Just how far can Bloober Team plunge into the abysm of Silent Hill 2 to respect the original biz ?
The latest trailers for the Silent Hill 2 remake finally attract back the curtain and have given us far more insight into Bloober Team ’s sublime imagination for the game . However , they also evoke even more questions and criticisms about this endeavor to rebuild arguably the most iconic horror plot in account . expectation have seldom been gamy for a remake , and while there are sure component of the original game that Bloober Team can respectfully curate , there are others that realistically will remain beyond range .
Spontaneous voice acting and motion capture by regular people
One of the most memorable elements of the original Silent Hill 2 was its characteristically unusual voice act as , and the motion seizure that was simultaneously record with it . As reveal in theNeoGamer documentary(seen above ) , rather than essay out professional voice actors to put on a practice production , Team Silent ambitiously opt a random variety of regular people from all walks of biography who sounded far more " normal " and , well , human .
The end event was a fantastic accident of " lightning in a bottle " functioning that were every bit awkward and imperfectly gross , make otherwise ordinary character like Angela , Eddie , and Maria stand out as fascinating and yet distinctly uncomfortable for James to interact with at every juncture .
In the innovative age of gaming , however , this more impromptu method of bringing characters to life story without professional voice actors would likely never happen , and it ’s an absolute endangerment that Team Silent just so fall out to get inordinately favourable with over two X ago .
Now , Bloober Team is harnessing advanced performance - gaining control technology to encapsulate incredibly elaborate expressions and physical actions from the remaking ’s new plaster cast , while the spokesperson act as for each character is compiled later in the studio .
Therefore , by difference of opinion in process alone , these candid , inexplicably human performance are something that simply can not be retroflex in the Silent Hill 2 remake .
Manipulation of PS2-era technical limitations
Where other games in the PS2 era sooner had to make do with the technical limitation of the time , the clever minds of Team Silent actually found ways to manipulate them to craft some of the game ’s most iconic features .
The most well - known of these is Silent Hill 2 ’s dense fog , which the game is all but synonymous with . It was first specify to solve egress with give the game ’s vast outdoor environment quickly enough and ended up becoming a vivid atmospherical element that intermix seamlessly with the Ithiel Town ’s isolation .
Another feature is the game ’s graphic grit and overall " graininess " which , while a byproduct of the console table ’s prison term period , still complemented the game ’s themes of degradation and sickness exceptionally well in each area James visits .
That same " coarseness " also overflowed into the game ’s prominent sound design , which includes some of the most unsettling and unthinkable noises imaginable from the incredible judgement of composer Akira Yamaoka . The game ’s ocular and audible grit contributed infinitely to its overarching themes .
This is something that is lost in the remaking simply by the passage of time and the modernization of technology and growing methods .
Loss of tank controls and fixed camera angles
For anyone who ’s play the original Silent Hill 2 plot , one of its most memorable features is , of form , its tank command gameplay and fixed television camera angle . This was incredibly uncouth among classic horror games of the era ( for example - Resident Evil ) , and played an invaluable narrative role in the game , as it helped visually direct the story of James ' journey through Silent Hill . Whether it was angling the camera down towards James , using an " enemy POV " to leer at him from afar , or cloud substantial detail in a room until he approaches closely enough , this camera style was pivotal in emphasize so many crucial here and now .
Meanwhile , the Silent Hill 2 remake features an over - the - shoulder , third - person position that will , unfortunately , take off that ingredient of active visual narration .
Which elements the Silent Hill 2 remake can and should excel at
Despite the relative blow that Bloober Team ’s Silent Hill 2 remake font , there are still plenty of elements that the game can and should use its far more advance technology to remake in a respectful and innovative way .
Definitively , no matter what it does , a remake of Silent Hill 2 can not replace or even suffer on level with the pilot . It ’s a harsh truth , but if Bloober Team play their cards correctly , the remaking can still leave behind a overconfident and reverential encroachment on Silent Hill 2 ’s bequest .
Be indisputable to check out all of our latest guides and news about the Silent Hill 2 remaking at Pro Game Guides , such asSilent Hill 2 remake finally get a liberation date and fresh trailer .