flora AND teaser ?

Released on April 9 , 2024 , Botany Manor is one of thebest informal PC gamesof the year . If you ’re someone who enjoys plants , puzzles , and British aesthetics , this is the perfect game for you . In this walkthrough , I ’ll assist you complete all 36 achievements in the biz so you do n’t have to do a action replay just to satisfy your completionist leanings .

Botany Manor Walkthrough Chapter 1: A Fresh Start

Once you ’ve commence a new plot , you ’ll be greeted with the date and location of your whereabouts . In Botany Manor , you play Arabella Greene , who is a retire botanist working to make out her bookForgotten Flora .

The first scene of Botany Manor opens to a lowly , but fancy , greenhouse that has stack of cacti , books , and a tall set of ladders . This area acts as a tutorial for unexampled role player , and will teach you how to move as Arabella , how to interact with your surroundings , and how to practice your daybook .

An authoritative musical note for novel player : Your journalwill not record any cluesyou come across , just the title of respect of the clew . It ’s … Very frustrating . If you ’re challenge yourself to make out as much of the game as possible without help , I ’d counsel consume your telephone set ’s notes app undefended or grab some paper to scribble on .

gatehouse sign in Botany Manor

Now , onto the game .

Walk towards the papers on the far left and interact with the piece of ground to roll up an empty version of Arabella ’s book .

After you ’ve collect the Koran - which will act as your journal during the game - pick up the letter from your Groundskeeper . A grand feature film of this game is that it offers a plainer text edition sheathing for better approachability .

Chapter 1 book page in Botany Manor.

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Interact with the doors on your right wing to enter the conservatory .

The Windmill Wort

On your leftfield , you ’ll find a horticulture post . These can be found in various locations around the manor , and will always include all of the seeds you ’ve collect in the game so far . As well as your seed inventory , you could find basic pots , a watering can , dirt , and a compost ABA transit number . This first one hold in your first pack of cum : Windmill Wort .

Pick the seed up and your diary will automatically afford to the relevant pageboy . You ’ll see that there are three clues to pull together so that you’re able to learn more about the flora .

Close your diary and read the potting instructions to watch how to establish a seed .

The opening area in Botany Manor.

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For this area , a pot is already in the saucer on the board . For other gardening stations , you might need to get a pot from under the table and put it on a discus by yourself .

Scoop some territory into the wad by interacting with it , and then interact with the upper left semen tray . in conclusion , habituate the watering can , and your first sprout will seem .

beak up your sprout and take the air to the right hand until you find the heat release . devolve the industrial plant pot into the saucer in front of the outlet .

Collect the parcel in Botany Manor.

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To the far left , there is a newspaper but it ’s not relevant to any achievements in Botany Manor . Next to it , though , is aPostcard from Marianne- this is your first clue ! Read it to learn that Windmill Wort only grows in Sicily .

The game inquire you to open your journal and severalise you a little more about how clew ferment in Botany Manor .

Close your journal , sour decent , and move to the blackboard .

Wrapped parcel in Botany Manor.

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There is a poster of   someWildflowers , which is clue telephone number two .

Interact with it to file the clue and remember thatWindmill Wort is a Volcanic Flower .

Next , look at theTemperature Chartto gain the third clue . expect at Sicily and Volcanic Flowers to find out that60 degree Celsiusis the best temperature for Windmill Wort .

Your book in Botany Manor.

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Go to the Windmill Wort page and add in all three cue by tick on the empty cue slots . Select any of the boxes and echo until all three clues are on the page in the right place .

take the air back towards the seed table and discontinue at the large , copper - colored boiler . Interact with the wheel until the temperature dial hits 60 degrees Celcius .

Go back to the Windmill Wort and launch the estrus vent . The flower will farm and blossom .

Letter from your editor in Botany Manor.

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That ’s the first achievement!Windmill Wort - raise the Windmill Wort .

pluck up the plant , go back to the seed mesa , and throw the plant life into the compost bank identification number forIn The Bin- throw away a bloom in the bin .

Head outside using the other circle of doors ( not the one you add up through ) .

First letter in Botany Manor.

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Once you have it , go back along the driveway to the prominent metal gate , and unlock them .

Go through the open gates , and go left to record the modest garden hidden between the hedging .

There are another duo of warm achievement here . Sit on the bench for the achievementTake a Break - Sit down on a seat . This achievement is not uncommitted for those play on PC .

Letter from groundskeeper in Botany Manor.

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WAIT . Stay there for exactly 60 second base and you ’ll getTake A Nap - Sit on a garden workbench for one minute of arc or more .

Now you’re able to walk into the sign of the zodiac .

When you ’re on the porch , turn around and you ’ll regain your firstduckon the windowsill . You need to obtain four sum in the game for another accomplishment . Quack Quack - Inspect a duckwill be supply to your achievements for the first duck .

Overlay text in Botany Manor.

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Take care to notice the room off to the side ( number 2 on the map ) . You do n’t need it now , but it ’s authoritative later .

launch the main door and head into the house right .

Botany Manor Walkthrough Chapter 2: Survivors of Adversity

Chapter 2 has two flowers for us to spring up : Fulgaria and Ash Plume .

The Fulgaria

Go onward and turn right at the suitcases . You ’ll instantly see the manor house ’s grand staircase . direct in front of you , on the first chair , there ’s aseed pocketbook for the Fulgaria .

Grab those , and look at the   three differentphotographson the end table .

All of these are hint for the Fulgaria , heel under a single clue , so go ahead and add that to your daybook .

Greenhouse doors in Botany Manor.

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rick left and go into the Apothecary .

Look left and interact with the Sodium bottle three times to fulfil up the flask , then pick up the flaskful and carry it with you .

Turn around and go through the other door into the Dining Room ( not the one you do through ) .

Windmill Wort seeds in Botany Manor.

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Walk over to the far corner where there is a reading desk with an openFolklore Book- try it to collect another clue .

Go back the agency you came and reach the other closed door to the Drawing Room ( again , not the door you came through ) .

Walk up to the camera and interact with the flash to fill up it with sodium from your flask . Interact with it again to shut down it , then sink in the crimson push . The mixture is not right , but it does give you the achievementBoom - Create a wrong mix of chemicals in the heartbeat lamp .

Windmill Wort page in Botany Manor.

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sour and walk over to the cembalo . Interact with it for another accomplishment : Piano Woman - toy the harpsichord .

turn around - again - walk to the desk and put the flaskful down . Read theLetter from Farmer Charlesand interact with theEmpty Flash Powderbottle .

