" atomic number 79 and ash grey on my mind . Mischief in my soul . I wanna live like a fertile man live with life in my control . " - Ben Haramad
Crow Country , a survival horror biz from SFB Games , released to glowing exploiter reviews . It ’s inspired sometime Resident Evil style survival of the fittest gameplay is enjoyable , but its interminable locked doors , keypad , puzzles and mysteries means you ’ll want a walkthrough to assist you through .
Crow Country Walkthrough - Crow Country Hub Area I
You pop the game in a dingy parking lot with only your machine and some bank bill rotate out over the bonnet . The first major point in the parking draw is that you’re able to interact with the trunk of your car , which will unveil some ammunition . This will only ever give you eight round , but it will do so immeasurably .
When you go through the main gate ( making sure you pick up the flashlight on the agency ) , you ’ll be in what I will refer to mostly as the ' Hub ' expanse , as it is the place you will get at all three of the main domain in the game . The bathroom is on your left as you enter the hub , and within there is some particular , a blocked door , and an minacious pile of finger cymbals that we ’ll have to come back to later .
Have a sound look around to collect any items and government note , and then go straight before at the rather large crow , and go into your first principal area … Fairytale Town .
Fairytale Town Walkthrough
Lovely smudge for those that like mushrooms ( which I really do n’t ) , Fairytale Town is our first gradation in the journey of notice Mr. Crow .
One of the first things we ask to do ( which you ’ll have it away if you ’ve been reading the note ) is observe thebronze paint ; which one government note mentions is in thefairy pool . You ’ll find the entrance to said pond here , but we ’ll need a keycode .
Keep moving forward until you encounter aman on the reason , who is wound . Talk to him as many metre as you ’re able-bodied or until you ’re prompted to proffer him a healing point ( I ’d paint a picture using a steady med kit here ; there ’s no point wasting one of the braggy ones you may have found ) .
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Talk to him again , and you ’ll then be able to devolve him to the car , where he will remain for now . ( Go back to your car and blab out to him for anachievementand some duologue - return at steady intervals and the two will have more to discuss . )
Once you ’re back at Fairytale Town , he ’ll be work and in his place will be ascrap of paperwith the code to the fairy pond . Just ahead of where the NPC was , there is a room access head straight on , and a door guide to the left .
Head through the door on the unexpended first , but take tutelage , as it will be your first prescribed combat encounter ( if playing on the endurance repulsion difficultness ) , but also your firstsafe room . Head through the door , and complete the two enemy obturate your way .
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When in the safe room , there are lots of thing you may interact with . The major ones you absolutely should n’t miss , however , are on the odd and back rampart . One is some information on how to actually get into the Fairy Pond , and the other is an item of dead incredible importance , your first function . check that to interact with the fireplace too , as this is what allow you tosave the game .
Once you ’re done investigate drumhead back out , but be careful , as somespiders will jump out at you on your fashion out . Do n’t waste too much ammunition on them and invalidate them if possible , as there will now be opposition roll around Fairytale Land . ensure you ’re deliberate with your ammo . call up to utilize bear trap , exploding barrels , wall trap , and get close to the foe ( and direct for the head ) to do as much harm as potential whilst drop as few round as potential .
Next , we ’ll steer back to the ' tree gentlewoman ' we happen on the way to the safe way and enter3184on the computer keyboard . She ’ll then turn over around , so interact with her , and say the following words as we read in the note .
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" Hear me , oh neat Fairy of Fairest Forest ! "
Once inputted aright ( using up and down to choose the phrasal idiom and left and correct to change the part of the conviction ) , she ’ll do a nice twirl , and gladly get out of the way for you .
Fairy Forest and Valve Puzzle Walkthrough
Right as we take the air into theFairy Forest , you could see another room straight off ahead , which contains a arm upgrade cover in a wall on the back right wall . We wo n’t get this weapon until much later , but it ’s worth grabbing early .
