the petrified
Take theCollectiblefrom the statue on the right ( f1 ) and theMorphing Objectfrom next to the H2O ( f2 ) . Take theGripsfrom Farador ( f3 ) , and move the blood-red flower in the same close - up to find somePuzzle Piecesand aHint . promissory note that at-bat are blockade your elbow room forward through the forest ( f4 ) before move onto the Count Ferdinand von Zeppelin ( f5 ) .
You ’ll find theMorphing Objecton the step ( g1 ) and theCollectibleon the sack ( g2 ) . Take theRope(g3 ) , then move the cyberspace to let out a sliding puzzle underneath ( g4 ) . summate your teaser piece and switch them to complete the moving picture ( you ca n’t fail here , as you merely tick pieces to swap them ) . Once complete ( see below ) , take theSieveandCluefrom the concealed compartment .
Select the ship ’s bicycle ( g5 ) for a close - up and take theGears , then add the mite . Press the stones in the rescript indicated on the hint and the center of the wheel will open , allowing you to take thePliers . Click the controls ( g8 ) and take moreGearsbefore heading back to the meadow .
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utilise the sieve in the water ( f6 ) to find aDetail , utilize the pair of pliers to remember theMagnifying Glass(f7 ) andPendant(f8 ) , and then take back to the Graf Zeppelin . Select the doors ( g6 ) and then tote up the clue and the detail to initiate a shift teaser . The solution for this is below . Once complete , head into the cabin .
The zeppelin’s cabin
catch theCollectiblefrom the brown cover ( h1 ) , theMorphing Objectfrom the steps ( h2 ) , theRebarfrom the pulley system ( h3 ) , and theRazor Blade , Duct Tape , and finalGearsfrom the table ( h4 ) . Add the gear wheel to the pulley system ( h3 ) and it will drop the John Milton Cage Jr. .
choose the seat ( h5 ) , dawn the cushion for a finale - up , and use the razor blade on the sewing to come up anIce Skate Blade(as you do ) , and then utilise the rebar on the back of the chair and take theTube . start the pipe in your armory to receive a secondGrips .
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Select the pectus at the back of the cabin ( h6 ) to start out a button puzzle . For a dim-witted answer to this one from a sweet reset , snap the bottom release , then the leftover button , come after by the bottom one three more times . Take theAugerand theWrenchfrom the breast .
head up back out onto the deck and use the tape to fix the hole in the tube ( g7 ) . you’re able to now operate the mechanism ( g8 ) , allowing you to take theKey . Back in the cabin , you may use the keystone to open up the dropped John Cage , hire theOilfrom indoors . Return to the meadow , use the oil on Farador ’s fingerbreadth ( f3 ) , and take theSignet Ring .
Head back into the cabin once more and utilize the signet ring to launch the book on the board ( h4 ) . This bug out a color in mini - game . This is slenderly frustrative , as you have to do the colors in the right order but remove all the sections that are n’t that color each metre .
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So , initiate with red ink , click the red button , then select every section except the lips and the two snakes ’ oral cavity . Selectblue next , deleting all the serpent and look section later on . Nowselect green , bring in the boldness section , butalso the bottom - right wing snake section(if you do n’t the yellow-bellied paint ca n’t flow in ) .
Now , add the xanthous , reset the bottom right of the snake , andre - add the greento complete the image . Take the third of theGrips .
The frozen lake
You ’ll find theCollectibleto the left of the pier ( i1 ) and theMorphing Objecton the far shore ( i2 ) . Select the ice ( i3 ) , pour on some oil , and use the magnifying glass to mellow out the sparkler and take the last one of the Grips you ’re miss . Get a close - up of the pier ( i4 ) and use the wrench to unhook the second Ice Skate Blade .
Go back into the cabin and use the grips to launch the hold ( h7 ) , which starts coin detect mini - plot . Once utter , take theIce Skate Shoes . take the shoes in your inventorying , add the blade , and habituate the twist to stiffen them up and get theIce Skates . Head back to the frozen lake , select the skates , and penetrate the other side of the lake ( i5 ) to try and skate across .
After failing , use the plumber’s snake on the shabu by the frozen fisherman ( i6 ) to retrieve a clockHand . Add the hand to the machine on the pier ( i4 ) to start a teaser . You ca n’t flush it here , as you just need to turn each dial until the images associated with it are in the holes of the hand .
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These are as follows ( from outside to in ):
When you ’re done , you ’ll take in theGrappleandPick - up Tool . pick out the hand-to-hand struggle in your armory and add the rophy to get aGrappling Hook . take the far side of the lake once more ( i5 ) , add the rassling lure in the last - up , use the screw auger on the Methedrine here , then penetrate the grappling hook to sequester it to the wimble and make a rophy bridge across to the opposite shoring . chatter the gadget once more to move to the bridgework then the settlement .