Rotate the nursing bottle and you will retrieve the right recipe for Flash Powder ( two parts Potassium to one Magnesium ) .

Potting instructions in Botany Manor.

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Before you grab the flask , walk to the table in front of the fervency and read theFlash Lamp Manual , for your final Fulgaria clue .

Collect the flask and go back to the Apothecary . Drop the flask , and then fulfill it with two shakes of Potassium and a dash of Magnesium .

Go back to the Drawing Room and refill the newsbreak with the fresh mixture ( two parts Potassium to one Magnesium ) , but do n’t take a photo yet .

First pot on a saucer in Botany Manor.

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Drop the flaskful , and lead to the porch where you first entered the house . This is the closest gardening place . Fill the pot with soil , add a Fulgaria seed , and water it .

Collect the sprout , go back to the Drawing Room , and invest the sprout on the discus in front of the camera .

exhort the button to take a photo and your Fulgaria will farm after it ’s had its picture taken . accomplishment : Fulguria - originate the Fulguria .

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catch your Fulgaria plant life and take it into the Flower Room that was on the other side of the porch ( where the duck and seed table are ) . shed it on one of the saucer . The goal is to have a flora in each saucer before the end of the plot ( they can be the same ) .

The Ash Plume

prison term for the Ash Plume plant .

Head back to the Drawing Room and find the sports stadium near the harpsichord .

You ’ll obtain a cay for the Back Terrace - snap that and walk back through the house , past the tree , and into the corridor . Read thePyrophiles Book , and then take the air towards the Back Terrace door .

Watering Windmill Wort seeds in Botany Manor.

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Before you unlock the threshold at the last , turn to your right and endeavor to launch the Painting Room . Quite comically , you ’ll getLet me in ! - judder a locked dooras an accomplishment .

Walk out onto the back terrace , go down the stairs , and you ’ll regain a tabular array at the bottom with the Ash Plume seeds . Collect them and record theSeed Lognext to them . observe the Ash Plume plant is found inWistman ’s Wood .

carry on walking and sprain left at the arch . Then turn right and go down the step to an area overlooking the body of water . Here you will find another pipe bowl with the Kitchen Key in it .

Windmill Wort planted in Botany Manor.

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Go back to the house , and stop off to plant the Ash Plume seed at a seed board but do n’t irrigate it !

Re - go into the household from the back terrace , walk down the corridor , and look at theDartmoor Posteron the wall near the Kitchen . Take note that Wistman ’s Wood is observe on the poster …

Unlock the Kitchen , walk to theCooking Bookon the kitchen table , and read it to add it to the clue leaning .

Carrying Windmill Wort in Botany Manor.

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On the far left of the kitchen , there ’s a broken mortar . Next to that , you ’ll find aDartmoor Lectureflyer - interact with it .

Walk over to the fire and grade the flora pot in the goat god above the flames .

You ’ve foundCrack - pullulate the Ash Plume cum .

Taking Windmill Wort to the heat vent in Botany Manor.

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Collect your sprout , enter the door next to the blast , and look at thePoemon the wall that tells you about the Oaks in Wistman ’s Wood . Pick up theDuckwhile you ’re here for duck 2/4 ( you ’ll postulate to put the plant down first ) .

take the air up the stairs , and start the door to go back outside . Turn left , walk to the table outside the shed , and read theSmoking Book . You now have all of the Ash Plume clues .

launch the Smokery and place the sprout on the saucer by the firing stone . plough back around and take hold of an oak log from by the room access so that you may put it on the Smokery ’s fire pit to grow your Ash Plume . accomplishment : Ash Plume - Grow the Ash Plume .

The heat vent in Botany Manor.

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piece up your raw plant , go to the Drawing Room , and develop the photographic camera again to take a picture of the Ash Plume . This gives you the achievement : lensman - Take a picture of a flower that ’s not the Fulguria . think of you demand two parts Potassium and one part Magnesium in the flask .

Take the Ash Plume to the Flower Room , walk to the Gatehouse , and collect theOrchard Key . The Orchard was the 2nd left by the pool - remember when we turn left to sit on the bench ? Yeah , not that left , the one after it . There ’s a blue door , undefendable that , go through it , there ’s the Orchard .

Botany Manor Walkthrough Chapter 3: Peculiar Petals

Chapter 3 focuses on the Pixie Tears and Wolfglove plants .

Pixie Tears

Turn around , read thePot Notes , and keep in mind that the pot we use needs 97 Hans C. J. Gram of soil additives .

plow around and steer over to the shelter straight off opposite the diminished greenhouse .

Interact with theChloroplasts Bookon the table . Using this clue , we now know some plants require clams in their filth to grow decent .

Putting the Windmill Wort by the heat vent in Botany Manor.

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Interact with the case next to the microscope and select the glide third from the right - this is theMicroscope Slidefor the Pixie Tears plant .

On the work bench to the side of this area , there is anApple Blendingsheet that you ’ll need to take to add another clue to your Pixie Tears log .

think that we need 97 grams of additives ? There is only one combination on the Apple Blending canvass that adds up to this amount : Knobby Russet , Seymour ’s Delight , and Bitter Greenstreak apples . Interesting name …

Postcard location in Botany Manor.

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Go left to interact with theCider Applesposter , and you ’ll be show what these apples look like so you’re able to call for them to make fertilizer .

The Knobby Russet orchard apple tree is over by the Apple Blending canvas . The other two apples are in the wooden crate . aim each one in the Apple Press .

Go to the seed mesa in the Orchard ( it ’s back out the gentle door and to the right field ) , fill a pot with soil , plant the Pixie Tear source , body of water it , and grab the pot .

Postcard in Botany Manor.

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Put the put down in front of the Apple Press , turn the handle , and watch your Pixie Tears blossom .

Achievement : Pixie Tears - Grow the Pixie Tears .

melt down to the Flower Room to direct your Pixie Tears plant in one of the open space and then go back to the Orchard .

Postcard text in Botany Manor.

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The Wolfglove

Interact with theNursery Rhymebook .

Go back into the arena where the microscope and slide were , but go on past them to the remainder of the anatomical structure . On a wooden crate , there ’s a book next to a letter . Read the Word of God , Priest Holes , and theLetter from Historian . These two are Chapter 3 clues , butnot for the Wolfglove plant - they go into the department at the remnant of the chapter .

retain up the route again and you ’ll see a tabular array on the lawn to the left hand . Read theLetter From Builder .

