piece up and get ready for more exploration and fighting .

Remnant 2 is a game that took me by surprisal , as I promptly put legion hours into it , since the procedural nature keeps things fresh . New content and balance modification that improve the role player ’s experience are always a welcome stack , so I will list all the new patch banknote for Remnant 2 below .

Remnant 2 Crossplay Update - February 29, 2024

– Crossplay –

We ’re thrilled to announce the addition of Crossplay , a highly foresee lineament in Remnant II ! Now , players can unite against the Root , regardless of their chosen platform . team up up with friends or discover unfastened games across platforms and venture on your journeying together . DEV NOTE : For console players , Crossplay is set to on by default .   This scope will move your ability to see other games ( include friend ’s games ) within the biz if their Crossplay setting is put to " off " .     If you ca n’t see a friend ’s plot in - game , then confirm that you have matching Crossplay preferences . The " off " stage setting will prevent you from joining another game that have Crossplay enabled . DEV preeminence : configurations on PC that use frame generation currently blocks the Epic Online Services Overlay , which is required for Crossplay functionality of joining friends in plot . you could still take invites using the Epic launcher prior to starting the game and join that room if you wish to use frame contemporaries in game .

– Aberration Domination Event –

The Root have usurp yet another opportunity to unleash a horde of peril Aberrations across all populace ! From February 29th to March 5th , gear up and face this challenge head - on . Defeat these minatory enemy and hoard the elusive Corrupted Shards , a uncommon material with untold potential . Head over to the enigmatic Dwell in Ward 13 , where you could trade these Corrupted Shards to craft corrupted versions of some NEW special weapons . Show the Root that even in the darkest of times , our resolve shines brighter than ever!DEV NOTE : This is our 2nd vainglorious aberrance event ; we reckon why not celebrate the improver of Crossplay with another Aberration issue ! We ’ve add even more debased arm to acquire , so group up and take on the Root !

– Quality of Life –

] – General –[- We ’ve added support for FSR 3 . This option is now accessible in the Video options.- fix an matter for thespian who started with Gunslinger Archetype from the pre - order fillip , but trade to a different simple machine or account which stimulate them to be locked out of their character.- We ’ve sum up reenforcement for admirer invite for Sony PlayStation 5 .

– Balance –

] – General – [

DEV eminence : While we have a gravid balance patch plan for DLC2 , we want to make a few adjustment to sure element to set the stage for the larger patch . While not comprehensive , these change should provide elbow room for a bit more experimentation before the declamatory Libra piece .

] – Archetypes –[==Hunter==- Reduced Hunter ’s Focus ADS prerequisite from 1s to 0.5s . DEV NOTE : This means that the player need only AIM for half a second before Hunter ’s Focus bonus is go for , alternatively of the full 1 second before .

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= = Challenger==- Die Hard now grants 1 Stack of Bulwark while it is unavailable.- War Stomp now deals Explosive Damage . DEV NOTE : We desire to make go Hard a scrap more impactful since it is a Prime Perk . While have an extra life is great , the 10 minute down time is very foresightful . alternatively of shortening the cooldown , the Challenge becomes tougher until Die Hard is available again .

= = Medic==- No changes . DEV notation : Medic is already powerful … what did you expect ? Calm down !

= = Handler==- Pack Hunter no longer take the Companion to be “ up ” to grant the bonus.- Pack Hunter now also increase Melee Damage and Melee Crit Chance ( 30%/5 % at Max).- Companion Howl sizing are now affected by Aura size increases .

DEV NOTE : When the Companion extend down ( after taking too much damage ) , the Handler lose all damage bonuses . We now only postulate the Handler to be in range of their Companion . However , you should always test to get your brother up , have that ’s the right affair to do ! We also admit Melee damage to their Damage Perk to make them a act more versatile .

= = Gunslinger==- increase Quick Draw commission by +1.- increase harm by 50 % .

= = Summoner==- Dominator win Explosive damage type.- Dominator no longer grants a wrong increase to Ranged / Melee on Sacrifice.- Dominator now always concede a bonus to Mod / Skill / Explosive damage . DEV NOTE : We receive much feedback from players wish to act the Summoner as a more Minion - focused Archetype , so we removed the damage benefits to Ranged and Melee , supply an Explosive Damage bonus – which works for Sacrifice and all other explosive options – and made them always active . This should give more selection for Mod , Skill , and Explosive frame , while leaving Ranged and Melee to other original . There are potentially more Summoner changes in the works .

= = Alchemist==- Added Melee Speed and Melee Charge Speed to Frenzy Dust.- Added Skill reset if Thrown Vial does not find the ground after a certain time period of time.- Enabled Flash Caster and bewilder amphetamine to gain Vial Skills .

= = Engineer==- Added Ranged Damage to Metalworker ( Damage Perk ) . Max 25 % at Level 10.- Turrets can now Critical Hit . DEV Federal Reserve note : To make Engineer a fleck more practicable with the Turret placed , we added a damage cost increase to the Engineer ’s Ranged legal injury . Note : The Heavy Weapon itself is still considered Skill damage . This is to gain their primary / secondary weapon when not flourish or deploying a Heavy Weapon .

= = Archon==- increase the damage of Chaos Gate from 15 % to 50%.- Chaos Gate now do increases incoming equipment casualty by 15 % . Lasts 10s after leaving.- Power Creep now properly allows Mod Generation while a Mod is active . DEV NOTE : We wanted to buff Chaos Gate while keep the original design concept . It now grants a noticeable damage buff but the tradeoff is that the incoming damage penalty can not be head off by simply pass on the AOE . player will require to be more careful after obtaining the caramel brown .

