host constancy in a competitive FPS is of the utmost priority for a developer ; if their substructure is ineffectual to put up smooth gameplay with zero desync , then players leap ship . Call of Duty find itself in a minefield of participant - report government issue regarding packet going , lag , and desync , and now it ’s meter for some response .

Call of Duty Modern Warfare 3 lag and packet loss

Throughout the last Season in Modern Warfare 3 and Warzone more and more actor are brook up to draw attention to the fluid servers and lag in CoD vestibule . Whether you are dropping into Resurgence or the bighearted single-valued function in Warzone , or you are load up a Search and Destroy , there is a chance you ’ll be score with some tremendous lag or packet explosion .

Reddit user Confident - Village769 hop onto the Modern Warfare 3 subreddit to kick about their laggy experience with the biz . They render not one , not two , and not three , but four examples of their struggles . The obvious interrogative to take here is whether Confident - Village769 has weak enough internet to cause these effect . They take 1500 MB net , however , so that is unlikely to be the problem .

If this issue had only one person showcasing their lag then maybe it could be explain away by look at the service provider or construction in their area — many factors affect your cyberspace speed and connection . However , Confident - Village is n’t the only one experiencing these job .

Call of Duty Modern Warfare 3 characters looking at landscape

Over on the sister subreddit of CODWarzone , user Luerro sink a thread to discuss a fix for extreme packet passing reaching 24 % . regrettably , there was n’t much anyone could offer as a root to the job — everyone pointed the finger at Activision ’s horrible servers .

Players in the thread are all outraged by their consistent issues with bad latent period , packet loss , and lag . The consensus is that these are issues from Activision ’s servers and there ’s generally nothing any individual actor can do to apply a fix . Some commenters offer the ethernet cable system as a possible solution , but given the ten thousand of mass impact byCall of Dutyservers , it is unlikely that modification would eliminate the event instantly .

Reddit is not the only place fans have been chitchat to air their frustration ; X ( Twitter ) is overflowing with fans sharing their experience . CarlosBitMe shared a screenshot of their packet going strain 27%—an unacceptable identification number .

Packet Loss of 27 % ? Sheesh!Warzone servers are down regretful haha 😆 I ’m lagging like crazy . Anyone else?pic.twitter.com/5yCMAcDM6Q

Not everyone was see such glaring amounts of packet loss : iizroberto posted a video that establish a reproducible 5 % packet loss and while that is considerably low-down than Carlos ' experience , any amount of desync is completely unacceptable for a competitive FPS .

No matter where you expect players are complaining about the consistent problems with server and it ’s time Activision speak the issue and works on a fix . The pessimist in me expects that nothing will change until the release of Black Ops 6 where new server infrastructure can ( perchance ) be put in place .

That ’s everything we have on the Call of Duty server issues . If you ’re look for similar subject matter check outCoD Fallout bundle label “ indolent ” by fans , Black Ops 6 weapon system leak include SA87 ( SA80 ) and LW3 Tundra ( L96A1 ) , and more on Pro Game Guides .