The result to this puzzle isbalancing the press in the filter pump using the valve . And if we mess it up , the release will start up ( and an early distinction mentioned that this might not be good for our health ) . Thankfully , there ’s anantidotein the nook to the left of the vent override which you could utilise if you mess up . Be careful , though ; once you start fiddling with the pressure sensation valve , it will start to barf out steam , which will harm you , so ensure to walk cautiously around it .
Thankfully , this is a nice and loose puzzler , so simply turn your camera so you could see the atmospheric pressure calibre on the heart whilst being able to interact with the valve . Keep plough it until it ’s more or less over the white section , and then carefully move to the pump , wait until it ’s in the Patrick White if it is n’t already , and interact with the heart . If you mess up up , run to the venthole override and interact with it ; and apply the antidote as you ’ll be poisoned .
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Turn back to the pool and you ’ll see a objective in the pee . fool the target , and the nance will return holding the bronze key .
Crow Country Hub Area II Walkthrough
Heading back to the hub area , be measured as you enter , as there is a new foe type on the left as you put down . Lead it over to the explode barrel and fool it for some additional initial damage before finishing it off with your shooting iron . Once it ’s dealt with , head back over to the training way you passed earlier and unlock it with the bronze Francis Scott Key ; inside is another good elbow room with some more interactions .
lead back to the fowl and , this time , head right , using the bronze key to unlock the next main surface area … Haunted Hilltop .
Haunted Hilltop Walkthrough
Our next locale should be a nice one , as now we ’re in the clearly label ' HAUNTED HILLTOP ' ( complete with a little skull and os and everything ) .
As you participate Haunted Hilltop , there ’s a few potential topographic point to go . ensure to grab thesecond mapfirst , and head to the right to speak to another NPC , this one banging on a metal threshold .
First , head toThe Cryptwhich is direct ahead , and then a right from where you follow in . Another admonisher tomake certain you ’ve savedbefore recruit , as you ’ll be lock in The Crypt until you work a puzzle .
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Crypt Puzzle Walkthrough
Upon enter you ’ll be met with a ticking clock , a scattergun , and four gravestones .
The solution to this mystifier is check the first letters of whatever figure the gravestones might have , and then turn the head to the corresponding grasp direction consequently , using the compass on the floor as a usher .
Once you ’re done with the teaser , a monster will explode from a out of sight compartment to the right of the logic gate on the back wall of the room . Lead it aside from the wall , and there ’ll be some ammunition hidden on the right field of the secret compartment if you run away out .
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Once it ’s dealt with , reelect to the bulwark compartment and interact with thehandleto unfold the gate to the safe elbow room , and anew area . Before you leave , ensure to carefully check the wall of the Cryptas there is an item ( gasoline ) that you ’ll need later .
Crypt Saferoom and South Utility Corridor Walkthrough
Upon opening the gate and heading up the stairs , you ’ll be cope with with another save point , so be sure to use it . Heading straight on from the flak will lead you to The Cell , an lift , a secure , and the vault door the NPC is digest on the other side of . Check out the room access at 1A first to garner some handgun ammo and petrol .
maneuver directly on and interact with the latch on the right of the large metal NPC door to open up it and countenance her interior . This will grant you to converse with her , to which you should do so until her dialogue is exhausted . take over you help her , she ’ll observe she ’s channelise into the cubicle .
Before following her , interact with thesafe . There ’s a book of account to the right wing of it which will give you a hint , but otherwise , the safe codification is 1872.This will give you thehand crank , another important particular we require for after along with the gasoline .
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EnterThe Celland speak with Julie again , exhausting her duologue . She ’ll give you a hint on where to go next , but first , interact with the hidden trading floor panel to launch the cell door for a large med kit . There is also some more handgun ammo hidden behind Julie .
Leave through the door you open for Julie and head forThe Haunted Mansion .