= = Invader==- Stacks of S.H.A.R.K ( Prime Perk ) now light off one at a time.- Reduced the full continuance of S.H.A.R.K. to decade from 15s.- Perfect Dodge / Evade now straightaway grants 5 passel of S.H.A.R.K.DEV NOTE : The original S.H.A.R.K. buff endure 15s total . There were many cases where it would fall off and postulate you to embark on building it all over again , thus making the encroacher harder to keep active . We changed it so that the lover strike off individually and lowered the private buff meter to 10s ( for a total of fifty total damage increase ) . We will supervise the durations and make adjustment where necessary .

= = Explorer==- Dramatically sped up the excavation animation of Gold Digger . DEV NOTE : It was foxy for many players to get a handful of fountain going during combat , so we basically halved the time it take for one to appear .

= = Ritualist==- Erupt now administer Explosive damage.- Deathwish now honor Kinship Trait again but does not get reduced by Armor ( as it once did).- Deathwish no longer kills the histrion and will alternatively go forth them at 1 HP .

]– Gear / Items –[

  • Atonement Fold : Disabled Voice Lines for “ I ’m Bleeding ” when worn . DEV NOTE : While not really a balancing issue , the incessant Voice callouts were reasonably annoying , so we disabled them while wearing the ring .

  • Point Focus Ring : Reduced Spread Reduction from 35 % to 25%.- Focusing Jewel : Reduced Spread Reduction from 35 % to 30%.- Focusing Jewel : increase Recoil Reduction from 25 % to 50%.- Spread Reduction Fragment : Reduced Max Spread Reduction from 30 % to 20%.- Spread Reduction Fragment : Reduced Min Spread Reduction from 3 % to 1%.- Tranquility Font : Reduced Spread Reduction from 35 % to 25%.DEV note of hand : Spread Reduction was getting out of hand ( and it ’s still improbably warm ) . We have n’t put a cap on it yet , but we may do so in the future . For now , we dialed the numbers back a bit so that if you want to turn scattergun into snipers , you ’ll need to invest a bit more into it .

  • Feedback Mutator can now engender Mod Power while a Mod is Active.- Reprocessed Heart can now engender Mod Power while a Mod is Active .

]– Weapons –[

Anguish:- ready artillery scale to properly crest at 3x instead of 2x ( Level 10 ) .

Crescent Moon:- overcharge dead reckoning during Moonlight Barrage no longer shoot 2 bolt of lightning . DEV NOTE : entire damage potential difference of this weapon is unaltered . The only dispute is that we no longer reward a non - perfect charge . You must bump off double-dyed charge to reach maximal harm .

Twisted Arbalest:- Primary Fire now refreshes any current Guardian Mark on bang while Mod is active .

Nebula:- Nanoswarm now apply a very diminished Corrosive DOT .

Huntress Spear:- Added a little Corrosive DOT on hit.- Increased Projectile Speed.- Increased Charge Speed .

ghostly Blade:- Removed the ability to scale with AOE / AURA traits . DEV NOTE : This was never intended . Slipped through the cracks !

– Bug Fixes –

] – Progression & Rewards –[- Fixed an issue where the MP60 - R or Chicago Typewriter would n’t spawn in some histrion ’s Wards.- Fixed an military issue where some actor were not receiving credit for develop 50,000 scrap .

] – Archetypes –[==Ritualist==

  • Fixed an egress where Ritualist ’s Wrath perk was not granting increased critical chance.- desex an issue where players could have more than one Ragged Poppet in their inventory.- Fixed an government issue where Miasma did not function as described.- Fixed an issue where Eruption did not function as described .

= = Handler==- Fixed an issue where Support Dog skill was not healing for the correct value .

= = Alchemist==- Fixed an topic where thrown ampule neglect to enter cooldown if fox out of limit in a world .

= = Challenger==- Fixed an issue where Face of Danger was not work as key out in verbal description .

] – Gear / Items –[- Fixed an issue where Sequenced Shot scoop value was reckon incorrectly.- Fixed issue where A’taerii Booster was sometimes not provide its buff when the participant equips a heavy weapon.- Fixed an issue where aerate Bloodline Mod immediately after apply Bleed would result in boundlessly reapplying Bleed with Merciless- Fixed an issue where unequipping Embrace of Sha’hala would have all status and buff effects in UI to no longer work.- fix an topic where Blood Jewel did not scale with duration.- repair an exit where Twisted Wounds did not scale with duration.- fix an issuance where Energized Neck Coil did not scale with duration.- Fixed an issue where Detonation Trigger did not knead correctly with Eruption.- Fixed an effect where Compulsion Loop would trigger from Space Crabs Mod explosions.- pay back an exit where Fetid Wounds erosive damage was n’t bear on by weapon ’s level.- set up an military issue where Red Ring of Death was not forge correctly with Fire Tornado.- repair an issue where Kill Switch Mutator ’s harm was reduced when tie to shotguns.- fix an issue where Monarch was incorrectly draining ammo reserves while using Bulletstorm.- Fixed an yield where Corrupted Meridian was not work with Sequenced Shot while wearing Archer Ring.- Fixed an issue where Corrupted Merdian was dealing weak smirch terms and being affected by damage falloff . DEV NOTE : As Corrupted Meridian fire an explosive missile , it was never meant to acquit in this way .

