Become an experienced dependable - cracker .
When it come to point - and - chatter escape games , Boxes Lost Fragments provides players with hours of puzzle - solving playfulness . In this guide , I ’ll take the air you through the solutions to every teaser in the 2nd half of Chapter 1 .
Boxes Lost Fragments Chapter 1 part 2 walkthrough
This part of the Boxes Lost Fragments walkthrough guide players through the 2nd half of Chapter 1 . If you ’re looking for help with the first part of Chapter 1 or any other chapters , I ’ve listed the guide for each of them below .
Third room puzzles
The third elbow room of the first chapter has a small-scale novelty box and a larger ornate box .
Rotate the camera to face the back of the box . This puzzle is a series of target that can be slid around to afford .
Opening all of the doors reveals a compartment with a headstone .
This key can be inserted into the fallal box to get an Ornate Sphere .
afford the Ornate Sphere in your stock .
Pull each of the sliders on the sphere towards the green gem on their row to unlock the celestial sphere . This will release it into a Tool .
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The pink blossom at the box ’s sum is a yellow-bellied terrapin puzzle . circumvolve the half - rotary on top to reveal a pink skidder .
Move the slider to reveal a small knob .
Place the Tool onto this knob .
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This will make two rowing of flower petal seem around the Tool .
To figure out this puzzle , you need to solve the puzzle on the right to cipher out where each colored petal go .
Move the sliders so that each circle in the marrow has a unbent vertical line .
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This reveals where each coloured petal should be placed on the first puzzle .
The completion of this puzzle gives you a Small Shield .
On the front of the box , the peg on the left side has two pink arrow on it .
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turn out the top and bottom center department until their arrows align with the pink ones .
The leg will spread , break a slider . force the yellow-bellied terrapin to open a compartment containing the Mechanical Ladybug .
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await at the top of the box .
Place the Small Shield into the gap in the center .
This open up the top to reveal a gemstone teaser .
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rap on the pinkish push button in the shopping center to move the three discs contain gems aside from the center disk .
Move the top rotary clockwise once and the bottom correct rope clockwise twice .
fight the pink button again to compound the discs . If they are place properly , the top will toss over to reveal a green base with six holes .
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rank the Mechanical Ladybug on top to open up the sides of the corner . This will start a young puzzle have the Mechanical Ladybug .
The game will convey you directly to this ladybug puzzle once the Mechanical Ladybug has been added to the top of the corner .
Rotate the green gear mechanism beneath the ladybug until the next section of the track aligns with the ladybeetle ’s current path .
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get in touch with the left handle on the wall blocking the ladybug and pull out it to the right field to rotate the program . This will put the ladybug on the other side .
draw out the first column down to create a makeshift stairway .
promote the column back up to align with the expiration doorway .
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The ladybug will receive an Owl physique in the next room , overhaul through it with no help . It will then enter the third room .
revolve the mechanism beneath the ladybeetle to connect the two side and flip out the right-hand part upside down to reveal a set of stairs .
spread out the original chemical mechanism again to flip the right side back to its original state .
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Pull the yellow-bellied terrapin up to unlock a moving editorial , which the ladybug will climb onto .
tap the center of the column and slide it over to the left side .
The ladybug will exit the clock , giving you the Owl Figure .
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Grabbing the Owl Figure removes you from the third room , unlock the final room in Chapter 1 .
Room 4 puzzles
The fourth room feature a hoarded wealth thorax float atop a pool of water .
start the chest puzzles by circumvolve the television camera and viewing the compartment at the back of the chest .
Flip each extension up and pull up the compartment down to get a Clam Shell .
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grade the Clam Shell into the matching maw at the front of the chest . The Clam Shell will open up , giving you a Pearl .
Place the Pearl in the round pickle at the top of the chest to unlock a slider puzzle .
identify the Pearl unlocks a skidder puzzler on top of the chest .
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When a yellow-bellied terrapin is in the correct locating , it will light up up blue . The three exposed sliders are attach to the two covered I by metallic element strips . They will move the uncovered one when they move past the bottom or top of the metallic element strip .
When all of the switch are disconsolate , the puzzle is arrant .
finish the mystifier moves the octopus ’s tentacle on either side of the chest , unlock it and opening the top . The minuscule chocolate-brown poster with an simulacrum of the mask provide a hint about the story of the game .
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Look at the devilfish on the left of the bureau . Push its right eye into place to get a Metal Figure .
Look at the devilfish on the right . Push in its leftover eye to receive an Anchor .
Focus on the compartment in front of the chest .
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localize the linchpin on the peg to the right , rotate it , and open up the compartment to get a Model Ship .
The tract puzzle at the top of the box is the next , but you ’ll point out that part of the slider is missing .
unfold the Model Ship in your inventory and rotate it to unwrap a hidden slider .
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move the Pseudemys scripta extends a bit from the bottom of the ship .
The ship can be placed on the slider , causing it to start moving around the nerve tract .
The button on the lower left can be tapped to block different nerve tract . To get the ship to the centerfield , you ’ll first need to get it in the circle on the left side .
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You ’ll then require to use the button to halt the other paths , force the ship into the gist . dispatch this will have a Sir Henry Joseph Wood and glass case contain a prominent model ship to rise from the other side of the thorax .
When count at the larger example ship in the woods and glass example , look at the side of the box near the back of the ship .
identify the Metal Figure on the blue - light-green peg .
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Pull the seahorse to the leftfield , get it swing back to hit the fortunate figure . This will alight the string to the right of the figure , which leads towards the ship . It will mark the shank off , breaking the glass around the ship .
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Tapping on the heavy ship model allows you to zoom in on it .
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displume the front of the ship down to open up the door beneath the front mast .
Entering the door divulge a minuscule room with a table in the nub .
The table has one pinkish token in the center of attention surrounded by grey second power with red and gold square on the edge . tip on a grey square flip it over , reverse it into one of the dark squares with red hexagon on top . The goal of the puzzler is to trap the pinkish token in a ring of sinister and red squares to prevent it from escaping onto one of the flushed and Au tile .
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Trapping the pink token flips the table , giving you a Steering Wheel .
The Steering Wheel can be placed on the post on the back of the ship .
Spin it to get a Prism and return to the main room .
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Finishing main room
manoeuvre to the side room and soar up in on the suit of armour ’s shield .
Rotate the gear around it to reveal a circular space .
Place the target shaped like a bear psyche here .
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Doing so will reveal a compartment on the armour itself . open up the two doors and slide the gear over to dispatch the suit of armor . This will cause it to move its weapon down , rotating the wall to put a painting in its place .
Look at the clock on the left field .
Pull the door open and rip the golden cylinder in the heart to the bottom .
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This will unlock a cylindrical quad . site the hourglass into it to turn the clock on , which will make a newfangled puzzle appear to the right of the painting .
The puzzle unlock by the clock has an bird of night - shape maw in the bottom recess .
Place the bird of Minerva - shaped piece in the hole . This will make the gloomy cake to its left show where each slipper needs to be position .
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Line up the pointer connected to the luger with the pointer on the disconsolate bar .
Move the blue bar up and ingeminate the procedure to complete the teaser .
Completing the Owl Puzzle reveals a small table in front of the picture , slip the object on the right to the left side of the table to flip it over .
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Place the prism into the center of the newly switch mesa .
This shoots a beam into the picture , revealing a large locket .
The locket will open , revealing a second Token .
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grade the Token into the base to begin Chapter 2 .
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