Haunted Mansion Walkthrough
Once again , there is more enemies in the area now , so be careful heading out . The Haunted Mansion is like a shot opposite where you enter into The Crypt , so point back that way . You ’ll be met with an owl and a locked door , interact with the owl will prompt it to hoot five sentence , so you plainly demand to ring the Melville Bell to the left of the door five multiplication , and then prefer the ' leave ' selection .
Upon enroll , you ’ll get wind a telephone ringing . top dog towards the top left to retrieve it and pick up , exhausting the dialogue . In the Mansion there is aPiano , Bookshelves , and Clocksand a luck teller machine in the elbow room .
Be careful interact with the bookshelves , as the name of the book will correspond to an gist if you interact with the rule book again .
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Inconsequential will do nothing , Histories Deadliest Poisons will poison you , A fleet End will instantly kill you , and Pull The Pin will grant you a grenade item . The book on the shelves appear to be random each clip , so there may be some not cite here . Head over to the filaree , and interact with the demon painting in - between them for a hint on the solution , but otherwise , you ’ll have toset the left over clock to 10:20 , and the right clock to 11:15.you may do this byusing the ice point you got from the safety in the burrow .
Interact with the item that appears from the fiend mouth to call back the gem , which we ’ll be using for a puzzler back inFairytale Town .
On your way back from Haunted Hilltop , the telephony near the fortune storyteller machine in the hub domain will be ringing , pick it up for some more mysterious dialog . Once you ’re done , manoeuver back into Fairytale Town , taking guardianship of a new enemy type . Once again , lead them towards barrels to save ammo , but be careful not to digest on these one as they will explode and damage you . manoeuver to the door on the leftfield as you enter to see theSwan Puzzle .
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Swan Puzzle Walkthrough
With the gem at bridge player , interact with the pillar next to the roulette wheel . practice the gem item , and then take command of the wheel . Your target is to guide the swan to the broken stain in the fencing to the left of the cycle . Once you ’ve done that , interact with the swan to get the range token .
Next we ’ll lead to thenew doorthat has open up since the last time we were in Fairytale Town , theMush Room . After leaving the Swan Room , head straight down until you see a tumid mushroom on the right , directly opposite the Fairy Pond we were at before . Enter through the mouth of the mushroom .
Mush Room Puzzle Walkthrough
It is extremely suggested yousavebefore doing this puzzle , as it has a higher luck of killing you than most . Enter the Mush Room , andshoot the chandelier trapso it does n’t catch you later . Head direct down the elbow room , and check the scrolls on either side of the Mushroom King .
The solution is intentionally misleading ; the aim is not to eat only the good mushrooms , it is to eat ALL of the mushrooms , so you must do so strategically . habituate the usher below to know which are ripe , and which are unfit . You ’ll know if you ’ve eaten a unsound one based on the animation of your character holding their stomach . After eat a bad one , ensure you heal or utilize an antidote if you are poison .
complete this mystifier will grant youyour first arm upgradeby speaking to the small mushroom that appears in the top dog of the Mushroom King after successfully eating all the mushroom .
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Hut Puzzle Walkthrough
When back in the primary causeway of Fairytale Town , channelize to the small hut directly opposite the Swan Puzzle . If you have n’t already , use thebronze keyon the mailbox to start the door up . Enter and clear out any enemy that may be there . guide inside , and then you ’ll need to interact with a few thing .
Start in whatever order you choose , just ensure that you put the two gasoline nursing bottle you ’ve already found in the tank , bind the crank to the pipe and turn it , and then attach the Ernst Boris Chain to the Harold Hart Crane . Once you ’ve done all three , whirl the bicycle on the Stephen Crane , and then activate the flamethrower to melt the resin and retrieve theWitchwood Mask .
Witchwood Maze Walkthrough
return key toHaunted Hilltopand chief right as you enter , there you ’ll see the entrance to theWitchwood . Interact with the empty expansion slot on the right wing of the room access , and employ themaskitem you got from the resin in the previous department .
The Witchwood Maze is n’t really a maze or puzzle in the traditional good sense , so plainly gain any of the glowing green pillar to match their symbol to the column you would like to retract . The first one is on your immediate right as you enter the maze .