  • Fixed an way out where Endaria ’s Endless Loop would not touch off if actor take damage while already sprinting.- Fixed an issue where if you give notice a second Soulbinder projectile at the same target , the 2nd one would not refresh the timekeeper and it would snuff it at the same time as the first.- Fixed an issue where while Bore and Soulbinder were on the same target area , Wormhole impairment buff could be consumed.- Fixed an military issue where increase casting speed was not touch Hunter ’s Mark or Bulletstorm.- Fixed an topic where Feast Master ’s Leftovers were not considered unique , and it was possible to get multiple.- Fixed an issue where Hardcore Metal Band did not function as described.- determine an issue where Participation Medal did not operate as depict , instead of providing 10 wellness it was supply 10%.- Fixed an issue where the All - Seeing Eye was able-bodied to be sell for 0 scrap.- Fixed an issue where Chain of Command Mod were home back towards conk out harpoon shot.- repair an issue where Overloaded was address more than the signify amount of damage.- Fixed an issue where Super Nova was untouched by impairment boost from Harmonizer.- Fixed an issue where Weaponlord buff was not being consumed and apply to Faultline shockwave damage on Stonebreaker.- Fixed an issue where Stone of Malevolence and Faerin ’s Sigil were not functioning as described.- pay off an issue where Reboot was working falsely with some item combinations.- Fixed an issue where Vulcan Turret fires to the right of reticle when held and when not take directly at an enemy.- fix an issue where Windfall Blades were only doing terms when hitting protective plating , explosives or weak spots.- fix an issue where fire damage from Black Tar grenade was dealing less wrong when the histrion had more position continuance bonuses.- fix an government issue where Starkiller ’s reload speck event could accumulate over time.- mend an payoff where Anguish ’s charged shots had a chance to benefit twice from Bandit mutator.- Fixed an issue where Overloaded ’s AoE explosion fired off every second when it was applied by Ritualist ’s Purge Perk.- Fixed an issue where overladen status was dealing reduced damage when propagate with the Vile Prime Perk.- mend an issue where overladen explosions could handle vital damage . DEV tone : Status effect are not meant to care critical damage.- desexualize an issue where the Impact Cannon in Heavy carry style would play unintended visual outcome when performing a melee attack.- Fixed an issue where Nebula ’s Corrosive DOT would not end.- desex an issue where AOE wrong was not affecting non - combat environmental critters .

] – Enemies –[- fixate an issue where Root Flyer ’s projectiles were tracking the player too much.- Fixed an issue where the Sunken Witch and Bruin , Blade of the King were not toy some of the voice lines.- Fixed an issuing where Generating Band was not working correctly , and updated UI to reflect right behavior.- Fixed an issue where Ring of Spears was able to be activate while in wounded state.- Fixed an emergence where the Pan Brute was not act as demise living if pour down while vaulting.- fix an subject where invincible Root Zombies could engender in the Legion boss fight.- touch on an issue where Nano Phase mod could potentially induce the plot to crash .

] – UI –[- define an issue where Corrupted Shard text would disappear from tooltip while in Dwell ’s shop.- Fixed an issue where histrion could experience duplicate question choice while interacting with McCabe.- Fixed an issuance where if the Medic Archetype was dynamic and the Tranquil Heart was equipped , it would cause the stats school text to flash.- Fixed an upshot where Ritualist ’s Affliction displayed a negative value in its description after resetting Trait points with Orb of Undoing.- Fixed an result where Invader ’s Worm Hole ability ’s picture would display incorrect value.- Fixed an number where the color on text edition in Tainted Blade Mutator was incorrect.- Fixed an issue where the damage numbers for Hot Shot Mod were display wrong values.- Fixed an issue where the damage numbers for Tainted Blade and Fetid Wounds Mutator were displaying incorrect values.- Fixed an issue where the stat number for Kill Switch Mutator were displaying wrong values.- Fixed an yield where sometimes changing petty archetype would switch primary archetype instead.- fix an topic where fan were displaying incorrectly under health bar.- Fixed an issue where it was potential if holding down multiple buttons to get around the second confirmation to blue-pencil a character.- Fixed an yield where changes to status effects from Affliction trait were not update while in character menu.- Fixed an issue where Corrupted Merciless put forward it was doing 0 bleed damage over 10 seconds in item description.- fix an military issue where some mod were not change the gloss of damage numbers when equipped on a bow weapon.- Fixed an issue where some Relic Fragments had discrepant description when inspected.- Fixed an event where UPGRADE was expose in UI pop - up when downgrade a Mutator.- Fixed an consequence where Chaos Gate active buff description was miss in character screen.- secure an government issue where after unequipping a second Archetype , the Archetype menu would no longer candid for some player .

] – Misc Fixes –[- Fixed various issues with environmental hit throughout the game.- Fixed an issue where players could destroy tamper in Mother Mind ’s scene of action with Merciless.- Fixed an issue where Sparkfire and Boltdriver were not actuate restrainer vibrations.- Fixed an issue where if Toggle Sprint was set to Off there would be a postponement for stamina regeneration.- Fixed an issue where Ring of the Castaway was missing after jaunt to gutter and back.- Fixed an issue where a player could potentially attract foe aggro and be bolt down during Red Prince cinematic.- Fixed an issue where some players were unable to unequip the Ritualist pilot if it was equipped as a subaltern archetype.- Fixed an matter where some player could not deal items to Whispers unless they first grease one’s palms something of the same value from him.- fix an issue where Tal’Ratha ’s door would not open if the histrion died to favorable fire while attempting to open up it.- Fixed an publication where the thespian would not have the correct follow up interaction with the Dran Preacher if they previously spoke to him , receive the band and then change their armor .

Related : Do you need to play Remnant 1 before 2 ?

Remnant 2 PlayStation 5 And Xbox Series X|S - August 18, 2023

–Performance and Crashes–

  • Updates to cut down likely crashes.- call an topic where secret plan would hang on Remnant II logotype screen for some playerswhen first start the game.- Fixed various issues causing memory leaks.- tally an option to the graphics place setting to wrick off the optimisation when in a menu .

–Achievements & Difficulty Rewards–

  • Retroactively specify “ Proving Grounds ” Achievement / Trophy.- Retroactively make issuance where players who beat the game on Apocalypse difficultypreviously were not have Nightmare difficultness rewards . DEV NOTE : To unlock trouble reward and achievements / trophies , you must interact with the WorldStone.- Fixed an issue where Revivalist Trait was not unlock for some players.- Fixed an yield with granting difficulty rewards related to localization .

