So many way to get through with the help of out 50 bantam Room Escape walkthrough !
Peter prevent catch stuck in rooms , and it ’s our job to help him escape . Check out our 50 midget Room Escape Walkthrough for Act 1 to get him out quickly .
How to beat 50 Tiny Room Escape (walkthrough) - Act 1 guide
01 Perception
This is the first room Peter gets stuck in and will proceed to be stuck in the next ten rooms , after whichCamille will take overbeing the victim . fit out how to beat 50 Tiny Room Escape Act 1 in this guide .
Rotate the room and hit the idle switch above the bed when you start . It makes it easier for you to see and detect clue . This way has two secret cards , so have ’s find those first . Check out the photo below for their locations .
To escape the room , first tap the armchair . get rid of the pillow , and witness akey to the safehidden in the closet . Grab it and start the closet door . press the dress until the dependable is revealed . Use the key to unlock it and take hold of the Alice ’s Adventures in Wonderland book of account . In it , you ’ll find the first part of the doorway code .
In the first drawer , under the shelves , you will find thetelescopefor the tripod . Once you look through it , you will see stars in the precise pattern you need to get down the star candle on the shelves .
Do that , and a concealed compartment will pop up with a glass bottleful . You will find the second part of the computer code on its label . Go to the door and type incode 1953 , and you are done with the first room . Many more to go .
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02 Youth
catch the secret cards from the locations in the pictorial matter above and then pick upthe cassette playerfrom the desk . It does n’t work at the instant , so get ’s fasten it . First , grab the screwdriver from the cup on the ledge above the bed . Use it to get to the back of the player and see that you ’re missing two batteries .
Thefirst batteryis in the digital alarm clock behind the windowpane blind . Thesecond batteryis in the first desk drawer on the left . Add them to the player . The last thing you need isthe tape , which you could get in the chalk can .
Play the tape and get the instructions for the terpsichore domiciliation under the bed . Put in the following sequence : left , right , up , up , down , allow for . Grab one half of a key . The 2nd one-half is in a locked boxwood in the bottom desk draftsman on the right .
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Pick up the Rubik ’s cube and go around it to find the right pattern for the locked box . Put it in and snap up the 2d half of the key . Combine the two one-half and unlock the threshold to escape .
03 The Call
The phoneunderneath the third sofa cushion is the samara to escaping this way . But first , we need a passcode to unlock it . On the phone wallpaper , you ’ll see all of the figurines on the drapery spell .
Find those figurines , and underneath each one is a number . All of their locations are in the pic below . The numbers on the figurines need to be placed in the same social club as those in the picture . The passcode is5341 .
Once unlocked , select thesmart place appand send your automaton cleanser to its base . On top of the cleaner isthe TV remote control . When you turn it on , the television receiver establish only electrostatic . pull up the blind back down on the window to see the act of stripes . Use the remote to type243 , and you ’ll see a phone number on the TV . Call it , and you ’ll get let out of the room .
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04 Gambling
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you’re able to see all of the clandestine card locations above . But now , you need to come up thefive pieces of the staron the add-in table to escape . Check out the epitome below where to find them all . Once you put them into the star , you will get a door hold for the gramps clock on the paries .
place the fourth dimension according to the lucky metre mansion and get a stone . Put it into the hooter on the shelves behind the identity card table . press the bird of Minerva and track its oculus apparent motion to have sex which guild to weigh the Book in . For this sequence , it isleft , up , right , down , up , right .
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Once you input it , the house painting will raise up and reveal a safe . The passcode can be discover based on the four cards you pick up . The cards go 7 , 10 , K , and A , according to their rank in Poker . So thecode to the safe is 8 , 4 , 3 , 6 . snaffle the Francis Scott Key from inside the safe and unlock the room access .
05 Heat it up
The rooms are get more complex and more dangerous right at this full point . You ’ll demand to put out the flame if you desire to escape . But first , let me show you where those secret board are , as I find it important to compile them all .
To get to the padlock on the logic gate , you need to find four phone number that match the geometric shapes . Thetriangle numberis on the wall ; you’re able to see it with the lights off . Thecircle numbersare on the sewer hatching , and thesquare numberis on the left slice of paper . It goes triangle , circle , square , circle , so the code is3154 .
Grab ahammerfrom the container above the corkboard and use it to start the sewer hatch . Return to the blind and shut out off the throttle leak by turningthe last two telephone dial . The fervor is out , and now you may fill a bucket with water and cool down off the chairman .
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direct the death chair underneath the vent to grabthe glow stick . you could discombobulate it down into the sewer drain and find for each one of tube . Use it to reach the door and lam .
06 Reflection
The fashion to escape this way is toplay the gramophone , so let ’s figure out how . Here are the two privy card locations first .
When you open up the ruby-red curtains , you ’ll see three locked safes . We need to open those first . Let ’s pick up thechessboard . You ’ll see the pawns are place on specific tile . Replicate that bypressing on the floorto get a top - down view and thenmoving the desksto the correct tiles like blanched pawns . Grab the record from the right safe .
launch the other curtains to see a picture . Two candles are n’t lit in it . The candelabrum to the rightfield has three unlit wax light , and the last has only one . Go to thebuttons on the left of the door . Press the first button two time , the second button three clock time , and the last clit one time . catch the key from the safe .