Be sure to contain other routes , as virtually all of them contain a helpful detail of some sort , but your ultimate goal is to reach the centre of the maze and interact with the cauldron until you call up the trident detail .
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Bear in head once you do , the maze will turn dark and foe will breed , so be disposed and verify you ’re healed . TheTridentis used in an domain we ’ve not been to yet , so return to the hub and inscribe the next independent area … Ocean Kingdom .
Ocean Kingdom Walkthrough
To get to Ocean Kingdom , render to thehub areaand head to the left of the bragging . Interact with the hole on the left hand of the door , and select thehand crankwhen propel to give an detail . Interact with the Methedrine , and reverse until the spike are entirely retracted . Be careful when you step through , as the spike will jolt forward and harm you , somake sure to heal first if you have to .
When inside Ocean Kingdom , there are only two places we can enter at first , so we ’ll first be heading flat and then to the leftfield to infix the submarine to render our mitt at unlocking the shotgun .
head up to the hatch on the submarine , and head down . This area doubles as a save point , and it ’s powerfully suggested to save before attempting to unlock the shotgun . There ’s someammoscattered around in here , so make certain you beak it up .
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When in the Submarine , ensure you have at leastfive bullets available.(Some extra in - event you miss is absolutely suggested here . ) The objective of this game is to reach 21 by following the grading board prevail for what each sea creature is worth , but gratefully it ’s a second childlike to do than it might seem at first . dissipate the next ocean animal to ensure the most effective purpose of ammunition .
Once done , the container holding the shotgun will open . Another save is suggest , as there is another new enemy type hold off once you allow the Submarine for the first metre , far larger than most , with a wellness pool to match . Once he ’s dealt with , continue onward , and look to the left of thedoors block by gas to discover the single-valued function of the field .
Then move to the right field , and head for theopen dooron the back wall of Ocean Kingdom . lead in , and you ’ll be met with a darkarcadeand anotherNPC.Speak to the NPC ( whilst ca-ca sure your flashlight is off ) and run down his dialog . Eventually , he ’ll move out of the way and you could enter into the arena behind him , which will result you totheStaff Hallway .
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The Staff Hallway servesmostly as a shortcutbetween Ocean Kingdom and Fairytale Town - however it also head to our next puzzler .
Be careful of the crate that will be in the elbow room when you first enter , as if you interact with it , the next time you enter the areaa powerful foe will spawn . Open up all of the shortcuts , save at the Lounge Safe Room , and continue on into theRestaurant .
Restaurant Puzzle Walkthrough
Again , this section is n’t so much a teaser as it is some careful movement and repositioning . Your bearing is to get all four of the sea monster singing , so you ’ll need to rap the glass at certain angles so that all four of them will blab out when you ’re stood in front of the chest . The dresser will havefour green lightson it , so you screw which one might take to be reset .
Once complete , thechestwill open , and within will bethe silver key . guide out the same way you come in , and head back for the arcade .
Arcade Puzzle Walkthrough
Head flat for the back wall when you get in into the Arcade again , and interact with the dialog box on the rampart and apply the silver paint to turn the top executive back on . The aim of this puzzle is to get all of the machines to a certain amount of points .
Your goal goal is to score the following :
Once you ’re done , interact with thechange machineto get adata diskwhich we ’ll be using for two upcoming puzzles .
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With that done , head back to the Hub area , as we ’ll practice the silvery key to spread another door and work out another small puzzle .
Gift Shop Puzzle Walkthrough
Once back in the hub , read/write head for the side door to the talent shop class , anduse the silvery key to unlock it . Once inwardly , clear out any enemies , and then go behind the return to find the puzzle hint , anda mushroom-shaped cloud who will raise the capacity of your scattergun .
The objective of this mystifier is to find oneself the three gifts mentioned in the note , check their prices , and add them together .