–Bug Fixes–

Progression & Rewards- Progression Blocker : Fixed an issue where if the game was closed during the Binding ofThree cinematic in the Labyrinth , the portal to the final world would not open correctly.- Progression Blocker : Fixed an issuance where players could use Havoc Form during the finalboss fight transition and get stuck.- Progression Blocker : define an issue where the keystone in Kaeula ’s residue would not show up.- Progression Blocker : Fixed an issue where train military blockade on N’Erud would lock player out , forestall them from progressing forward.- Progression Blocker : fix an issue where instrumentalist could get stick to in Tal’Ratha’smetaphysical phase and not complete the fight.- Progression Blocker : fix an issue where the key in the Morrow Sanatorium would notshow up . Archetypes- restore issue with Archon ’s Tempest power not working with boastful Bang.- restore issue with Summoner ’s minion targeting army corps in Magister Dullain fight.- Fixed an military issue where Engineer ’s turret would allow them to move through walls anddoors.- situate an issue where Very Good Boy would sometimes essay to attack an invisibleenemy after kill Labyrinth Sentinel.- Fixed an progeny where Archetypes could show up as “ ! ” , locking them out for histrion . Gear / Items- sterilise an issue with Chilled Steam not right granting move speed increase.- Fixed an subject with Dark Cider ’s stat verbal description not matching advanced stats display.- Fixed an issuing with Mudtooth ’s Elixir bonus not showing up in ripe stats display.- sterilize an number with Smolder not scaling aright with Mod damage.- Fixed an issue where Black Cat Band was incorrectly triggered when dodge with VoidCloak.- Fixed an issue where unequipping the One - Eyed Joker paragon was not take away its effect.- Fixed an egress where Stamina cost when usingHuntressSpear was not benefiting fromReinvigorate.- Fixed an issue where Momentum mutator incentive was not being applied aright whenupgraded.- fix an number where Scavenger ’s Bauble was not automatically picking up Relic Dust.- fix an issue where Samoflange amulet incorrectly triggered when dodging incomingenemy attacks.- Fixed an issue where Astral Burst mod was not spring three fourth dimension as stated in itsdescription.- Fixed an issue where Reality Rune would slow down well-disposed projectiles.- Fixed an issue with Restriction Cord bear on to interacting with World Stone.- fix an issue with Tranquility Font ’s description not displaying the right values.- Fixed an consequence where Weightless Weight was not applying the correct value whenchanging armor.- Fixed an event where in compounding with Restriction Cord , Ring of Anguish could causea crash . Enemies- Fixed an issue with Gorge ’s rearward whirl attack not connecting with players correctly.- ready an emergence with Labyrinth creatures get stuck in stagger country in various places.- Fixed an issue with Abomination ’s AoE gibe size collision not matching visual.- Changed Abomination ’s plate to take normal damage instead of resisting damage.- Fixed an issue with Abomination retreating too often.- fix an issue with Chainsaw Dran getting stuck when killed while performinginteractive on player.- Fixed an effect with Huntress killing all of Summoner ’s minion at once during fight.- Fixed an issue where players could get stick under the area in the second form of thefinal boss fight.- set up an emergence where Bastion aberration affixes remained dynamic outdoors of combat.- Fixed an issue where Tal’Ratha ’s spit attack could still hit the player if they were out ofrange.- Fixed an issue where Gorge would not spawn and door would not open if player quitwhile door to elbow room was still opening . Misc Fixes- specify multiple places where player could get stuck alfresco of the world on N’Erud- Fixed visual issues with lightning in the sky during last fortune of campaign.- Fixed an issue where in advance stats could not be toggled on / off when reelect frommap menu.- Fixed an issue where Chain Lightning was not doing Shock Damage.- Fixed an issue where non - vendor townsfolk NPC would disappear for some players.- make level geometry admit players to access Bone Harvester ’s lair without first beinggrabbed by the Bone Harvester.- ready an issue in Town turn to Dust where participant could get stay put between bridgeplanks.- Fixed an issue where node could interact with the Fae Council and depart out midconversation , lock the Host out of speaking with them again .

Remnant 2 PC Update - Augsut 17, 2023

  • Updates to reduce likely crashes.- Addressed an issue where biz would hang on Remnant II logotype screen for some playerswhen first lead off the game.- Fixed various issues causing remembering leaks.- Added an selection to the graphics preferences to turn off the optimisation when in a menu . DEV Federal Reserve note : This may bushel DXGI_ERROR_DEVICE_REMOVED error for some drug user .

  • Retroactively ready “ Proving Grounds ” Achievement.- Retroactively restore issue where musician who beat the game on Apocalypse difficultypreviously were not receiving Nightmare difficulty payoff . DEV NOTE : To unlock trouble rewards and accomplishment , you must interact with the WorldStone.- fix an issue where Revivalist Trait was not unlocking for some players.- desexualize an military issue with granting difficulty reward related to localization .

Progression & Rewards- Progression Blocker : Fixed an issue where if the game was conclude during the Binding ofThree cinematic in the Labyrinth , the portal to the final public would not open correctly.- Progression Blocker : Fixed an event where histrion could use Havoc Form during the finalboss fight modulation and get stuck.- Progression Blocker : Fixed an issue where the key in Kaeula ’s balance would not show up.- Progression Blocker : Fixed an issue where train siege on N’Erud would lock player out , preventing them from progressing forward.- Progression Blocker : Fixed an progeny where player could get stuck in Tal’Ratha’smetaphysical phase and not fill in the fight.- Progression Blocker : Fixed an issue where the key in the Morrow Sanatorium would notshow up .