Clue information in Botany Manor.

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Keep walking up the itinerary to the top .

open up the chicken feed threshold and head inside .

Turn around and go towards the unopened door to grab thePainting Room Keyfrom the bowl .

Blackboard in Botany Manor.

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launch the doors , go right , and you ’ll be back in the corridor that has the Painting Room and the Kitchen . Unlock the Painting Room threshold and go indoors .

Interact with the unfinishedBotanical Paintingin the midsection of the way and interact with it for to start your Art Lover   accomplishment .

On the bulwark behind you , there ’s aManor Floorplan , which tells you that the construction date of the edifice was 1593 .

Greenhouse blackboard in Botany Manor.

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Go over to the window and interact with theSymbology Book(another clew that ’s not used for a heyday ) .

Walk into the Kitchen ( out of the Painting Room and down the corridor ) and look at theReligious Blessingon the paries directly across from the entrance , which blab about the " year of construction " being " the key . "

plow left to enter the pantry , go down the whole tone , and try theMysteriousSymbolnear the top shelf .

Wildflowers poster in Botany Manor.

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Move over to the scales , and apply the year of structure ( 1593 ) to choose the weights you need to put on the scales in order : 1 oz , 5 oz , 9 oz , and 3 oz .

Oh look , a mystic entrance with Verbascum thapsus on the wall ! Because that ’s not creepy at all ! Anyway , you just gotHistory Sleuth - Find the secret non-Christian priest hideout , so that ’s another accomplishment done .

take the air through the passage until you get hold of a threshold that opens into a quiescence area .

Temperature poster in Botany Manor.

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Next to the layer , there ’s a chest with aDuckon it . Pick it up   to add to the duck’s egg achievement .

Go up the stairs , start the door , and get theWolfglove Seeds .

rick leave , and enter the coin case under the photo . Interact with the middleSouvenir Coin- you may recognize the ram ’s head on the stamp from earlier ! Rotate the coin ; it ’s from the Weisshorn in Switzerland .

Windmill Wort clues in Botany Manor.

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take the air over to the corner , cluck on the planks against the wall to repair the stairs , and get the achievementFixer Upper - Fix the Orangery staircase .

Go up the steps you fixed and direct outside using the threshold on the right wing . Read theTower Wind Researchon the tabular array , and then theAlpine Explorationleaflet .

On the back of the folder , you ’ll see some wind focal ratio and air press . For Mount Weisshorn , a wind stop number of 40 f / s is best . If you bet through the book , you ’ll find that Test 5/6 gets that lead focal ratio .

Temperature gauge in Botany Manor.

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Note the shutters :

Turn around to the source table , put soil in a pot , and then plant life and water your Wolfglove .

sway it down the garden stairs and into the Old Tower on the right hand , and place it on the saucer there .

Boiler in Botany Manor.

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Hit the lever tumbler to move up to the first floor and spread out the correct - hand shutter . Hit the lever tumbler for the second floor , then again for the third floor . spread both shutters . Hit the lever for the fourth flooring and again , open both shutter .

Congrats , you gotWolfglove - Grow the Wolfglove , and that ’s one more plant quick to go in the Flower Room . But before you head in that counsel , go up to the fifth storey forMountaineer - Go to the top of the towerand then you may go .

Once you ’re done in the Flower Room , go to the Gatehouse and get a letter of the alphabet , which is a hint about how to launch the Letter Lock at the top of the Grand Staircase . The lock requires the three intials of Elizabeth ’s name , including the alphabetic character " E. " One down , two to go .

Open the heat vent in Botany Manor.

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Go back to the house and head into the main hall where the tree is . Under the Family Tree , you ’ll find the relaxation of Elizabeth ’s name -Elizabeth Ann Hopgood , as she ’s married to Arthur Hopgood - which render you the perfect set of initials for the lock .

Up the Grand Staircase you go , put down the combination for the lock and getLockpicker - launch the letter lock .

launch the room access , go right , launch the second door .

Windmill Wort seedling in Botany Manor.

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Botany Manor Walkthrough Chapter 4: Botanical Allies

Time to find some books .

Go up the steps to the balcony , through the room access , and go over to the first aisle on the left .

The Sapphire Gloom

There ’s a book display opened , which is theHare Fable , a story I ’m sure you ’ll recognize .

Take note that the events in this fable take place atmidday .

change state around , go left , and left again to findThe rise Sun .

Grown Windmill Wort in Botany Manor.

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Go to the other side of the balcony , read theFish Fable ; which is a fable where the events take place in themorning .

Go back down the stair , into the master library , and go over to the first table . There ’s an open ledger there - theCrow Fable ; a parable where the events take place in theevening .

Finally , go to the back of the depository library to the leftover corner for theNight Sky Book .

Windmill Wort page in Botany Manor.

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That ’s all the books you postulate , so go towards the entryway of the library , look ripe , and find five button : A moon , a fish , a sun , a bird , and a rabbit .

bid them in order of the book ’s events that you ascertain in the library : Sun , fish , hare , line-shooting , Sun Myung Moon .

dependable caper ! You ’ve gotGrandma ’s Vault - Unlock Grandma ’s burial vault . introduce the hurdle , get theNightfall seedsand theStudy Keyfrom the trough on the right .

Greenhouse doors in Botany Manor.

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Leave the library , go left over until you get to the Study . Grab theSapphire Gloom seedsfrom the other side of the cogitation , and take the book onTree Diseasesthat ’s on the table next to them .

reverse right , go over to the chest , and read theMushroom Book .

The Sapphire Gloom only requires the record book on Tree Diseases and the Mushroom Book . So you ’ll be make that plant first .

Open doors in Botany Manor.

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Go back to the porch by the Main Hall , grab a pot , and soil , sow , and water your Sapphire Gloom . Carry your sprout to the Main Hall and put it in front of the weird tree diagram for it to bloom . That ’s another plant done : Sapphire Gloom - arise the Sapphire Gloom . The translation of the Sir Herbert Beerbohm Tree is pretty magical to watch .

Drop the flower in the Flower Room and we ’re ready to go again . Just a picayune FYI , the Nightfall plant is the last one we ’ll rise in this chapter . Do n’t worry , we ’ll get to it .

The next bloom to focus on is theBrook Chalice .

First pathway in Botany Manor.

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The Brook Chalice

Go back up the stairs , grow left , go through the door , and go across the balcony over the Great Hall to start the door that was blockade by the Sir Herbert Beerbohm Tree .

