sweep up on your puzzler - work out acquirement .

boxwood Lost Fragments is a story - driven decimal point - and - get through escape room biz perfect for puzzle lovers and detective wannabes . In this guide , I ’ll walk you through the final one-half of Boxes Lost Fragments ' Chapter 4 .

Boxes Lost Fragments Chapter 4 Fractus part 2 walkthrough

This templet covers the third and fourth rooms of Chapter 4 , plus the teaser in the main room at the end of the chapter . Those looking for helper with another level can conform to the links provided below to visit any other part of the walkthrough .

Room three puzzles

The third way has a desert base , with a box in the centre , plus a lamp , a tongue , and a lantern around it . Pick up the Oil Lamp and tear the Knife from the earth to add them to your stock-taking .

launch the Knife in your inventory . Press the black push button on it to get a key .

Begin with this luger puzzle on the side of the box .

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Move both sliders to the top to give up the bottom panel .

Move both slider to the bottom to unlock the top panel and break a symbol - matching puzzle .

The goal of this puzzle is to fill each row with pieces containing the symbol on either end of it . The blue button in the row swap the piece they are between horizontally , while the grim buttons outside of the row swap the pieces between them vertically . I found that the easiest way to do this teaser was to fill in the top course corners first , then the top wrangle centerpiece , and reduplicate this physical process on the middle and bottom row .

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Completing the matching mystifier will stream out two piles of treasure . One hold a Scorpion pattern while the other contains a Coin .

This purple roof mystifier has a hexagon blank space in its center .

Looking at the Scorpion Figure in your inventory reveals a hexagon nog on its stomach . Place it here and slip it upward to unlock a gear mechanism .

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whirl the gear to give the top of the boxful , which take a Metal Ring .

The Key from the tongue can be placed into the lantern ’s lock .

splay it and enter the lantern doorway to get a Lit Candle .

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Focus on the red ball at the front of the box seat .

grade the Metal Ring around it to reveal a gravity puzzle .

The gear at the start needs to be moved to the center by rotate the teaser so that it falls down the path .

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The tricky part comes when you ’re quick to push it towards the center , but the blue mobile pathway is still at the start . To get past this section , get by drop the gear as far down as it can go .

Then , rotate the puzzler so that the pathway falls into place . The gear should be held in place by the nearby bulwark .

Now the gear can be moved easy into the center of the puzzle .

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This will unlock the boxwood , transforming it into a synagogue - like body structure .

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center on the circular political program in front of the mask .

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splay it so that the blue triangles are on the left field and correct .

Place the Coin on top of it to give up the section .

Use the Oil Lamp to fill the container with oil .

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light up the oil with the Lit Candle .

Lighting the fervor opens up a hallway behind the mask and display a diminutive statue on a notched program . This puzzle is unlike any other in the game , act as an acute plot of red luminance , green light .

Hold the left mouse push button on the statue to avail him take the air down the hall .

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When the mask flip and call on red , discontinue moving . If you do n’t , you ’ll be smashed to pieces and have to restart the mystifier . The well-off way to avoid this destiny is to let go as soon as the spin is halfway through .

Completing this teaser yield you a Model Tower and return you to the chief room . The fourth way will now be unlocked .

Room four puzzles

The 4th room has a circular corner on top of a board . Rotate the television camera to find a letter containing traditional knowledge behind the box .

Rotate the camera to the right of the front puzzle to see a puzzler with two sliders .

revolve the lower section until two slots line up with the sliders .

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bear on both sliders down to unlock the mall compartment and get a Wheel .

rank the Wheel on the center of the front puzzle .

Rotate the Wheel to push all four peg in . This will unlock the next puzzler .

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This puzzle involve clicking the metal release to rotate the three rings at the top and rearranging the number at the bottom over a few round . The goal is to have all of the blue bars in a horizontal line through the center . The numeral beneath the block ascertain how many time it will move when the button is pressed .

For example , in the image below , the left ring is two moves away , the center ring is three move away , and the right ring is one move away .

Rearrange the numeral so that the amount of the numeral is the same as the number of move the halo need to make . Clicking the metal push button now will align the blue segment . This causes the puzzle to revolve , beginning a 2d round .

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make out the 2d rhythm unlocks a slider .

Slider it to metamorphose the box into a marvelous building .

Rotate the camera to view the back of the mesa . There is a little yellow-bellied terrapin next to an item stuck beneath the spyglass . Pull the skidder to move the methamphetamine hydrochloride and get an Ornament Piece .

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One of the building ’s tug is not hump into its base . turn out the paraphernalia to tighten up it and get a Crank Handle .

The Crank Handle can be placed onto the top of the building and circumvolve to reveal a giant gold testicle .

The tower to the left hand of the primary entree has a panel that can be pulled down .

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This reveals a reddish pin , which can be pull out down as well .

The last tugboat has a small lock on it . Pull the blue-blooded tholepin out to release the lock and get a 2d Ornament Piece .

There is a small gear on the platform the egg is on .

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Rotate it to get a Gong Mallet .

total the two Ornament Pieces to the front door .

Slide them together to open up the door .

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This mystifier involves rotating the five flags on the wall so that they match the flag outside with the red dragon intention . The four power train on the two column at the front can be used to rotate the flags .

When all of the flag display the cherry dragon pattern , the stool in the back will rotate and give you a Dragon Medallion .

post the Dragon Medallion into the expansion slot above the door .

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This will make a gong rise from the cap . Hit it with the Gong Mallet .

This makes a dragon school principal look , using fire on the golden ballock .

The egg will open , throw you a Dragon Figure and ending the fourth elbow room .

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Completing the main room

The side room of this chapter feature a mesa covered in a mechanical medieval diorama . It consists of a few different sections designed to move you from the front of the table towards the castle at the back .

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revolve the big gear at the bound to push the sauceboat against the left shoring . This will cause the chopine on the left to flip .

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identify the Horse Figure on this platform .

dawn on the sawbuck figure to labour it onto the gravy boat . Rotate the gear to move the boat to the gate , then fall into place on the horse figure and fight it again to send it through the logic gate .

The next obstruction is a large spiky pit .

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Place the Model Figure into the center and push the buck up to the castling .

To the right field of the buck is a tumid tower with a train on it . Spin it to reach the top of one of the diminished towers around it .

Place the Model Tower onto the newly opened column .

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This will turn the Model Tower into a fleeceable handle .

wrench the handle to provoke the base that the horse is on .

When the horse cavalry is face the castling , there is a notable outer space on the left .

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Place the Dragon Figure into the center of this distance .

It will create a symbolization that can be used for complete the next puzzler .

Placing the dragon unlocks a teaser on the castle door .

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Starting from the bottom left point , recreate the pattern around the Dragon Figure .

This will get some noise , after which the box seat curb the Token will rise from the top .

post the Token into the podium to unlock Chapter 5 , titled " Aurora " .

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