Archetypes- Fixed issues with Archon ’s Tempest ability not working with heavy Bang.- Fixed issue with Summoner ’s minion targeting stiff in Magister Dullain fight.- fix an issue where Engineer ’s gun turret would reserve them to move through walls anddoors.- Fixed an effect where Very Good Boy would sometimes attempt to attack an invisibleenemy after defeating Labyrinth Sentinel.- Fixed an payoff where Archetypes could show up as “ ! ” , interlock them out for players .

Gear / Items- Fixed an number with Chilled Steam not correctly granting movement stop number increase.- Fixed an offspring with Dark Cider ’s stat description not match advanced stats display.- Fixed an issue with Mudtooth ’s Elixir fillip not showing up in modern stats display.- sterilize an issue with Smolder not scaling right with Mod damage.- Fixed an issue where Black Cat Band was incorrectly triggered when dodge with VoidCloak.- Fixed an issue where unequipping the One - Eyed Joker idol was not removing its effect.- Fixed an topic where Stamina be when using Huntress Spear was not benefiting fromReinvigorate.- doctor an issue where Momentum mutator incentive was not being applied correctly whenupgraded.- Fixed an proceeds where Scavenger ’s Bauble was not automatically clean up Relic Dust.- cook an issue where Samoflange talisman wrong activate when dodging incomingenemy attacks.- desexualize an issue where Astral Burst mod was not bouncing three times as stated in itsdescription.- Fixed an payoff where Reality Rune would slow favorable projectiles.- Fixed an issue with Restriction Cord related to interact with World Stone.- prepare an issue with Tranquility Font ’s description not display the right values.- Fixed an consequence where Weightless Weight was not applying the correct values whenchanging armor.- fixate an way out where in combination with Restriction Cord , Ring of Anguish could causea crash .

Enemies- mend an issue with Gorge ’s rear spin attack not connecting with players correctly.- situate an issue with Labyrinth fauna fetch stuck in stagger state in various places.- gear up an issue with Abomination ’s AoE slam size collision not matching visual.- Changed Abomination ’s plates to take normal hurt rather of resist damage.- fix an offspring with Abomination retreating too often.- Fixed an issuing with Chainsaw Dran get perplex when killed while performinginteractive on player.- Fixed an event with Huntress kill all of Summoner ’s minions at once during fight.- Fixed an issue where thespian could get stuck under the arena in the second form of thefinal boss fight.- define an issue where Bastion deviance affix stay on active outdoors of combat.- Fixed an issue where Tal’Ratha ’s spit attack could still hit the player if they were out ofrange.- restore an issue where Gorge would not spawn and doorway would not open if player quitwhile door to way was still opening .

Misc Fixes- Fixed multiple places where players could get stay outside of the world on N’Erud- Fixed visual issues with lightning in the sky during final destiny of campaign.- desex an progeny where advanced stats could not be toggled on / off when returning frommap menu.- Fixed an issue where Chain Lightning was not doing Shock Damage.- Fixed an issue where non - vendor town NPCs would disappear for some players.- fix stratum geometry allow players to access Bone Harvester ’s den without first beinggrabbed by the Bone Harvester.- Fixed an government issue in Town turn to Dust where players could get stuck between bridgeplanks.- Fixed an issue where clients could interact with the Fae Council and drop out out midconversation , shut away the Host out of speaking with them again .

Remnant 2 Build Number 1.0.0.11 (Xbox Series X|S) - Augsut 15, 2023

—Achievements & Difficulty Rewards–

DEV NOTE : To unlock difficultness rewards and achievements , you must interact with the World Stone .

–Quality of Life–

QOL OVERVIEW :   While we still have quite a few things we are work out on regarding Traits and long - condition grind ( for those that wish to partake ) , we want to make a few change in this patch to ensure players had more freedom to experiment . Players should find it much sluttish to Respec and they should also end up with more Scrap overall . We are n’t done here by any mean value , and these are not the larger change we ’ve cite on Discord and Reddit , but in the brusque terminal figure , they should avail to ease the burden or reconfiguring your build and experimenting with different option .

–Balance–

General

Armor

ARMOR OVERVIEW : We made a few tweaks to various armour type to give them unique benefit that were applicable for all difficulties . We matt-up that the baseline Heavy Armor value ( at approximately 35 % Damage Reduction ) were in a dear spot , especially with our late change to sure enemy affixes , so we set the other armors to bring them up to equation in their own path . Armor - based Damage Reduction is typically the easiest type of DR to get in the game , and due to its grandness at high layer , the lower - value armors were becoming less than desirable .

Armor Evade Value and Stamina Penalty Reference :

  • Light Evade ( 25 Encumbrance or Lower ): 12 iFrames , 0 % Stamina Cost Penalty .

  • Medium Evade ( 26 - 50 Encumbrance ): 11 iFrames , 25 % Stamina Cost Penalty .

  • Heavy Evade ( 51 - 75 Encumbrance ): 10 iFrames , 50 % Stamina Cost Penalty .

  • Ultra Heavy ( 76 + Encumbrance ): 15 iFrames ( Flop ) , 75 % Stamina Cost Penalty .

DEV banker’s bill : No changes were made to Stamina Cost Penalty . These are original value . Additionally , Heavy Evade and Ultra Heavy Flop have their original iFrame value as well . The only changes regarding iFrames were to the two lighter Weight Classes .

Archetypes

Explorer Archetype

DEV Federal Reserve note : We wanted to verify Explorer could maintain Scavenger longer between fights and give them more exemption while Gold Digger Fountains were active . We increased the duration by 5s each and boosted the Healing Fountain to be more enticing .

Archon Archetype

DEV NOTE : These changes are in reaction to hemipteran fix that allowed Havoc Form Lighting Hands to deal laughable damage . We made some overall adjustments to correct .