Toward the settlement
Click Roger on the bridge circuit for a cutscene , after which you ’ll welcome aClamp . Take theCollectiblefrom the bridge ( j1 ) , and theMorphing Objectfrom the ropes ( j2 ) , and then get across Roger again and use the grappler to tear in your side of the bridge circuit . Use the razor to cut the rophy in the close - up that follow and take thePutty Knife . Finally , total the clinch and apply the wrench to tighten it .
After Roger leaves , choose the blood-red thread ( j3 ) and take theScoop , Silver Key , and theEmpty Bag . Now click the far side of the nosepiece ( j4 ) to catch up with Roger . fall into place the wreckage of the step to clear it , after which Roger will give you theArboreal Key .
You ’ll encounter theCollectibleon the stairway ( k1 ) and theMorphing Objecton the boardwalk ( k2 ) . Take theBoards(k3 ) , reach the barrel ( k4 ) , add the sack , and then use the soap to get aBag of Grainwhile also finding aLense .
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Use the putty knife to remove the moss from the wall mechanism ( k5 ) , then add the pendant to trigger it and drop the cage above . Take theHammerfrom the cage and then utilize the tree-living headstone to enter the hut room access ( k6 ) and head inside .
Fixing the stairs
After taking theCollectiblefrom the story ( l1 ) and theMorphing Objectfrom under the board ( l2 ) , move the red cloth ( l3 ) to expose a bird ’s nest . Use the cereal to distract the birds and take the Curtain Wand . Select the hammock ( l4 ) and use the eloquent key to launch the silver loge and get the Nails .
Select the cutting next ( l5 ) to start out a wench - finding mystifier ( keep clicking the image until you find them all ; you ca n’t fail ) . On completion , take the Carved Key . apply the sceptre on the bookshelf ( l6 ) to realise access to it , then use the carved key to get to the book there and take the Set of Patterns . you may also pick out the mesa ( l7 ) and add the set of patterns , but you require some yew wood to do more .
Go back outdoors , add the instrument panel to the pace ( k7 ) , secure them with the nails , and use the hammer to complete the stamping ground . You now have access to the cardinal part of the liquidation .
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Entering the town hall
TheCollectibleis on the fence ( a1 ) and theMorphing Objectis on the steps ( a2 ) . Take theHandleand theGolden Keyfrom the death chair ( a3 ) and theHatchetfrom the ascendence hut in the distance ( a4 ) . In that same close - up , use the tomahawk on the tree there to gainYew Wood .
channelize back down to Roger ’s house and use the golden key on the amber loge on the chair ( b1 ) to open it and take aLever . Now pick out the workbench ( b2 ) and add the yew wood . Copy the pattern for the township hall yew key , hound a undivided line . embark on from the top extraneous dot , pull out all around the outside , then go into the eye and draw the lead . Once consummate , take theKey to the Town Hall .
utilise the key fruit on the town hall doorway ( a5 ) and then head inside . After the slice scenery , you ’ll come up theCollectibleon the story ( c1 ) and theMorphing Objecton the stairway ( c2 ) , where you ’ll also observe aBronze Key . Use the bronze key back in Roger ’s house to launch the concluding box ( b1 ) , taking aLensand aLeverfrom inwardly .
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Back in the town dorm , practice the levers to start the boxwood ( c3 ) and take theValve . Return to the mastery hut ( a4 ) and add up the valve to the control mechanism to set about a pressure teaser . To finish it , from a reset , change state the dial in the following order :
Once you arrive at the old part of the settlement , you ’ll find theCollectibleabove the door ( d1 ) and theMorphing Objecton the flooring outside the room access ( d2 ) . Take aBeltfrom the tree ( d3 ) , and then use the hatchet on the Sir Herbert Beerbohm Tree to get a while ofAsh Wood . expend the belt to tie back the offshoot jam the door ( d4 ) , then head back to Roger ’s house .
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Awakening Albert
put the ash tree wood on the desk and follow the radiation diagram to make aKey for Albert ’s House . I started on the core Elvis , did the leftover side of the pattern ( privileged part first ) , and then completed the right side to finish back in the eye . Take theArboreal Key . employ the samara to afford Albert ’s door ( d4 ) and head inside .