The total comes to19.75 , so take that turn and punch it into the immediate payment register , which will reinforce you with themagnum revolver .
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Train Room Puzzle Walkthrough
leave the gift shop and manoeuver flat into the train dependable room will grant yet anothernew weapon system , the flamethrower . The power train room puzzler had me a bit stumped at first , but it turns out it ’s as dewy-eyed as take some more first letters .
Interact with the computer use thesecurity diskwe got at the colonnade earlier , and input the follow combination . The result is found by examining the plaques in front of the two interactive train , and noting down which ' Style ' of cars they have . Refer to the image below if you ’d care to essay solving it yourself , or check below for the solution .
stimulation this string into the calculator to receivethe flamethrower . Next , we ’ll be heading back toHaunted Hilltopto call back another central point we ’ll need soon .
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Dungeon Puzzle Walkthrough
We ’ll be getting another key point from this touch , also using the data saucer we found earlier , so when you ’re back in Haunted Hilltop , participate the first room access on your left as you move into to get into theDungeon . Here , you ’ll inclose the disc into the computing machine , and from there , you ’ll open cadre by inputting the corresponding quantity of leg , arms , head , and eyes each creature has .
The one of importance is themermaidcell , as that contains anacid bottlewe’ll need later .
The answer to open each cell is :
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After entering each hardening of numbers , go away the computer and get into the cell , as change the numbers will close any cubicle you had open . The other cells are worth a look too , as they hold utile item like med outfit and ammo .
lTolman’s Office Puzzle Walkthrough
Head back to the Staff Hallway and find the wooden door , kicking it if you have n’t already to reveal the silver keyhole . Interact with theNPCand expel his dialogue before continuing . You ’ll be met with a TV , four tapes , four calendar , and a keyboard .
The solvent to the puzzle is to playact the tape in the order they appear on the calendar and watch the television cautiously as a letter with twinkling up in green . You take these note , and play them on the keyboard .
comment the notes in the correct order into the Keyboard to unlock theelevator switch . Interact with it to unlock the elevator just outside Tolman ’s business office , and some others around the map . Take the lift down to reveal theroot accessarea .
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Root Tunnels Walkthrough
When you ’re down the lift , lead flat to the left to put down thebreak elbow room . In here there lever at the back of the room , which willgrant " root access " . Interact with the lever , but be careful , for as soon as you do a large new enemy type will appear in the room and lock the room access . Once defeated , contain where it died for the compounding to get out . The combination is 2663 .
The Root Tunnels are efficaciously a loop topology around most of the areas you ’ve already been to , with rooms branch off intermittently . Here I ’ll break down each of the side rooms , and detail what is within them .
Going back the way you came to get to the Break Room , we ’ll head right and work our way around from there . We ’ll also be referring to the root rooms by their given days of the week from here on .
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Once you ’ve check out all of the root rooms , and lick the Thursday puzzle , grab the acid , and destruct the generator you’re able to head back up to Ocean Kingdom , but sadly , whilst we can get at The Seven Seas drive , it ’s still useless to us .
However , to the left of The Seven Seas , the mysterious metallic element doorway from earlier has unlocked . Head leave from The Seven Seas to enter the raw sphere . Go mightily as you enter , and interact with the large wooden box with bang coming from within , and afford it .
at heart will beJulie , the NPC we met in Haunted Hilltop before , and she ’ll give us our next destination . There is another diminished room in this section that control some helpful items , but be careful ofmimic itemswhich you may have occur victim to already .
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Even though we already know where theTheatreis , deplorably we ca n’t get at it through the front door , so instead we ’ll call for toreturn to the root tunnels , and make our way to the North East Elevator(the one between Room Saturday and Room Sunday ) .
Staff Hallway and Theatre Walkthrough
When you arrive in the elevator , you ’ll be met with a bombastic area with a lot of routes to postdate - take a moment to search , check outPikes Office , and talk toNatalie , daughter of Edward Crow , and tender her an antidote - she ’s directly next to the elevator you arrive in .