Challenger Archetype

Handler Archetype

Summoner Archetype

Gear / Items

Weapons

DEV NOTE : Nightfall was dealing far more damage than other weapons in both modes ( almost 20 % more w/ Dreadwalker active compared to other guns with their Mod active ) . When consider damage and the Mod power ( hard to hit , life siphon , and fire rate ) , it was pushing Nightfall too far above every other Long Gun . It now sits closer in agate line with other high - damage weapon .

DEV NOTE : Enigma was performing too far above our goal for AOE clear , so a few adjustments were made . There is still an outlet with it ignoring Armor which will be address in the futurity . However , when that happens , we will reassess the numbers .

Enemies

Multiplayer

Progression & Rewards

Misc Fixes

Remnant 2 384,210 Update - All Patch Notes - August 10, 2023

• on-going optimizations to improve overall performance .

• sterilize multiple reported crash bugs .

• likely locating for " GameThread time out waiting for RenderThread " crash .

–Out Of Memory when Loading ( Intel 13th propagation CPU’s)–

We have describe an egress on some Intel 13th generation CPU ’s where upon startup the biz will display a message about being out of picture remembering or the crash reporter will bug out up referencing an issue with slow down a shader . If you go through this trouble , you will likely also see it in other DX12 biz .

If your CPU is overclocked , try fix it back to the defaults . If you ’re not overclocked or that does n’t work , try instal Intel Extreme Tuning Utility :

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and turn down your “ Performance Core proportion ” from 55x to 54x .

–Achievements & Difficulty reward —

• Retroactively fixed several accomplishment that were n’t tracked aright .

• Retroactively fixed as many difficulty - base reward as possible .

• Added all unlocked original to Wallace ’s inventory . If players have unlocked any Secret Archetype ( by converting a Mysterious Item into an Engram ) , he will then sell them for all next characters . If you’re able to start out with it , Wallace will betray it .

• Reduced the requirement to incur Revivalist Trait . Also included Very Good Boy .

• Updated Nimue , Bedel ( Old Vaunnt ) , and N’Erud Vending Machine , and Blood Altar to properly keep their item in caudex .

• Fixed the Damage Reduction calculation in Advanced Stats . While this was a bug , we still wanted to check that it was at the top of the inclination because it was hold instrumentalist wrong information .

• Reduced Multiplayer Scaling per player by an additional 5 % ( from 15 % to 10 % ) . This mean that in 3 player COOP , all players will now take 10 % less damage ( 5 % less per player ) .

• Increased the opportunity that Cass spawn her special payoff .

• Increased impregnability time on standard Revive by 0.7s to give player a bit more time to respond after being revived .

• Experience gained is shared across any space in multiplayer ( previously 40 molarity max mountain range ) and to numb teammates .

–Balance —

[ full general ]

• Reduced Vicious foe affix from 33 % to 15 % .

• repress Spiteful enemy affix from 0 - 45 % to 0 - 25 % . This is base on current enemy Health .

• Reduced Thick Skin foeman affix from -15 % Critical Chance & -25 % Critical Damage to -10 % and 15 % , respectively .

• Reduced Hearty opposition affix from 25 % Max HP to 15 % Max HP .

• increase Bulwark Damage Reduction from 6,5,4,3,2 % ( 20 % MAX ) to 7,6,5,4,3 % ( 25 % MAX ) .

[ Armor ]

• familiarised Light Armor Damage Reduction Value from approximately 15 % to 25 % .

• Adjusted Medium Armor Damage Reduction Value from just about 25 % to 30 % .

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45 % to 50 % .

• increase Light Armor Evade Invulnerability by 2 frame .

• Increased Medium Armor Evade Invulnerability by 1 frame .

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame .

[ archetype ]

• Handler Companion and Summoner Minions bring in increase wellness per difficulty . On Apocalypse , they will have the highest base health .

• increase Challenger ’s Intimidating Presence Range from 10 chiliad to 15 m.

[ Gear / Items ]

• increase Restriction Cord Damage Reduction from 10 % to 15 % .

• Increased Guardian ’s Ring range from 10 thousand to 15 m.

• enable Mist Step Neutral Backdash tone-beginning .

[ foeman ]

• conform downtime and overall combat stream for Annihilation .

• Adjusted Annihilation Mine demeanor on Survivor trouble .

–Bug Fixes —

[ progress & Rewards ]

• Progression Blocker : Cass no longer ramble out of townspeople , create her store untouchable .

• Progression Blocker : Ward 13 NPCs no longer “ Lose their memory ” after rolling adventure manner .

• Progression Blocker : Fixed an issue where Annihilation would be stuck between first and second phase angle of fight due an improper Plasma Cutter interaction .

• Progression Blocker : sterilise an issue if the player died before one of the children made it back to Oracle , the Oracle would not interact with the player .

• Progression Blocker : Fixed an issue in Sentinel ’s Keep that would cause the histrion to become stuck inside threshold .

• Progression Blocker : fix issue where Liquid Escape could be lost .

• Fixed issue with Summoner ’s Minions direct pigs in Losomn . pig are no longer valid fair game for Minions .

• posit issue with Handler ’s Very respectable Boy not waken the sleeping Huntress when attack .

• Fixed Medic ’s Redemption cooldown for clients .

• Engineer kills via Turret now award Experience .

• Removed Controller Rumble when Summoner Minions move near the histrion .

• fix an issue with Aphelion causing it to do drastically repress damage .

• Fixed various issues with Restriction Cord causing issues like UI weirdness , memory leaks , and player getting pose in World Stone as a guest .

• Fixed expiry ’s Embrace consequence remain after exiting to main menu and return to game .

• Fixed Spore Shot Mod ’s obtuse effect live indefinitely .

• Fixed Enigma ’s Chain Lightning chain through walls and floors .