TheCollectibleis by the books on the left over ( e1 ) and theMorphing Objectis in front of Albert ’s professorship ( e2 ) . Take thePickaxe(e3 ) , then open up the top draftsman ( e4 ) to find aScrewdriver . utilize it on the model ( e5 ) to loosen the mouth and take theKey . utilise your grip on the doorway gadget ( e6 ) to open up it , and take theBasketfrom outside ( e7 ) .
practice the tonality to spread the remain draws ( e4 ) and take theAwakening Pollen Recipe , Empty Spray Bottle , Square Valve , Pot , Empty Jar , andFlask . practice the pot to meet somePoison From the River(e7 ) , then take theFanfrom the workbench ( e8 ) . you could also tote up the empty jounce and poison to the formula in your stock list to unclutter it .
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Collect the rest period of the ingredients . Go to the frigid lake and use the basket to get theRed Berries(f1 ) , then to the townsfolk hall and practice the flaskful to get theAloe Juice(c4 ) . you could add both of these to the formula too .
Collecting the ingredients
Now move to the central part of the colony and utilize the pickaxe on the rocks ( a6 ) , utilize the hatchet to get someAmaranth Wood , and then go to Roger ’s mansion and make theKey for the Plumber ’s Houseusing the amaranth Natalie Wood . Take theArboreal Key , go to the pipe fitter ’s house ( d5 ) , and head inside for a miss object mini - plot .
The ropes monastic order ( amount them left to right field ) is5 , 4 , 5 , 1 , 4 , 5 , 3 , 1 , 4 , 5 , 2 , 3 , 1 , 4 , 5 . The shapes you need are as follow : middle - bottom , top rightfulness , and thentop leave .
To complete the sliding puzzler , use the image below . On windup , you ’ll receive aLever Arm .
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Add the lever arm to the spigot ( d6 ) and utilize the empty spray bottle in the urine to get aSpray Bottle . Select the mobiles for a confining - up ( d7 ) , add the valve , and use it to bend the mobiles . Now snap the small house to start a miniskirt - game . You ca n’t fail here because the point are highlighted as you move the computer mouse over them . Once complete , take theReaping Hookfrom behind the room access .
Finally , you may move to the bridge deck ( f2 ) , spray the heyday with water , and then apply the glean hook to pull together theRed Rose . at long last , move to the meadow and use the reaping lure to gather aSomnolent Flower Bud(f3 ) . impart both flowers to the recipe to incur theBasket With Ingredients , and riposte to Albert ’s house .
add together the ingredients to the work bench ( e8 ) and pursue the teaching to make the pollen .
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Select Albert on his professorship ( e9 ) , add the pollen , and then practice the sports fan to wake up Albert .
Going to the gorgon’s temple
Now that Albert has act , take his chair ( e9 ) and move the shock to line up your thirdLense . Go to the township hall , watch out the slash scene , and receive theCup Shaped Key . sum up the lenses to the telescope ( c5 ) , and take down the traffic pattern ( middle left , third from left on the top row , and bottom right ) . Select these push button on the storage locker ( c6 ) to open it .
summate the paint to the unseen door ( c2 ) to start a neglect objective minigame . Once complete , take theCrystals . Go to the meadow , select the crystals in your inventory , and click the path into the forest ( f4 ) to start an illumination puzzle ( see the root above ) . Once complete , you ’ll go far at the snake tabernacle .
TheCollectibleis on the cliff face ( g1 ) and theMorphing Objectis on the slope ( g2 ) . analyze the tabernacle door ( g3 ) , dispatch the Twisted Fork , then take the bushes ( g4 ) to find a Liana and a Snake Key . Use the liana to find the Handle ( g5 ) , and use the handle to spread out the temple doorway . Head deep down .
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Get to the library
Take theCollectiblefrom the pillar ( h1 ) , theMorphing Objectfrom the trading floor ( h2 ) , and thePokerfrom the head shut - up ( h3 ) . Move forward to the key Marguerite Radclyffe Hall ( h4 ) .
TheMorphing Objectis one of the Oliver Stone struts ( i1 ) , while theCollectibleis on the righthand wall ( i2 ) . habituate the poker to find theTablet With Engraving(i3 ) , take theGarden Glove(i4 ) , use the fork to get theForged Symbol(i5 ) , take aMirror Fragment(i6 ) , and then head back to the substructure of the temple .
Use the mirror fragment to collect theStrip of Fabric(h5 ) , and then use the glove to take the common ivy ( h6 ) . Move back into the key hall and channelize into the room on the remaining ( i7 ) .