Once you ’re done exploring , move on over towards theTheatrearea , as this is where we ’ll be getting thegold key .
First , you ’ll want to interact with thecurtain pulley(1A)and conjure it all the way of life , then head down thelift ( 1B)and be measured as the field of operations is now filled with mountain of enemies . Thetelephone ( 1C)will be ringing , so pick it up to talk to Mr. Crow again . in conclusion , approach thewater tank ( 1D)and interact with it to add thebottle of acid . in the end turn around and head back to the stage , where you ’ll see ared valve .
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Before using it , shoot the fountainhead off the fairy(which will reveal the key locked in more resin ) and then use the valve . utilise the lift to get back on the stage , and head up to collect the key , which you could now apply to enterMr . Crow ’s Office .
Head on in , and take a warm look around . Thetelephonewill ring once again , so go and answer it . Keep an eye out for thepicture physical body by the statueat the good end of the back wall as this will allow access to anothersafe room .
After you get into the secure room and come back out , Nataliewill be waiting there for you , so eat up her dialogue again . Reading thechalkboard next to the projectorwill inform us we ’ll involve some kind of codification eventually , so it might be best to figure it out now and keep it on hand for subsequently .
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Projector Puzzle Walkthrough
The chalkboard will present you with a list of conditions for picking out number in the card of images of hostiles on the projector .
Breaking it all down , we ’re left with the combination of9 - 2 - 1 - 8 .
Head for thecontrol room , launch the room access and head on in . You ’ll be confronted with two monitors , akeypad , dice scoring on the flooring , and a strange projection screen on the wall opposite the keypad that seems to show random numbers over clock time . you may apply the odd monitor to interact with Arthur , the NPC you saved back in Fairytale Town .
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Interact with the computer keyboard and input the code we got from the berth , this will show another lift has unlocked somewhere in the centre of the map , in the stem burrow . Be careful on your way out , because as you head to result , thefourth mini - boss will abound out from the bulwark on the rightfulness of the room . Dispatch him rapidly , and if you ’re following this guidebook and playing on the survival repugnance trouble , this should web you an achievement , as this is the final mini boss .
You ’ll also be locked in the ascendance elbow room , but the answer to escape is simple - the die on the floor add bit to the screen at the back of the room - and interact with the logic gate informs you that the code is123456 .
If you ’ve already stepped on some , interact with the blind and come to the reset clitoris . Then take the air carefully around until you ’ve inputted all of the right numbers , and the logic gate will mechanically open .
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Now with the golden key , we have to return toOcean Kingdom , so we can get our last primal item .
Seven Seas Walkthrough
Remember to employ theroot tunnelsto get back to Ocean Kingdom quicker , using the elevator just outside Mr. Crow ’s office . Once down there , head for thesouth westelevator .
Head up , and you ’ll be in the room with Julie again . Earliershe offer to help us if we unlocked the ride control elbow room door , which we can now do . Head out , and take the very first door on your left as you perish . If you head in , the telephone will be ringing , so answer it to speak to Mr. Crow again .
manoeuver out , back into the elevator way , andspeak to Julie . Once you ’ve mouth to her , head back to theSeven Seasarea , not the control elbow room , and direct for the gravy boat in the middle - remember to seat in the middle , seat routine two .
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The drive deplorably does n’t last long , as we ’re block almost instantly by a Whale . Get out of the gravy boat , on the right side , andinteract with the large leverto get to the door back to the ascendency room . Julie will be neglect , so direct back into the ride .
Your aim is to find abatterywithin one of the mermaids . Use the box seat on the leftfield to bring a mermaid forward , and the box seat on the right wing to raise them from the weewee . The electric battery is in thethirdmermaid , but thesecondmermaid hold in some shotgun shell .
Battery Charging Walkthrough
The shelling is the last primal detail we need , but we require to charge it , so retrovert to the elevator you took to descend back to Ocean Kingdom , and travel down , being thrifty of the enemy now there . You need to go toRoot Tuesday , which is where the electrocution auto we found originally is tocharge the battery .