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Go to the switch on the wall to bend off theceiling devotee . Then , go to the mirror , where you will see a code for the middle safe . Thecode is 48311 . Unlock the gramophone with the tonality and curve it up . The door will open , and you’re able to leave .
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07 Catch
In Catch , you ’ll have to find five horseshoes to bunk the diminutive room . Let ’s nibble up my favorite occult cards first , though . I really enjoy their petty burning animation ; it look so magical .
Two quoits are super well-heeled to get . One is in theleft cabinet draftsman , while the other ishanging from the pipeof the fire cooking stove . The others demand more movement , so let me help you ascertain them .
Put thefish on the wallin the same position as thefish statueto get the third horseshoe . Then , move over to thecansin the closet above the mesa . Spell ' Pisces ' with the ass , and the cabinet will open , where you will find oneself the 4th horseshoe .
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Grab thecleaning brushfrom the skid wheel next to the door and cleanse the marked-up mirror . There arethree fishing rod , and they will move once you press them . You require to reduplicate their movement onthe draw next to the door . You should go in this sequence : first , third , second , 2d , third . This will get to the closet , and you ’ll find a blast fire extinguisher .
take hold of thefire extinguisherto put out the fervency and catch the horseshoe from the mass . Place all the horseshoes above the door and turn them around like in the photo below . The third one is cut , but you’re able to think if the ease are send correctly . The doorway will open up , and you could go forth .
08 The Movie
In this one , Peter start out stuck in a room with no threshold . You might cogitate there is no way to escape , but we can figure it out . There are two cards in this room , as you’re able to see below .
Press the right button on the right chair to recline , and you will find areceipt . While you are here , empty thepopcorn bagand grabthe billthat will fall out . Now , go to the concealment above the projector and case in the numeral from the receipt . It call for you for money , so once you slide the bill in , it will open , and you will discover alens .
Put the lens on theprojectorand reverse it on . You will see three buttons glowing . cope with this with the buttons on the closet to open up it and discover a statue . That ’s one out of six , so you must find five more . Check out all of the statue locations in the following image .
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Once you putall six statueson the cupboard , play off their bottom pattern to the ones on the closet , the projector screen will slide down . However , the projector is n’t showing anything yet . We require to wrench on the laptop for that .
To unlock the laptop , rotate the room , and you ’ll see four numbers on the wall behind the electric chair . The laptop passcode is1352 . The projector will now showa maze gameyou need to solve . The arrows the bank line occur by indicate which side the statues need to be looking at . Place them precisely like in the picture , and a door will appear .
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09 Remote
You need to find a cardinal card to break loose this room and four secret cards to fulfil my indigence to roll up everything . Here are all four card locations .
Let ’s clean that toxic sink first . Theacid for pipesis in the fridge . However , the padlock to the fridge is in Japanese . fortuitously , a Japanese for Dummies book can be found in the halfway cupboard . Open up the upper closet and exit the corner to see a readiness of numbers . You ’ll equalize these numbers to their corresponding words in the Koran and then get to the padlock .
Now you have acid for pipes , but you also needa plumber’s helper , which you could chance in the bathroom . pick the sump and grabthe tongue . Sadly , 50 petite Escape Room is n’t a fighting biz , so you ca n’t knife whoever has trapped you in these room . But you ’ll line up a different use for it .
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Finda chargerin the bottom middle drawer and plug it underneath the microwave . channelise to the other W.C. across the room to graba remotefrom the first drawer to the right and put it to tear . Put the remote on the courser to turn it on .
Pressthe stairs buttonso run pop out up and you could hit the high ledge . Openthe orange boxto snaffle a screwdriver . Now , head over to the microwave and turn it on . apply the screwdriver to removethe dialand put it on the telly .
To get the boob tube workings , rick the top executive on with the switch next to the door . Count the people on each screen , and you ’ll get thepasscode 2462 . start the W.C. door across the room and catch a knock - up corner .
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Cut the tape with a knife . Inside the box , you get the instructions on how toactivate the ventilating system . Go back to the control board and do that . call on the ventilation on , and you ’ll get a keycard you could utilise to get away .
10 Luck
The last chapter of Act 1 for Peter in 50 bantam Room Escape means he has to lam through one of the five door . You ask to getall five keysas the secret cards are hidden behind four of the doors .
First , grabthe photoon the top leftfield of the desk . circumvolve it and fall into place on the back four times to open it and grab a tonality . That ’s one . Then , graba handlefrom the right ledge of the desk . apply it to wind upthe side tableand pop out a Jack in the box harbor a key . That ’s two .
Graba valvefrom the proper drawer of the desk . Add it to the radiator and then turn it . You must press out the buttons on the red box in the same order as the steam will leak out from the radiator . The sequence goes : third , first , fifth , second , quaternary , third . Grab the wirecutter and the ruler . Use the wirecutters to spread thelittle cage on the deskand catch the third key .
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begin tap thefamily picturesabove the layer , and three will fall off . Then , reach the electric box next to the desk with the ruler . Switch off the light and wrench back to the ikon bulwark . You will see the computer code is268for the traveling bag underneath the bottom . You ’ll line up the fourth key and binoculars to look out the window in it .
The 5th key takes a few steps . You need to move the clock handles like in the pic below . First , bequeath the butterfly in its right home , then the brag , then the fish , and finally the bear . You ’ll get the fifth and final samara .
start up from the left and open up all door to find secret cards . Theactual exitis the far right door . And that ’s the evasion for Peter !
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