Turn left down the new corridor , leave again once you reach the final stage , and go through the room access to get to the lower floor of the Bell Tower .

wait on the noticeboard for theRiver Trustleaflet and theGovernment Notice . seize theAttic Key .

First blue door in Botany Manor.

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open up the next door and read theRiver Poster .

Go all the fashion back down the corridor , and walk to the end . On the side table next to the Attic door is aLetter About Weeds .

give the door and go up the stairs into the Attic . Head to the back of the elbow room , and you ’ll chance theBrook Chalice seeds .

Path to the manor in Botany Manor.

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Turn to the leftfield to receive anotherDucksitting on a box .

Grab theRusty Pignext to the stairway , go back downstairs , walk down the corridor to the closed threshold on the right , and open it to bring out the Master Bedroom .

Go through to the toilet , and put the pig in the bath .

Path to the manor in Botany Manor.

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Go back into the bedroom and over to the door . There ’s a circular file with a leaflet forWeed Removal . And yes , you could grab theCradle Fern seedswhile you ’re here , you just wo n’t need them yet .

Go back to the Bathroom . On the left field is a dresser with aBath Geyserleaflet . You now have all the Brook Chalice clue .

You need to set the Bath Geyser in the lavatory to 25 degree Celsius but uh - oh ! It ’s break !

Path to the manor in Botany Manor.

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loaded the toilet forClean and Tidy - Flush the toilet , and then get on with redact the pipes back together . When we became a pipe fitter , I do n’t know .

Best to just utilise these shots from my game to solve this rather than me explaining it .

That ’s theWho demand a plumber ? - Connect all the pipesachievement done . How very DIY of us .

Path to the manor in Botany Manor.

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Set the temperature to 25 degrees Celcius .

manoeuvre back to the nearest cum table to get a Brook Chalice seed quick ( that ’ll be the seed board outside the bedroom door ) . You know the drill : soil , semen , urine .

Take the plant life to the bath , put it in , and turn on the water faucet . Brook Chalice - develop the Brook Chalicecomplete . Take the flora to the Flower Room .

Finding the Gatehouse in Botany Manor.

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The Cradle Fern

Time for theCradle Fern . We already have the seeds , so maneuver to the Study and look at all of theBird Eggson the mesa .

Next , go across the balcony over the Great Hall , and into the corridor . Turn bequeath , look at theFern Painting- those testicle wait familiar !

Go to the Master Bedroom again and translate thePetitionon the desk .

Finding the Gatehouse in Botany Manor.

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Go to the office in the Bell Tower and find aLetter About Melodieson the desk .

Use the nearby seed table to get a Cradle Fern sprout ready , take it to the top of the Bell Tower , and put it in the saucer there .

Look at the Word of God ofBird Callson the mesa .

The Gatehouse in Botany Manor.

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Looking in the Word of God of Bird Calls , you could see that this bird ’s birdcall follows the notesE - C - ergocalciferol - E - G - F.

flex around and pull the grip in that order to raise the Cradle Fern . Cradle Fern - Grow the Cradle Ferncomplete . Take our newest flower to the Flower Room .

The Nightfall flower

Finally , we get to the Nightfall heyday .

Go to the hole-and-corner room in the Library and readGrandma ’s Researchfor the first clue and then look at oneSunset Painting- literally any one is fine .

In the Attic ’s room access , depend at theFairy Painting .

First delivery in Botany Manor.

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At the bottom of the Attic ’s steps , there ’s aTrapped Mothsleaflet and aMoths Poster . There ’s also aMoth Calenderon the table under the notice .

Back along the corridor , utilize the ejaculate board outside the Master Bedroom and get a Nightfall sprout quick .

Go to the Attic , and place the plant in front of the camera concealment .

Garden Entrance key in Botany Manor.

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take hold of the final cue -Sight of Plants- from the top of the Attic stairs .

I wo n’t bore you with the details if you like putting your tec acquirement to use , but basically , the Moth Calendar needs to be onSeptember , and the corresponding Sunset Painting usesBlue , Yellow , Orange , and Red .

spread the filter box next to the projector in the Attic , take those colors in rescript , put them into the holder on the projector , and bid the red button .

Manor entrance in Botany Manor.

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Nightfall - spring up the Nightfallcomplete .

To the Flower Room !

Ah , another Gatehouse delivery . Grab theFormal Garden Key , go back through the family , past the Painting Room , and down the step to the end of the path .

Unlocking the entrance in Botany Manor.

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get in the Formal Garden .

Botany Manor Walkthrough Chapter 5: Climbing Up

Welcome to the last chapter !

The Fool’s Emerald

Walk over to the picnic blanket with the little bench . Read theNews Articlefor the firstFool ’s Emeraldclue .

Specifically , look at the back page where the witness say that he saw the codification for " Attention . "

On the chalkboard is a bill sticker aboutPlant Chemicals- The Fool ’s Emerald containsLuciferin .

Article image

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Go down the stairs on the right and take the itinerary around from there .

The step ladder has aNote About Telegraphon it . On the humble mesa in the Gardening Workspace , you ’ll recover aNote About Lawnand an candid book ofMilitary Codes- the code for Attention is " KA . "

Go back slightly and up the little set of step to the right .

Opening gate in Botany Manor.

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As you enter the Garden Paths , you ’ll see a Robin on a feeder . He fuck off startled easily and he ’ll aviate forth if you get too close - let him , but do n’t follow him yet . We need him later .

Go odd , down , and down again until you reach the Bird Garden ( it has lots of hanger for bird feeder , ca n’t overlook it ) . In the sheltered area , on the circular table to the left , observe theBoat House Key .

Go back to the double readiness of stairs , flex so the stairs are behind you , and walk down the way of life to the right of the small white anatomical structure .

The manor in Botany Manor.

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In front of the empty pond is a pedestal with two hole in it . Drop the handgrip in place and the pond will fill up . You ’ll achieveFrogger - obtain a way to cross the pondby doing this .

Go back down the track , past the white social structure , and attend to the left hand just before you reach the Boat House .

Look at theUnfinished Paintingand you ’ll finally getArt Lover - Inspect Arabella ’s paintings . Been waiting a while for that one , huh ?

Full view of the manor in Botany Manor.

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Okay , to the Boat House ! Unlock the logic gate , take the air down the whole tone , and look to the left of the seed mesa . There ’s a clump of boxes and a hiddenDuckby the wall .