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Take theMorphing Objecton the left field of the room ( j1 ) , and theCollectibleon the bulwark just above it ( j2 ) , and then select the hoard to begin a symbolic representation energizing mini - game ( j3 ) . Once ended , take theSnake Key .
take the sword ( j4 ) to encounter aSolar Charmand someStones , and then add the Stone to the mechanism ( j5 ) to determine aLever , aMetal Brush , and a clit . Press the push button to reach the bulwark above ( j6 ) , where you could put the solar charm to find anotherSnake Keyand aPuzzle Piece .
relate : Abandoned Walkthrough & Puzzle Solutions
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Back at the fundament of the synagogue , expend the light touch to reset the moss ( h6 ) , then click the third clay roach from the left and take theClay Key(this also opens a compartment in the column to the rightfield of the fountainhead ) .
Head to the central hall and tote up the puzzle piece to the steps ( i5 ) to start an odd - one - out teaser . The animals to select are the second ace from the left wing in each row ( the rabbit and the tortoise ) . This shuts off the flow of poison from the left heart .
channelize through the righthand door ( i8 ) into the abandoned library .
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The abandoned library
After collecting theCollectible(k1 ) andMorphing Object(k2 ) , take theDisk With Pattern(k3),Ladder Part(k4 ) , secondLadder Part , three Steps , and aHandle(k5 ) , andtwo more Stepsand asecond Handle(k6 ) . Once you have them all , put theLaddertogether and employ it to get thePlate With A Drawing(k3 ) .
Go to the central hallway and add the plate to the righthand stairs ( i4 ) . You need to spot five difference , which I ’ve marked in the image above . Once unadulterated , the 2nd poison stream will stop . Note the symbol that has appeared on the eyes and frontal bone of the statue .
Return to the foot of the tabernacle , select the forefront ( h3 ) , and add the disk to the middle of the puzzle machine . Click each of the three outside circles until they ’re red , as this is the symbol that touch the one you ’ve just seen . Twist the circle parts to create a accomplished image ( see above ) , after which you may take theValve .
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Use the valve on the pipework in the cardinal entrance hall ( i9 ) to drain the poison from the pool . Select the pool ( i3 ) , take theColored Tile , and then lead outside the temple entry and add it to the stair ( g6 ) to start a pair puzzle . pack each row , select the observe green tiles ( number from left to right hand , ignoring the red central roofing tile ):
Once pure , take the finalSnake Key . Go back to the central hall , choose the empty pool once more ( i3 ) , and add the snake keys . The floor will open , allowing you to enter the spiral stairway .
The gorgon’s crypt
TheCollectibleis on the wall ( l1 ) and theMorphing Objectis on one of the ruby-red particular ( l2 ) . Take theMugfrom the far side of the steps , then head down to the gorgon ’s crypt .
Take theMorphing Objectfrom the floor ( m1 ) , theCollectiblefrom the wall ( m2 ) , and aFangfrom the clay bowl ( m3 ) before add up the clay key fruit to it for a slashed scene . Take thePressure Gauge(m4 ) , aRagfrom the sarcophagus ( m5 ) , then tote up the forge symbol to the altar ( m6 ) to discover a bijous mystifier .
If you ’re stuck on this , apply this sequence ( 1 - 3 top quarrel , 4 in the middle , and 5 - 7 bottom run-in ) from a fresh reset to figure out it .
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you may now select the cyclorama ( m7 ) to start an object positioning mini - game . Once arrant , take the Eagle Head Figurine and use the mug to get a Mug With Water . Use the mug of water on the fire ( m8 ) to get a Mug of Boiling Water . guide back to the library now and use the mug to steam up the window ( k7 ) to find a code ( 3145 ) .
Finding the book about the gorgon
Move to the coiling stairway , utilize the tag to strip the rampart hanging ( a1 ) , and add the wooden engraving . Once you ’ve got it good , a way will open up ( a2 ) . Take theTank , Hammer with a Chisel , andSawfrom inside it .
Now go to the foot of the temple and use the hammer and chisel to get theOld Torch(b1 ) . get to the torch in your stock , withdraw the sometime ash tree from the end , and add your flight strip of fabric to make aTorch . Light the torch in the gorgon ’s crypt ( c1 ) to get aBurning Torch , which you may then use at the foot of the temple to scare off the scorpion ( b2 ) and take theBottle With Acid .
Head to the treasury next and employ the Zen on the rust fungus ( d1 ) . I ’ve included a picture of how to copy the convention above . The Zen will disband the rusting now , earmark you to take the sword ( Roger will take it for now ) . mark there is a second codification in the hole you drew the sword from,1523 .
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Move to the give up library next and choose the case on top of the bookshelf ( e1 ) . Enter the two codes you have , setting3145on the top row and1523on the bottom row ( it wo n’t puzzle out the other way around ) . The shell will toss off overt , allowing you to take theKey . Use the Florida key to reach the padlock ( e2 ) , and take theAnchorage . Once you have it , click the room you just opened to bulge a missing objects minigame . Once you ’re done , you ’ll incur theBook About Gorgn , which triggers a cut scene .
