Thehighlyanticipated 1.001.100 spell for Helldivers 2 free , and thank God , it ’s look promising . Arrowhead have had this one in the works for a while , and it seems they ’ve taken the really level-headed amount of player feedback into consideration . So , who are the biggest winners and losers ?

Biggest changes in Helldivers 2 patch 1.001.100, explained

The Winners of Helldivers 2 patch 1.001.100 (Us)

The 1.001.100 patch is basically a equilibrium speckle . Helldivers 2 partly sold itself on overpower weapons , that ’s a fact . ( It was even in the marketing material . ) So cut to a few month post expiration , and many insurance premium warbonds later . Those overwhelm weapons are n’t so overpowered anymore , and those premium warbonds all seem to have some real wet noodles in ‘em .

clearly , people are a little gall . The game is still fun , but the meta is grow cold , and people are asking for change . And so , the alteration is here . Patch 1.001.100 ( which I will be referring to as ' the spot ' from here on , because 1001100 is binary for ' L ' , which might not have in mind much , but it ’s still the language of the enemy ) brings changes to a great many weapons currently on offer , and the Helldivers themselves .

So , let ’s go through some of the braggy change .

Some large bones on the battlefield in Helldivers 2.

Helldivers now take less supererogatory impairment from headshots . Originally , headshot distribute 100 % additional damage , whereas now they do 50 % . Of naturally , that think of a rocket to the face is likely still gon na send you to the pearly gate , but roam stroke from across the playing area are less potential to put you straight down . In plus to this , the amount of price charter to the rest of the consistency at large is slightly increased , with different areas amount with varying impacts . This already survive in plot , but the numbers have been switched around . No precise figures are given , but it ’s safe to take on a shot to the thorax is gon na anguish just a bit more now than it did before .

first of all , theLiberator Concussive(which I discourse in my art object aboutenjoying the off - meta of Helldivers 2 ) get a big upgrade , in that it now rock a big hateful looking drum mag that holds a frosty 60 micro rockets . It had the overall mag capacity reduced , which makes sense , but now I can chug chug chug just a little fleck longer .

Another major change come to all theLaser based weapons , and this is great because this really lay out me off in a means I ca n’t quite express . Laser weaponsshould nothave kick ( that ’s purgative , I think ) . And now , they do n’t . The Scythe , the Dagger , and even the Laser Cannon have all had their cooldowns reduce , and their recoil removed . They also all localise enemies on fire faster , which mean whilst their initial harm might still be miss , they propose a D.O.T effect that a spate of other weapons simply do n’t .

A demonstration of a laser weapon in Helldivers 2.

Screenshot by Pro Game Guides

Another weapon with some major alteration is theEruptor , which had its original shrapnel effect restored but change to match the pre - existing frag grenade shrapnel , as opposed to a unparalleled system . Overall , its meanspirited volatile harm is reduced ( from 340 to 225 ) , but had the overall explosive spoke increase ( by 33 % ) , and it now fires30 pieces of shrapnel , for 110 wrong . If this means per piece of shrapnel , I ’ll be honest , I ’ve not a hint . If it does , cool , because that ’s like , 3110 legal injury .

One more variety I ’ll mention isThermite Grenades . Their damage has been increased from 100 to a subtle 2000 . That ’ll do it , yeah .

out of doors of this , a vast absolute majority of the weapon system changes are to damage , durable equipment casualty , ammo sum of money , and a few other muddle and tweaks . you may get accurate figures and changes by checking out thepatch notes straight from Arrowhead .

A thermite grenade in Helldivers 2.

Screenshot by Pro Game Guides

Stratagems do n’t have a whole emcee of major changes , just some skillful little buffs to make some of them a bit more impactful . The500KG bombfor example has had it ’s ' explosion radius increase to rival visuals better ' . This sounds wonderful , because they look like Scheol .

Arc Towershad a nice change in that they now have a buildup of a stun force on effect targets , which hopefully wee-wee them way more viable in gang control situation . I would still care to see these have a more impactful effect on Automatons , for obvious reason , but that ’s just me .

Theorbital gas strikealso had a major change , in that gas effect now make cecity and confuse enemies . What this mental confusion cite to is n’t really clear , but these changes have been made specifically to supply to the upcomingChemical agent warbonddropping soon . I imagine there ’ll be even more change to gas once that drops , see as it ’ll be slightly apt .