WE GOT ALL THE DUCKS.Quack Quack Quack Quack ! - scrutinise all the ducks . Good job !

face to the right of the seed table and you ’ll see a petty archway . Walk through it , collect theTelegraph , and take it to the pool .

First area in Botany Manor.

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take the air across the lily inking pad to the bay . Place the Telegraph on the table , open it , and do a straightaway test with an " SOS " substance -dot - dot - dot , dash - dash - sprint , Lucy in the sky with diamonds - dot - Lucy in the sky with diamonds . Left button for dot , right for dashes .

That ’s your funkyHelp ? - Signal S.O.S. on the telegraphachievement .

Go back out of the alcove to the cum board . Get the Fool ’s Emerald quick , go back to the bay , and put it next to the Telegraph .

Sit on the bench in Botany Manor.

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check over theMorse Codedictionary in the box to find out what " KA " is -dash - battery-acid - dash - dot - flair .

Fool ’s Emerald - Grow the Fool ’s Emeraldcomplete .

Walk back to the Flower Room . throw away the Fool ’s Emerald off and go back to the orbit where we base the Telegraph earlier . It ’s a bit of a trek there and back .

Manor porch in Botany Manor.

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The Oscilette

Go up the stairs , open up the door to the Boat House , go around , and grab theOscilette seeds .

Look at theHow Weeds Spreadbook that ’s by the door , theBoardgame Rulesand thePlaying Cardsthat are on the table ( rivet on the Red and Gray Squirrels ) , and the leger onAnimal Heartbeatsat the back of the way .

Go outside and down the stairs to the seed board , prep the Oscilette sprout , and go back into the Boat House .

First duck in Botany Manor.

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Put the sprout next to the piston chamber player . contain the cylinder next to the player for " Meadows ' Bliss , " and run it by crank the handle ( it ’s the middle piston chamber on the windowsill ) .

Oscilette - Grow the Oscilettecomplete .

To the Flower Room ! It ’s SO far out .

White duck in Botany Manor.

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The Springdance Shrub

Now back to the two-fold stairway , up the stairs to the Side Terrance , and look at theGreeting Cardon the table . This is your firstSpringdance Shrubclue .

The seeds are down the stairs and inside the blanched structure from originally . Grab those , take the air past the double stair on the left until you bump the small area at the back . Go into the shed , and take theHydrangeasleaflet and thePot Catalogue .

scan thePigmentResearchand theSoil pH Research .

Flower room in Botany Manor.

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Turn around , go down both set of stairs , and enter the Bird Garden .

Walk over to the covered area ( where we found the Boat House Key ) , and coup d’oeil at theBird Poster .

Go back into the Bird Garden , and look for a small region off the course with a tabular array and someBird Seed .

Main hall in Botany Manor.

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Go back to the Garden Workspace , get asandstonepot off the top shelf of the little wooden social organization ( the pot in the heart ) , and guide over to the seed tabular array . Use this special pot to prep your Springdance Shrub , then take it back to the Garden Workspace .

course it someseaweed , it ’ll turn red . Head into the Bird Garden and put it on the table in the surface area that ’s cover .

Next to where the shuttle cum was is abird feeder . Pick this up , and go incur the Old World robin . If you did n’t scare him sooner , do so now because he needs to be in his piffling house in the tree by the stairs next to the Garden Workshop .

Chapter 2 book page in Botany Manor.

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Under the birdhouse the robin is in is an empty hanger that you’re able to put the Bronx cheer self-feeder on . The little robin should hop down to it .

Collect the other feeder , but do n’t scare him aside ! If you do , you ’ll have to go back to the birdhouse and start again .

Keep switching the feeders until you get the small guy to your Springdance Shrub sprout . It ’ll take a while , but you just need to be patient and move the feeder from hanger to hanger until he ’s there . Whenever the robin redbreast is on a feeder that you ’d have to walk past , go around . Never go past the redbreast .

Main hall in Botany Manor.

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Two achievements in a quarrel ! You ’ll getSpringdance Shrub - Grow the Springdance ShrubandBotanical Researcher - Complete all the flora in the Herbarium .

Get your Sprindance Shrub to the Flower Room .

You should have 11 plants and one empty space . It ’s estimable to grow Sapphire Glooms because you just need to prep them and put them by the tree diagram for them to bloom . Once you ’ve gottwodone , you ’ll getFlower Arranging - Place a plant on every saucer in the Flower RoomandGreen Thumbs - Grow the same plant three time or more .

Grand staircase entrance in Botany Manor.

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Now go to the Gatehouse and post your Holy Writ through the letterbox .

You ’re done !

Well , actually -

Grand Staircase in Botany Manor.

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One Year Later

jump the citation ( or watch them ) and you ’ll end up in the Library . Go in , head to the back , twist left , and depend on the work bench .

You ’ll see a letter , and a copy of your book .

set it on the reading desk in the Library for the last achievement : The end - Reach the end of the game .

Fulguria seeds in Botany Manor.

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I trust you enjoyed Botany Manor ! I loved watching each flower bloom and suffer a Flower Room to decorate was a nice touch . This is a lovely snug secret plan , but I have others to hint :

Why not read myreview on petty Kitty , Big Cityorcheck out the 10 Best Cozy Nintendo Switch Games of 2023 ?

Photograph locations in Botany Manor.

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Three photographs in Botany Manor.

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Blurry photograph in Botany Manor.

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Dark photograph in Botany Manor.

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Well lit photograph in Botany Manor.

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Fulguria seed in Botany Manor.

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Apothecary in Botany Manor.

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Apothecary shelf in Botany Manor.

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Apothecary shelf in Botany Manor.

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Apothecary sodium bottle in Botany Manor.

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Apothecary flask in Botany Manor.

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Dining room door in Botany Manor.

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Dining room in Botany Manor.

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Dining room in Botany Manor.

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Folklore book in Botany Manor.

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Drawing room in Botany Manor.

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Drawing room in Botany Manor.

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Drawing room camera in Botany Manor.

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Drawing room camera flash in Botany Manor.

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Putting sodium in the camera flash in Botany Manor.

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Drawing room camera button in Botany Manor.

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Harpsichord in Botany Manor.

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Drawing room desk in Botany Manor.

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Desk letter in Botany Manor.

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Desk letter in Botany Manor.

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Flash powder in Botany Manor.

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Flash powder in Botany Manor.

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Round table in Botany Manor.

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Flash lamp page in Botany Manor.

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Fulguria clues in Botany Manor.

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Potassium in Botany Manor.