While still in the temple , you’re able to target the tank , anchorage , lever , and pressure gage on the voluted staircase ( a3 ) . you may nowassemble the gadget(I’ve pictured it above ) .
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Crossing the poisonous river
generate to Albert ’s house for another cut scene , after which you ’ll get someRope . you could use the forget me drug at the back of Albert ’s theatre ( f1 ) to rise down to the pristine sea-coast . But before you do , guide to the town hall . Select the death chair at the back of the room ( g1 ) and tot up the bird of Jove ’s heading to start up a puzzle . You require to move the sliders so that the head all drop onto the correct beast . I ’ve included a solution below .
Once done , you could collecttwo Fangsfrom the compartment behind the teaser . Head to the pristine glide .
You ’ll get theCollectibleon the sens ( h1 ) , while theMorphing Objectis by the tree soapbox ( h2 ) . Take theFangin the anchor close - up ( h3 ) before continuing down the track ( h4 ) to the poisonous river .
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Take theCollectiblefrom the rotting branch ( i1 ) and theMorphing Objectfrom the bank on the proper ( i2 ) . Use the saw to cut the tree root ( i3 ) , causing the tree diagram to settle across the river . Now , you could click the skeleton ( i4 ) on the far side and take theSkeleton Paw .
Use the chela in the scissure ( i5 ) to dig out aHoney Spoon , and then continue forward ( i6 ) to the entrance to the mine .
Entering the mine
After taking theCollectiblefrom the Gunter Grass ( j1 ) and theMorphing Objecton the path ( j2 ) , take theGarden Shovel(j3 ) andfour Multicolored Chipsfrom the path . They ’re all in the same stopping point - up but you have to take root around a bit to find them . Also , take theClippersby the mine entrance ( j4 ) , theSlingshoton the Sir Herbert Beerbohm Tree ( j5 ) , and then direct back to the coast .
Use the saw to cut the tree roots ( h5 ) and then the spadeful to jab under the tree . spread out the pocket there to find aSwimming Mask . Now use the sling to knock down the bird ’s nest ( h6 ) to get aBrush , and the brush on the statue ’s arm on the beach ( h3 ) to raise a rock’n’roll from the ocean . examine to pick up the statuette on the rock ( h7 ) , but you ’ll knock it into the water .
Put on your swim mask and click the water in the stopping point - up to start a missing objective miniskirt - game . This one is clock , but everything you need is there in the figure of speech , and you could readjust the timekeeper by restarting it ( there are no tricksy part to it ) . Once done , you ’ll receive theOwl Figurine .
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Use the clippers on the rock ( h7 ) to take theChainand then sequester it to the ground tackle ( h3 ) , taking anAnchor With Chain . Now move back to the mine entryway and use the mainstay to move part of the Sir Herbert Beerbohm Tree ( j5 ) , claim thefinal Multicolored Chip . Also , use the spoonful to get aSpoon With Honey .
take the controller box next ( j6 ) and add the figurine . When the box open , add up the chips to start a social movement puzzle . If you ’re stuck on this one , here ’s a solution ( make indisputable to reset the puzzle first ) . cluck the semblance and then the clit on the right the set identification number of times .
This pops open up the door ( j4 ) , so you could nowenter the mine .
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Finding the mirrarrium
you may find theCollectibleon the wall ( k1 ) and the finalMorphing Objecton the cart ( k2 ) Use the honey to attract the bugs ( k3 ) so that you may take theDental Forcepsand yourfifth Fang .
Return to the toxicant river and employ the forceps on the skeleton ( i4 ) to retrieve thefinal Fangand then channelise back into the mine . take the shield ( k4 ) and add the fangs to start a blocking mini - biz . You require to remove the arrows in the exact good order by clicking the represent fangs , which I ’ve marked in the image below . Once complete , you’re able to take theSpear .
Select the pulley system ( k5 ) next and use the small green Stone in the stuffy - up to pink the red button down a little routine . you could now apply the spear to press the button , whichopens up the hole(k6 ) . tick the ladder in the pickle to drop the ladder down , then click the trap once more to start a hidden objects miniskirt - biz . Once complete , you may take someMirrarrium .
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Enjoy the cold shoulder scene , after which you ’ll get theSpecial Swordfrom Albert . Move back to the spiral staircase in the temple and add the Mirrarrium to the mint ( a3 ) . Congratulations ! You ’ve complete the principal game .
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