A demonstration of a weak spot in Helldivers 2.

Screenshot by Pro Game Guides

The Losers of Helldivers 2 patch 1.001.100 (Them)

And so to the other side , the enemies of democracy itself . Once again , there ’s a silly amount of changes here , so I ’ll be keeping focus on the big unity . Now as a Malevelon Creek veteran , I ’ll be focusing on the bots first , because they ’re all I see when I seek to catch some Z’s at night .

Automaton fabricators have had quite a big change , in that they now have a wellness pool like any other foeman would . This signify that non - volatile regulation can now have an impact on them , which is a great change in my view . take to vex about these thing meant I always had to interest about own an volatile choice on me , and now I can ramify out a little more . They also now have multiple states to shine their amount of damage .

Hulksacross the board have been nerfed , with the Bruiser having a major modification in that it now fires a optical maser instead of a Eruca sativa barrage , and fires less frequently . Getting swarmed by these guys is a big high difficulty streamlet killer whale , so with arm devotee and nerfs to these guys , hopefully I ’ll have a few more successful Helldives .

TheBerserkerchanges have discompose me . Reduced health , whatever . What I want to talk about is this job right here . " Abdomen is now a weak speckle . " I pray your pardon ? You mean the great big glowing red ' tear me here ' sign was n’t a decrepit touch ? That ’s vicious , you should be ashamed , and thanks for changing it .

Devastatorsare also now less of a curse , because now shooting them makes them charge worse . Who’da thunk it . Rocket Devastators also now really have to recharge between barrages , and the in effect r of their good time has been reduced , although this was already in consequence from an early patch . They now also havelimited ammo , which is a great change in my books , because if we ’ve got ta manage our resources , so should they . ( The ever terribleGunshipshave also had this change , which means they can only intercept you for so long now , instead of literally evermore like they could prior . )

And now for the bugs . appal dead nobody , Chargers were the big target area here .

Chargersnow have less armour , lower weak spot health pools , turn slower , charge less often , butdo more damage when they do hit , whether that ’s from a direct charge or a side nudge ( an increase of 50 % to both ) . To call these changes anything but perfectly necessary would be ridiculous , because Chargers are the absolute speculative . They kill runs , and not in a attainment issue way , but in a ' no but seriously what did you desire me to do about that ' way .

TheBile Titanhas also take a significant hit , with melt off armor , and a rework of how the belly washy spot works . The belly now effectively has two separate wellness pool , one for the out layer , one for the really spongelike bits . Now , if you put in a piddling more effort and really focalize up on its delicate underbelly , you’re able to guarantee the kill , as opposed to before when you sort of had to guess where to hit next . Another great variety here , because these guy rope started being a task pretty early on .

TheImpalertoo saw a change , in that it can now retract its tentacles more than once . It also behave more in line with what you ’d expect , focus on players nigher to it rather than seemingly at random like it was before . The range of said tentacles has also been reduced . The tentacles themselves now do n’t cause clamant sickness when lash out , as the screen shake decrease is considerable and appreciated .

Other Bits

Whilst the focus was on balances and fixes , there are a few extra tidbits in the patch notes . The most important one , by far , is the entry of anemote wheel . Ilovethis change , because yes I want to squeeze my best friend , but sometimes I also require to salute as I watch a 500KG Bomb turn the bot into warm store . You ’ll now be capable to fit out four emotes instead of the prior one , which is more than enough for me .

The fashion planet deal with weather condition also check a notable change , and Extreme Heat and Extreme Cold are no longer static to major planet , and are or else now dependent on the time of sidereal day , and the general climate of the major planet . For example , desert planets will now only have Extreme Heat during the daylight , and at night will either have nothing at all , or the Extreme Cold modifier , as you ’d expect from a desert .

All in all , the Patch is the breath of refreshing breeze Helldivers 2 really demand . Do n’t get me haywire , there has n’t been a consequence I have n’t loved this game , but I ’ve been play it less just out of sheer foiling with some long - standing issues , and some lame find weapons . I hope this patch is just the commencement , and I hope Arrowhead take the great community reply to this patch to heart when they go about making changes in the futurity .

If you ’ve enjoy this firearm and are looking for some more Helldivers 2 content from us here at Pro Game Guides , check out our piece on howHelldivers 2 players have an idea for the biz ’s 4th faction !