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Magnesium in Botany Manor.

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Flash formula in Botany Manor.

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Filling the camera flash in Botany Manor.

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Flask on a table in Botany Manor.

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Potting the Fulguria in Botany Manor.

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Fulguria seeds in Botany Manor.

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Watering the Fulguria in Botany Manor.

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Where to put the Fulguria in Botany Manor.

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Fulguria photo in Botany Manor.

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Grown Fulguria in Botany Manor.

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Fulguria page in Botany Manor.

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Putting the Fulguria in the flower room in Botany Manor.

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Fulguria in the flower room in Botany Manor.

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Back Terrace key in Botany Manor.

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Back Terrace key in Botany Manor.

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Finding the Back Terrace in Botany Manor.

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Finding the Back Terrace in Botany Manor.

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Pyrophiles book in Botany Manor.

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Locked door in Botany Manor.

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Back Terrace door in Botany Manor.

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Open Back Terrace door in Botany Manor.

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Back Terrace in Botany Manor.

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Back Terrace table in Botany Manor.

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Ash Plume page in Botany Manor.

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Seed log in Botany Manor.

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Where to find the kitchen key in Botany Manor.

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Finding the kitchen key in Botany Manor.

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The kitchen key in Botany Manor.

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The kitchen key in Botany Manor.

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Back terrace seed table in Botany Manor.

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Prepping the Ash Plume in Botany Manor.

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Dartmoor poster in Botany Manor.

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Kitchen door in Botany Manor.

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Kitchen entrance in Botany Manor.

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The Kitchen in Botany Manor.

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Kitchen recipe book in Botany Manor.

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Kitchen leaflet in Botany Manor.

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Leaflet in Botany Manor.

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How to grow the Ash Plume in Botany Manor.

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Ash Plume seedling in Botany Manor.

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Door in the kitchen in Botany Manor.

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Poem in Botany Manor.

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Porcelain duck in Botany Manor.

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Where to take the smokery in Botany Manor.

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Finding the smokery in Botany Manor.

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The Smokery in Botany Manor.

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Smoking book in Botany Manor.

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Ash plume clues in Botany Manor.

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Ash plume in the Smokery in Botany Manor.

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Smokery wood in Botany Manor.

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Smokery fire pit in Botany Manor.

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Grown ash plume in Botany Manor.

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Ash plume in Botany Manor.

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Taking the ash plume in Botany Manor.

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Ash plume in the drawning room in Botany Manor.

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Camera flash chemical mix in Botany Manor.

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Camera flash in Botany Manor.

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Ash plume flower in the flower room in Botany Manor.

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Finding the orchard in Botany Manor.

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The orchard in Botany Manor.

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Orchard key in Botany Manor.

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Orchard key in Botany Manor.

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Letter from ironmonger in Botany Manor.

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Opening the orchard in Botany Manor.

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Chapter 3 book page in Botany Manor.

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Orchard path in Botany Manor.

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Small greenhouse in Botany Manor.

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Opening the small greenhouse in Botany Manor.

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Pixie Tears seeds in Botany Manor.

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Pixie Tears page in Botany Manor.

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Pot notes in Botany Manor.

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Sheltered area in Botany Manor.

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Sheltered area book in Botany Manor.

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Chloroplasts book in Botany Manor.

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Slide case in Botany Manor.

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Microscope slide in Botany Manor.

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Blue wooden door in Botany Manor.

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Cider garden path in Botany Manor.

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Cider garden path in Botany Manor.

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Apple blending sheet in Botany Manor.

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Apple in Botany Manor.

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Knobby Russet apple in Botany Manor.

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Seymour’s Delight apple in Botany Manor.

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Bitter Greenstreak apple in Botany Manor.

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Apples in the apple press in Botany Manor.

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Prepping Pixie Tears in Botany Manor.

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Pixie Tears seed in Botany Manor.

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Pixie Tears seedling in Botany Manor.

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Apple press in Botany Manor.

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Apple press handle in Botany Manor.

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Using the apple press in Botany Manor.

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Apple juice in Botany Manor.

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Blooming Pixie Tears in Botany Manor.

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Pixie Tears page in Botany Manor.

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Pixie Tears in the flower room in Botany Manor.

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Orchard path in Botany Manor.

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The Wolfglove page in Botany Manor.

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Garden structure in Botany Manor.

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Book on crate in Botany Manor.

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Priest holes book in Botany Manor.

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Letter from historian in Botany Manor.

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Letter on table in Botany Manor.

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Letter from builder in Botany Manor.

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Stairway path in Botany Manor.

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Terrace in Botany Manor.

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Terrace glass doors in Botany Manor.

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Terrace building walkway in Botany Manor.

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Walkway path in Botany Manor.

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Envelope in Botany Manor.

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Letter from Natty in Botany Manor.

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Painting room key in Botany Manor.

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Painting room key in Botany Manor.

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Other terrace structure exit in Botany Manor.

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Open doors in Botany Manor.

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Finding the painting room in Botany Manor.

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The painting room door in Botany Manor.

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Opening the painting room in Botany Manor.

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Unfinished painting in Botany Manor.

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Botanical painting in Botany Manor.

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The painting room in Botany Manor.

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Manor floorplan in Botany Manor.

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Painting room book in Botany Manor.

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Symbology book in Botany Manor.

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Going back to the kitchen in Botany Manor.

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Kitchen blessing in Botany Manor.

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Religious blessing in Botany Manor.

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The pantry in Botany Manor.

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The pantry in Botany Manor.

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The pantry shelf in Botany Manor.

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Pantry symbol in Botany Manor.

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Pantry weights in Botany Manor.

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Pantry weights in Botany Manor.

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Pantry weights in Botany Manor.

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Pantry weights in Botany Manor.

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Secret door in the pantry in Botany Manor.

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Hidden passage from the pantry in Botany Manor.

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Hidden passage from the pantry in Botany Manor.

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Hidden passage from the pantry in Botany Manor.

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Hidden passage from the pantry in Botany Manor.

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Hidden passage door from the pantry in Botany Manor.

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Hidden passage bedroom from the pantry in Botany Manor.

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Duck in the secret passage in Botany Manor.

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Duck in Botany Manor.

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Finding the broken stairs in Botany Manor.

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The room with the broken stairs in Botany Manor.

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Finding the Wolfglove seeds in Botany Manor.

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The wolfglove plant page in Botany Manor.

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The coin case in Botany Manor.

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Open coin case in Botany Manor.