• Fixed Enigma ignoring foe ’s resistance . The Overload explosion still snub resist .

• Fixed Dark Fluid buff values being discrepant for client .

• Fixed Faerie Needle buff ikon expose time value incorrectly for clients .

• Fixed Bulletweaver buff icon display values incorrectly for client .

• prepare issue with Dran Scavenger Ring not correctly figure out for clients .

• Fixed Energized Neck Coil so as to not trigger from ally status applications .

• Fixed issue where waste Processed Koara while its effect was already active was not reset timekeeper .

DEV NOTE : Seriously though … you know what this is , right ?

• Fixed offspring where consuming Ambit Ember while its effect was already active was not resetting timer .

• Fixed issue where Eulogy Mod was damaging instrumentalist when activated too close to enemies . Also , repay bolts no longer damage allies .

• Added verbal description and lore for Ghost Shell .

• Fixed various hitboxes for Enemy AOE attacks .

• Fixed Annihilation insta - killing clients with regretful connection on transition to 2nd phase angle .

• Fixed an issue with Cancer ’s Root attack brush off Damage Reduction .

• pay back an issue with GEORGE ( Gorge ) Aberration not attacking players .

• Fixed outcome with Bloat King where applying a condition effect would stimulate it to never correct its bioluminescence .

• Fixed an result with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosion when there was no longer a bomb in hand .

• Fixed an issue preventing Venom ’s stave from being destroyed by AOEs / Explosives .

• Fixed an matter preventing some foe affix from trigger off properly on Venom .

• fix various Labyrinth Enemies from not attack during maze plane section .

• Fixed Bane Aberration from buckle player out of the arena with Displacer .

[ Misc Fixes ]

• Fixed an matter with the icon above doors on map being too small-scale .

• Fixed an issue where if you drop out immediately after clean your original with Wallace , you ’d have to play through the introduction again .

• Fixed Chimney impedimenta not resetting for clients on human race reset .

• Fixed various out of macrocosm or stuck location in Losomn Dran city .

• Fixed text getting cut off on 16:10 ratio resolution as well as other non 16:9 ground resolution .

• situate issue where Huntress Boss Music volume was not controllable by Music luger in options menu .

• sterilize issue where Jester card were not correctly showing up for clients .

• set outcome with wearing the Ravager Sigil when speaking to Bedel would make foe to no longer onslaught actor .

Remnant 2 08.04.23 Update - All Patch Notes - August 4, 2023

Update 08.04.32 has made legion changes and fixes to Remnant 2 . These updates are aid players out , especially those seek to grind , tweak Traits , and dilate their destruction - game experience . Check out everything included in the latest update for Remnant 2 .

Related : Remnant 2 Handler Archetype – Skills , Perks , Traits and more

• Initial optimizations to improve overall performance .

• Updates to improve hitching and potential crashes .

• high-pitched item shadows have been moved to a separate pick and can be enable in the option on PC .

QOL OVERVIEW : While we still have quite a few thing we are working on regarding Traits and long - term grinding ( for those that wish to touch ) , we wanted to make a few modification in this patch to ascertain participant had more freedom to experiment . Players should find it much easy to Respec and they should also finish up with more Scrap overall . We are n’t done here by any means , and these are not the larger changes we ’ve mention on Discord and Reddit , but in the short term , they should help to comfort the burden of reconfiguring your bod and experiment with different options .

• Increased Trait Cap by +5 .

• Tome of Knowledge now grants Scrap and EXP when the instrumentalist has reach Trait Cap .

• Orb of Undoing now has inexhaustible uses . participant can deal any spear carrier for Scrap .

• Removed the Trait Requirement for equipping a 2d Archetype . Players may now slot their 2d Archetype as soon as they obtain / convert another Engram at Wally .

• remove the Scrap Cost for converting a Mysterious Item into an Engram ( 1000 to 0 ) .

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram ( 10 to 5 ) .

• Slightly increase Scrap Gain from Breakables .

• Increased Scrap Gain from unconstipated and Rare Chests .

• Increased Scrap Gain when killing Aberrations .

• Reduced the toll of Bloodroot .

• increase the continuance of Explorer ’s Scavenger Buff per cartridge from 15s to 20s .

• Increased the length of Explorer ’s Gold Digger Buffs from 15s to 20 .

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second .

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56 .

• Increased Archon Havoc Form Blink wrong from 100 to 150 .

• Reduced Archon Havoc Form Cooldown from 120 to ninety .

• align the scathe falling off for Challenger ’s Close Quarters fringe benefit . At maximum range , Challenger will always maintain a 10 % damage incentive to All price .

• increase the Handler ’s Pack Hunter Range from 25 m to 40 m.

• Increased the Base Max Health of Handler ’s Very sound Boy Companion .

• Increased the Base Max Health of Summoner ’s Hollow and Flyer Variants .

[ Weapons ]

• Switched Aphelion scaling to Boss / Special Damage Scaling instead of Standard .

• increase the Fire Damage for Shatterstar ( Savior Mod ) .

• quash the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes .

• cut down the AOE Burst Damage of Enigma ’s Overload applications programme from 40 to 30 .

• reduce the Subsequent Tether Damage of Enigma Primary Fire from 75 % to 65 % .

• quash the Magazine Capacity of Enigma from 30 to 25 .

• Increased the total Reserve Capacity of Enigma from 120 to 125 .

• Reduced hurt on Nightweaver ’s grab attacks ( Wall and Lunge ) .

• aline the hitbox of Magister Dullain ’s tongue attack to well match the visuals .

[ Multiplayer ]

• cut down incoming damage in Multiplayer from 25 % per additional player to 15 % per player .

• specify multiple reported crash bugs and imbalance issues .

