Science your fashion off of this trading floor .

Scientific political machine meets point - and - click detective workplace in chapter 2 of Boxes Lost Fragments . In this guidebook , I ’ll take the air you through all of the skill - themed puzzles in the 2nd one-half of Chapter 2 .

Boxes Lost Fragments Chapter 2 Nexus part 2 walkthrough

This guide covers the second and quaternary rooms in Chapter 2 , plus the last puzzles in the main elbow room . If you ’re stuck on a puzzle in any of the other chapter , the guides for each of them are linked below .

Third room puzzles

The third room contains a green chest with gold details .

Start by pulling the handle on the right side of the box . There will be an Ornament Piece in the leftover recession . Tap it and put it in your inventorying .

Rotate the camera to view the back of the thorax . look close exhibit that the golden medal on the left-hand side is miss .

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Placing the Ornament Piece here will give you a Mechanical Item .

Mechanical Item puzzle

reach the Mechanical Item in your inventory .

Pull the green sider around the circular track it ’s on to deform the Mechanical Item into a Gear .

commit the Gear on the top circumstances of the center of the corner , between the two spike golden locks .

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This unlock a puzzle consisting of a handle and three rotatable row .

splay each dustup until they have two empty spaces where each bar of the handle is , allowing it to freely slide pass them .

Doing so will drop the front and back wall of the box , turning it into a carnival pushcart . I used the handle on the left bulwark to lower it here as well .

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Before starting the puzzle , grab the wrench on the back of the box .

practice the wrench on the dark-green nut to open up the red capsule ’s doorway .

This reveals a puzzle containing five colored testicle , each with two section of pipage beneath them with two color rings on each section .

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Pressing a clitoris rotate the four pipe segments around it .

When all of the surgical incision of shriek match the color of the lump they ’re underneath , the ball will glow . When all of the orb shine , the puzzle will be completed .

Completing this puzzle gives you a hint for the gauge puzzle .

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Related : Echo Bay Murders – Chapter 2 Walkthrough

This puzzle consists of three gauges find on the back of the chest .

Make the gauge match the cue from the colored ball puzzle to complete their puzzle .

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Doing so will sate the pipes with steam . However , part of the pipe on the top rightfulness is missing , prevent it from going any further .

see to it the left side will allow you to plunk up a small-scale crimson Valve .

This valve can be site onto the red num and rotate to cover the pipe until it connect with the other tobacco pipe on the corner .

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Doing so will direct you back to the leftover side to watch the press gauge rise .

Pull the halcyon handle next to the gauge to reverse the board into a set of tracks and put the box in movement .

The last teaser is hide behind the front room access of the cart . Flip the lock and pull each door to the side to look into the room .

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This elbow room has a chela in the center and spaces for three missing gears on the right side of the way . The goal of the puzzle is to place the missing three gears into their places . Each gear is in a hidden compartment beneath the story that appear for a myopic window of clock time as the conveyor belt rotates . To snap up a gear , you need to tap the green release on the nipper so that it can move down and pick up the gear before the compartment closes .

When all three gear mechanism are contribute , a compartment will open containing the Mechanical Console .

Picking up the Mechanical Console take away you from the third room , then unlock the fourth one .

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Fourth room puzzles

The fourth room displays a scientific regular hexahedron as a box .

Looking at the back of it reveals three deactivated lights . You ’ll need to turn over each light green to continue on .

Before working with the actual lightbulbs , you ask to fill out the puzzle at the top of the box .

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go around each of the external embodiment until their gaps face the inside . This will cause the hourglass in the sum to get up , revealing a electric light matching those on the bicycle to the right .

revolve the rack shows that one of the light bulb is missing .

invest the Lightbulb item into this hole .

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This will light up the lightbulb light in the center .

The puzzle that spark the power light is on the back correct corner of the box . Pull each of the slider to launch the compartment .

Connect each of the jumper cable television to the electric mechanisms flat above them .

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This will turn the brightness on the right green .

To activate the terminal light , we need to do the puzzle on the front of the cube .

commence by aligning the KO’d dustup to the pathway at the top of the puzzle .

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Then align the two inner course .

This turns the final light unripe and unlocks a yellow-bellied terrapin beneath the lights . Slide it to embark on a sliding symbol puzzle .

Turning all of the igniter green unlocks this teaser . The center has six symbols , with each symbol having a short piece and a long piece matching them .

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Two of these piece can be stored on the odd and correct slope of the puzzler . There can be two diminished , two turgid , or one of each .

The goal of the puzzle is to get the two pieces in each quarrel to match the objet d’art in the center .

Once every musical composition is in its rightful space , the box will undergo a transformation .

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On the odd side of the auto , a minor puzzle contain four red yellow-bellied terrapin can be seen . Rotate the modest mechanism on the unexpended side of the puzzler to divulge a black button .

exhort the clit to toss the mystifier , which reveals the answer for it .

Press the push button again and move the four sliders into locating to give an electrical way out puzzler beneath them .

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Before continue on , revert to the clump of plasma in the shopping mall . The Electric Plug can be found on one side of it .

While you ’re here , grab the Fuse from the other side .

start the Electric Plug in your armory and push the yellow-bellied terrapin to the right .

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Now it can be added onto the remaining side of the electric puzzle beneath the sliders .

draw the handle to the left wing to plug in the hype and the outlet .

The left side will give notice a plasm ray of light at the ball in the center .

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At the base of the correct side of the boxwood , there is a sparking plug with an empty slot to its left . come in the Plug into the empty spot .

This makes the right side shoot a beam of plasma at the glob in the center , turning it into a portal . A helping hand reach out of it , hold a Power Source . Take it to return to the chief room .

Completing the Chapter 2 main room

With all the small rooms nail , it ’s time to turn your attention to the elbow room within the main room .

Start with the engine on the left wing .

Place the Mechanical Console into the gap on the podium to begin the puzzle .

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The unexpended and veracious buttons on the bottom can be contract to go around the key lighter clockwise and counterclockwise . The push button in the centre rotates the three bottom light around . The goal of the puzzle is to have the Inner Light in the heart touch the lightbulbs on the outside .

Doing so causes the engine to move and hit a beam of plasma into the mechanics on the right bulwark .

Related : Viking Ship Escape Walkthrough – Cool Math Games

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focalize on the puzzle on the bulwark .

turn out the gearing around the sphere to bring out an empty infinite .

Place the Mechanical Sphere into this empty spot to expel a set of four screens .

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flick the green button beneath the screens to make a symbolic representation pop up on each CRT screen . This will be a hint for the next puzzle .

Place the Electrical Key into the slot next to the fuse box .

Rotate each of the circles until they match the screens from the previous puzzle .

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This brings a gear down from the ceiling , powering the fuse box seat .

target the Power Source into the fuse boxful .

Pull the lever down to reveal a containment equipment .

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A small compartment can be seen on the front of the twist .

spread out it to bring out a loge superposable to the previous two token holders .

After the animation , take the souvenir out of the loge .

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Place it into the pedestal to get chapter 3 .

wait for more dodging elbow room sport ? Check out our25 Best Free Virtual Escape Room Gameslist here on Pro Game Guides .

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