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Souvenir coin in Botany Manor.

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Souvenir coin in Botany Manor.

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Planks for the broken stairs in Botany Manor.

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Planks in Botany Manor.

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Fixed the broken stairs in Botany Manor.

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Wind research book in Botany Manor.

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Wind research book in Botany Manor.

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Wind research book in Botany Manor.

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Alpine Exploration leaflet in Botany Manor.

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Alpine Exploration leaflet in Botany Manor.

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Seed table on the terrace in Botany Manor.

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Prepping the Wolfglove in Botany Manor.

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Watering the Wolfglove in Botany Manor.

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Carrying the Wolfglove plant in Botany Manor.

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Carrying the Wolfglove plant to the tower in Botany Manor.

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The old tower in Botany Manor.

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Wolfglove in the old tower in Botany Manor.

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The first floor of the old tower in Botany Manor.

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The first floor windows of the old tower in Botany Manor.

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The second floor windows of the old tower in Botany Manor.

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The third floor windows of the old tower in Botany Manor.

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The fourth floor windows of the old tower in Botany Manor.

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The grown Wolfglove in Botany Manor.

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The wolfglove page in Botany Manor.

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The fifth floor of the old tower in Botany Manor.

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The wolfglove in the flower room in Botany Manor.

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Gatehouse delivery in Botany Manor.

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Letter from sister in Botany Manor.

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Letter from sister in Botany Manor.

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Main hall in Botany Manor.

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Family tree in Botany Manor.

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Family tree in Botany Manor.

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The grand staircase in Botany Manor.

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The library lock in Botany Manor.

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Lock answer in Botany Manor.

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The library in Botany Manor.

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Library door to the upper floor in Botany Manor.

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Chapter 4 book title in Botany Manor.

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Path to the upper floor of the library in Botany Manor.

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Path to the upper floor of the library in Botany Manor.

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Path to the upper floor of the library in Botany Manor.

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Library upper floor in Botany Manor.

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First library book in Botany Manor.

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First book in the library in Botany Manor.

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Second library book in Botany Manor.

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Third library book in Botany Manor.

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Third library book in Botany Manor.

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The fish story in the library in Botany Manor.

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The fish story in the library in Botany Manor.

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The fish story in the library in Botany Manor.

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Groundfloor of the library in Botany Manor.

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First groundfloor library book in Botany Manor.

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First groundfloor library book in Botany Manor.

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Second groundfloor library book in Botany Manor.

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Second groundfloor library book in Botany Manor.

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Second groundfloor library book in Botany Manor.

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Library symbols in Botany Manor.

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Library symbols in Botany Manor.

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The hidden room in the library in Botany Manor.

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The hidden room in the library in Botany Manor.

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Seeds in the hidden room in the library in Botany Manor.

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The nightfall page in Botany Manor.

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The study key in Botany Manor.

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The study key in Botany Manor.

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The Study door in Botany Manor.

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The study in Botany Manor.

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The study in Botany Manor.

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Sapphire Gloom seeds in Botany Manor.

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Sapphire Gloom page in Botany Manor.

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Tree diseases book in Botany Manor.

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The study in Botany Manor.

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The study desk in Botany Manor.

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The fungi book in Botany Manor.

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Sapphire Gloom clues in Botany Manor.

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Prepping the Sapphire Gloom in Botany Manor.

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The Sapphire Gloom in Botany Manor.

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Placing the Sapphire Gloom in Botany Manor.

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Bringing the main hall tree back to life in Botany Manor.

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Bringing the main hall tree back to life in Botany Manor.

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The Sapphire Gloom page in Botany Manor.

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The Sapphire Gloom plant in the flower room in Botany Manor.

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The staircase from the main hall in Botany Manor.

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The balcony over the main hall in Botany Manor.

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The corridor above the main hall in Botany Manor.

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Location of the master bedroom in Botany Manor.

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The seed table outside of the master bedroom in Botany Manor.

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The bell tower entrance in Botany Manor.

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Attic key in Botany Manor.

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River trust note in Botany Manor.

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Government notice in Botany Manor.

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The attic key in Botany Manor.

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Article image

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Door under the attic in Botany Manor.

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Rivers poster in Botany Manor.

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Rivers of Somerset poster in Botany Manor.

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Locked attic door in Botany Manor.

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Letter about weeds in Botany Manor.

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Open attic door in Botany Manor.

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Attic in Botany Manor.

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Seeds in the attic in Botany Manor.

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Brook Chalice page in Botany Manor.

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Attic duck in Botany Manor.

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Mallard duck in Botany Manor.

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Rusty pig in Botany Manor.

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Master bedroom in Botany Manor.

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Master bedroom in Botany Manor.

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Bathroom in Botany Manor.

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Bathroom in Botany Manor.

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Pig in bath in Botany Manor.

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Wastebasket in Botany Manor.

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Weed removal leaflet in Botany Manor.

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Seeds in the master bedroom in Botany Manor.

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Cradle Fern page in Botany Manor.

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Geyser manual in Botany Manor.

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Geyser manual in Botany Manor.

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Bath geyser and missing pipes in Botany Manor.

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Toilet in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Bathroom pipe puzzle in Botany Manor.

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Complete bathroom pipe puzzle in Botany Manor.

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Temperature gauge in Botany Manor.

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Seed table in Botany Manor.

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Prepping the Brook Chalice in Botany Manor.

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Prepping the Brook Chalice in Botany Manor.

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Growing the Brook Chalice in Botany Manor.

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Growing the Brook Chalice in Botany Manor.

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Growing the Brook Chalice in Botany Manor.

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Growing the Brook Chalice in Botany Manor.

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The Brook Chalice in Botany Manor.

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Brook Chalice clues in Botany Manor.

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The Brook Chalice in the flower room in Botany Manor.

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The study in Botany Manor.

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Eggs in the study in Botany Manor.

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Owl egg in Botany Manor.

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Cradle Fern painting in Botany Manor.

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Petition in Botany Manor.

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Petition in Botany Manor.

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Letter in Botany Manor.

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Letter in Botany Manor.

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Prepping the Cradle Fern in Botany Manor.

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Prepping the Cradle Fern in Botany Manor.

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Taking the Cradle Fern to the Bell Tower in Botany Manor.

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Cradle Fern in the Bell Tower in Botany Manor.

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Bird calls book in Botany Manor.

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Bird calls book in Botany Manor.

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Bell tower bells in Botany Manor.

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The Cradle Fern in Botany Manor.