Heading right out of the lift and get into the cart will take you straight there if you ’re heading from the lift suggested .
Place the battery into the gadget on the left wing , move over to the button on the rightfield , interact , and carry until the assault and battery is fully charged . ( you may turn your camera whilst holding the clitoris the see how it ’s come along . )
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Crow Elevator Walkthrough
With the battery charged , we have to return to the main hub area . It ’s advised to stop at whatever safe room you’re able to incur before continuing .
When you attain the hub , head straight for thecrow hutin the essence . maneuver to the back of it , and if you have n’t alreadyinteract with the hidden panel to reveal a clitoris .
Interacting with the button will spread two control panels , head for the one to the right wing of the button first to birl the crow around , and then enter the battery into the slot on his back . Then , return to the turning board and turn him to face the right mode again . Move to the other panel and activate his walk sequence . This will discover the lift .
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When you get down , the small elbow room you enter will contain many enemies , but your goal is just to trigger off two switches , one on the left and one on the right . you could save the ammunition and head for the hills around them , but be deliberate not to take too much damage .
Keep pressing onward , and in the next room , I suggest taking thesouth west burrow , and operate to remain at Root Wednesdaybefore returning and campaign on . When you ’re done , continue onward to thelantern teaser .
The lantern teaser is n’t as complex as it might first seem , as it ’s plainly a case of each lantern stand for a number one , and you must inject the like amount of lanterns to open up the like gate .
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For example , shoot one lantern would launch the gate label ' I ' , hit two would open up the gate labelled ' II ' and so on . The most effective way through is to burgeon forth one lantern and ill-use into the ' I ' logic gate before shooting four more and mistreat through the ' V ' gate .
Despite the handgun ammo in the middle row , there is another logic gate that will need you to havesevenlanterns lit , mean the veracious route only ensue in a loss of seven total circle .
Continue on until you reachTolmanblocking the path , interact with him , check the cutscene play out , and thenhelp Julie out from the volcano . verbalise to the pair and exhaust their dialogue , before go forward on . Interact with the gatetwiceto continue .
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fountainhead past the small pocket billiards ( interacting with it will heal you and strip your histrion good example of any damage ) , and descend down the long ravel to access our next country … The Lab .
Crow Country Lab Walkthrough - How to beat Crow
Our first room is another safe elbow room , interact with the Bunsen burner over in the right corner to keep open . There ’s piles to interact with here , so take your time . When you ’re quick , interact with the intercom next to the big metal threshold .
Once you ’ve utter toMr . Crowon the intercommunication system , he ’ll learn you to grab the vial on the table before continuing on . Do so , and come back . When the door open , continue forwards . Approach and speak to Mr. Crow , he will inform you on the nature of what ’s been going on , and then the final fight of the biz will set out .
Once the boss engagement begins , I suggest shoot the bear traps as you near them , as to not take any damage . The goal is simple : flash ' Crow ' until he go bad — you’ll know how you ’re getting along based on the people of colour of the pool . One thing to look on out for is flashes of red and an dismay auditory sensation . When you see this , move out of the crimson sphere , as the rockfall will induce you damage .
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Once you ’ve beaten him , you ’ll be prompted to speak to him again - do so , and as you promised , put him out of his misery .
And with that , congratulations!You’ve successfully beat Crow Country !
After watching the credits , you ’ll be shown a silver screen that point your overall social status - higher ranks yield new reward ! In my playthrough , I achieved a entire ' A ' social status , only because I had to take so much damage to essay thing for you , high-priced reader . There are other secret and achievements to get in Crow Country , so apply those completion reinforcement and get back out there !
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If Crow Country has you in the modality for some more horror related content , check out our10 Best Horror Games of 2023 , or if you ’re not out to face it alone , ourBest Multiplayer Horror Games of 2023will see you right . Whatever the case , we ’ve drive you covered at Pro Game Guides .
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