• Progression Blocker : doctor an egress that prevented actor from completing tutorial if a wreck materialise when interacting with Ford .

• Progression Blocker : Fixed space consignment screen issue present for some musician when choose “ Skip Tutorial ” on fictional character innovation screen .

• Progression Blocker : unsex an issue with Plasma Cutter prevent the Final Boss from transitioning into its second phase .

• Progression Blocker : Fixed Tal’Ratha boss crusade lockout if game was exited during cutscene dialogue .

• Progression Blocker : Fixed the Astropath boss contend failing start if game was expire during cutscenes .

• address matter with Trait stage going negative . Negative Trait points have been flip to positive . This will also furbish up number with the Second Archetype being locked out .

• address issue instrumentalist ’s not receiving achievements in multiplayer games .

DEV bank note : This will not retroactively pay back ones that should have been previously unlock . In future patches we will reckon into attempting to retroactively award as many as we can , however some will likely not be able to be awarded this way and will require to be reacquired .

• Players who completed Oracle ’s quilt will now take in Half Quilt award as well as Full Quit Reward if they had not antecedently received it .

• sterilize an subject with Weapons not unlock after Hardcore playthrough .

DEV NOTE : Unfortunately , hardcore awards will not be retroactively awarded for previous culmination of hard-core way .

• fix an issue with Weapons not unlock after completing playthroughs at unlike difficulty .

DEV NOTE : Unfortunately , difficultness - based reward will not be retroactively awarded for previous completions of the game .

• Players who listened to all Mudtooth ’s stories but did not get all of the rewards can visit Mudtooth to pick up their rewards . player who did not receive the Iron Cylinder ( Gunslinger ’s Engram ) from listening to all his stories will now find it in his storage .

• Fixed an consequence forbid Explorer and Archon Armor from appearing on the vendor . player will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth ’s Elixir from appear in his inventory . After completing the game , players will need to first unlock Explorer ( Golden Compass ) at Wallace .

• fix consequence where Clementine would stand in random emplacement in Ward 13 after the cutscene in Blackened Citadel .

• Fix for Achievement when meeting the Flautist if co - op player was spectating at the time where the Flautist was foregather .

• Fixed an exit foreclose Revivalist Trait from being present . It should now be rewarded after resurrect another thespian 15x .

tie in : Remnant 2 – How to upgrade Dodge Roll to Misty Step

• Fixed an emergence with Archon ’s Havoc Form Lighting Hands . roll Speed now properly storm up the Lighting Hand without fit innumerous .

• fix an offspring causing Hunter ’s Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter ’s Shroud granting multiplicative damage incentive

• Fixed an emergence get Invader Perk S.H.A.R.K. to not implement its hurt bonuses

• set an outlet with Gunslinger ’s Bulletstorm Sound not terminating .

• Fixed a bug allowing Male Engineer to disregard falling transition when Overclocking .

• fix VFX coalition for Nebula and Hellfire primary firing .

• Fixed an issue foreclose Plasma Cutter from apportion the correct damage case to certain enemies .

• fixate an military issue causing Shieldbreaker Mutator to not grant the correct amount of buckler .

• Nightfall Mod visual effects end correctly now .

• Fixed an payoff give up Dreamcatcher to trigger Dreamwave before it was properly realize .

• Fixed an issue that admit Crystal Heart from stack with itself .

• sterilize an issue cause Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija ’s Inspiration causing infinite damage stacking on Summoner ’s Minion .

• Fixed an subject prevent some Boss & Special Melee Weapons from receive right scaling .

• specify an exit preventing Godsplitter from spark “ Was this supposed to chance ? ” accomplishment

• Fixed an take allowing Severed Hand to be breed repeatedly

• fix subject with Primogenitor health Browning automatic rifle falsely tracking and cause players to become stuck .

• Fixed issue with Root Knight ’s pool projectile dealing damage on hit .

• Fixed outcome with Nightweaver missile homing in on player wrongly .

• E.D. Alpha ( Aberration ) in Tower of the Unseen now respawns after player fail and re - introduce the aberrance elbow room area .

• Fixed issue with Block Ruin ( Labyrinth Enemy ) sound essence

• Fixed issue where role player could defeat the Gwendil : The Unburnt without taking any damage by stand on the stairs under the wooden bridgework

• Fixed issue where killing the Many Faces ( Corruptor World Boss Golem ) when it ’s jumping between chopine would cause it to fall off Earth in The Great Bole .

• fix multiple localisation on last level where thespian could get out of bounds of the grade .

• specify issue with player ’s not receiving fall legal injury by holding throwable consumables or melee weapons in cast perspective .

• cook collision issuing causing players to get ensnare along some edges in Morrow Sanatorium .

• Fixed offspring when using sure melee weapons , the character ’s face strain

• Fixed exit where Player could be locked out of Postulant ’s Parlor when coating was closed after playing the board game .

• cook issue where Player was unable to open door to Sentinel ’s Keep when buy the farm game while inputting the Seeker ’s Key last acquired first in N’Erud

• bushel an outlet where instrumentalist were pin down when attempting to overleap through a wall in Cotton ’s Kiln .

• Fixed an issue that allow players to pass over siege fight in Tiller ’s Rest .

• Fixed an issue with player ’s fall into gap between boat and wall in Tiller ’s eternal rest

• Fixed floating door in Cathedral of Omens .

• Fixed an upshot in The Great Hall that permit reiterate EXP rewards during Feastmaster ’s event .

• Fixed multiple scenario that allowed musician to transition through wall using interactives .

• situate an issue that caused player to get stuck in Throw Animation in certain situations .

• correct the killing volume top in the Custodian Eye arena .

For more information on Remnant 2 , check outRemnant 2 Endaira ’s End Chime Puzzle WalkthroughandRemnant 2 Huntress Guideon Pro Game Guides .