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The Cradle Fern page in Botany Manor.

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The Cradle Fern in the flower room in Botany Manor.

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Sunset painting in Botany Manor.

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Grandma’s research in Botany Manor.

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Master bedroom in Botany Manor.

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Trapped fairy story in Botany Manor.

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Painting in Botany Manor.

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Painting in Botany Manor.

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Attic in Botany Manor.

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Moth poster in Botany Manor.

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Moth leaflet in Botany Manor.

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Moth page in Botany Manor.

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Moth calendar in Botany Manor.

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Moth calendar in Botany Manor.

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Moth calendar in Botany Manor.

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Nightfall seeds in Botany Manor.

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Nightfall seedling in Botany Manor.

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Nightfall seedling in the attic in Botany Manor.

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Nightfall clue in Botany Manor.

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Nightfall clue in Botany Manor.

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Attic lens box in Botany Manor.

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Blue lens in Botany Manor.

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Yellow lens in Botany Manor.

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Orange lens in Botany Manor.

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Red lens in Botany Manor.

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Grown Nightfall in Botany Manor.

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Nightfall page clues in Botany Manor.

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Nightfall in the flower room in Botany Manor.

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Formal garden key in Botany Manor.

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Formal garden key in Botany Manor.

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Formal garden in Botany Manor.

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Formal garden in Botany Manor.

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Chapter 5 page in Botany Manor.

Formal garden picnic in Botany Manor.

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Formal garden newspaper in Botany Manor.

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Formal garden newspaper in Botany Manor.

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Formal garden newspaper in Botany Manor.

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Formal garden stairs in Botany Manor.

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Formal garden terrace in Botany Manor.

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Formal garden terrace in Botany Manor.

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Seeds in the formal garden in Botany Manor.

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Fool’s Emerald page in Botany Manor.

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Bioluminescence book in Botany Manor.

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Formal garden blackboard in Botany Manor.

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Formal garden blackboard chemical note in Botany Manor.

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Path to the left of the formal garden double staircase in Botany Manor.

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Step ladder in Botany Manor.

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Telegraph note in Botany Manor.

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Telegraph note in Botany Manor.

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Note about lawn in Botany Manor.

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Military codes in Botany Manor.

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Staircase in Botany Manor.

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Robin in Botany Manor.

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Garden paths in Botany Manor.

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Garden paths in Botany Manor.

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Garden paths in Botany Manor.

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Boat house key on the bird garden table in Botany Manor.

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Boat house key in Botany Manor.

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Garden path in Botany Manor.

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Garden path in Botany Manor.

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Garden path in Botany Manor.

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Grass trimmer in Botany Manor.

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Fixing the pond fountain in Botany Manor.

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Fixing the pond fountain in Botany Manor.

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Second unfinished painting location in Botany Manor.

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Second unfinished painting in Botany Manor.

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Boat house door in Botany Manor.

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Boat house door in Botany Manor.

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Formal garden duck in Botany Manor.

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Goose in Botany Manor.

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Telegraph location in Botany Manor.

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Telegraph location in Botany Manor.

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Cave in Botany Manor.

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Cave in Botany Manor.

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Fool’s emerald seeds in Botany Manor.

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Prepping the Fool’s Emerald in Botany Manor.

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Fool’s Emerald in the cave in Botany Manor.

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Morse code clue in Botany Manor.

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Fool’s Emerald in the cave in Botany Manor.

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Fool’s Emerald in the cave in Botany Manor.

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Fool’s Emerald in the cave in Botany Manor.

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Fool’s Emerald page clues in Botany Manor.

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Fool’s Emerald in the flower room in Botany Manor.

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Boat house stairs in Botany Manor.

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Boat house in Botany Manor.

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Boat house in Botany Manor.

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Boat house seeds in Botany Manor.

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Oscilette page in Botany Manor.

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Boat house book in Botany Manor.

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Boat house book in Botany Manor.

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Boat house book in Botany Manor.

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Boat house book in Botany Manor.

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Boat house boardgame rules in Botany Manor.

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Boat house card in Botany Manor.

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Boat house card in Botany Manor.

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Oscilette seeds in Botany Manor.

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Placing the Oscilette in the boat house in Botany Manor.

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Placing the cylinder in the boat house in Botany Manor.

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Playing the cylinder in Botany Manor.

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Growing the Oscilette in the boat house in Botany Manor.

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Oscilette page in Botany Manor.

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Oscilette in the flower room in Botany Manor.

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Greeting card in Botany Manor.

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Greeting card in Botany Manor.

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Springdance seeds in Botany Manor.

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Springdance page in Botany Manor.

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Small greenhouse in Botany Manor.

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Growing hydrangeas leaflet in Botany Manor.

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Pot catalogue in Botany Manor.

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Staircase in Botany Manor.

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Formal garden table in Botany Manor.

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Pigment card in Botany Manor.

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Soil pH card in Botany Manor.

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Bird garden in Botany Manor.

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Bird garden bird poster in Botany Manor.

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Bird garden bird poster in Botany Manor.

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Plant pots in Botany Manor.

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Prepping the sandstone pot in Botany Manor.

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Potting Springdance in Botany Manor.

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Springdance seedling in Botany Manor.

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Garden workspace in Botany Manor.

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Vials in Botany Manor.

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Red Springdance in Botany Manor.

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Red Springdance on the bird garden table in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder and Robin in a tree in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Bird feeder in Botany Manor.

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Springdance in Botany Manor.

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Springdance in Botany Manor.

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Springdance page in Botany Manor.

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Springdance in the flower room in Botany Manor.

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Making a Sapphire Gloom in Botany Manor.

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Making a Sapphire Gloom in Botany Manor.

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Making a Sapphire Gloom in Botany Manor.

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Making a Sapphire Gloom in Botany Manor.

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Making a Sapphire Gloom in Botany Manor.

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Placing a Sapphire Bloom in the flower room in Botany Manor.

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Completed flower room in Botany Manor.

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Posting your book in Botany Manor.

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Your book in Botany Manor.

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Envelope in Botany Manor.

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Wrapped package in Botany Manor.

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Posting your book in Botany Manor.

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Endgame credits in Botany Manor.

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One year later page in Botany Manor.

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Armchairs and table outside the library in Botany Manor.

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Library classroom in Botany Manor.

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Letter in the library in Botany Manor.

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Rejection letter in Botany Manor.

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Putting the book on the lectern in Botany Manor.

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Flower book on the lectern in Botany Manor.

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