With some of the most immersive RPG storytelling ever , each claim in Bethesda ’s Fallout dealership stand proudly on its own . That ’s further bolstered by their typic DLCs . Fallout 4 feature several different DLCs as well , and we ’ve decided torank them from tough to best , based on our experience .

Ranking All Fallout 4 DLCs

Below we ’ve heel all six DLCs that have been loose for Bethesda’sFallout 4since its debut in 2015 . They were earlier provide in the form of two Season Pass packages , with the first cost $ 29.99 USD and the 2nd be $ 49.99 USD . you could now purchase each of them separately from your platform ’s digital storefront .

We ’ve ranked them from bad to best , in terms of overall experience and whether it ’s worth downloading them .

6 - Contraptions Workshop

Our tilt starts with a DLC that frankly should n’t be designate as a DLC . The"Contraptions Workshop"is one of Fallout 4 ’s three workshop MBD - ons , and the fourth overall DLC to be loose for the game .

This very basic DLC provide players with some manufacturing - theme token and blueprint to give their settlement a more factory - theme look . social structure like Warehouses , Conveyor Belts , and Scaffolding make up the biggest options while others like forges , power conduit , and armor racks are also let in .

All in all , this made for probably the most underwhelming DLC of the bunch , with many of the items in head not bear witness very appealing or utile , even for settlement aficionados . Steam review article for it are largely negative , emphasizing that such basic mental object should have just been a part of the chief game itself .

Fallout 4 Sole Survivor sets out on adventure with dog companion

5 - Wasteland Workshop

While legitimately interesting in conception , the"Wasteland Workshop"DLC deplorably did n’t follow through very well on murder . Along with another handful of decorative items for settlements , the main feature of this shop add - on is capturing beasts ( and even plunderer ) around the Commonwealth in crafted cages , naturalize and pitting them against each other in an arena - eccentric context .

As nerveless as that sounds , to be a purveyor of quality nuclear wasteland entertainment , the outgrowth itself is poorly designed , irksome , and at last anti - climactic . The materials needed to craft the cages themselves are ridiculously tough to number by , entail you ca n’t just go on a capture fling across the Commonwealth whenever you like .

savage taming is finicky at good , as is the arena fighting itself . The allure fades fast when the AI does n’t act as designate and the total process is more discouraging than motivate . That said , at least the mounted bulwark prize make for in effect displays .

Fallout 4 an example of the scaffolding structures you can build with the DLC

Image via Bethesda Games

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4 - Vault-Tec Workshop

" Vault - Tec Workshop"is the third workshop add - on and the 5th DLC unfreeze for Fallout 4 . It seemed like a surprising conceptual deviation from the game ’s former DLCs , and just about everything else in the franchise thus far . Ultimately , that turned out to be half - true .

In this special add - on , players have the chance to enter Vault 88 and rebuild the entire undercover sanctuary from scratch . Likely destine to found a new moral force to the small town - construction organisation already in the plot , this puts the substructure of a vault entirely in your hand , free to make your very own human societal experimentation .

On the surface , it seems like a very cool and engaging vogue of add - on contentedness to get absorbed into for hours on close . However , like the secret plan ’s other workshop - type DLCs , the idea falls savorless once you start really turn over into it . The proceeds for meticulously clean and reorganizing an entire vault is surprisingly sparse and underwhelming , and the options for mold various spaces to personal preferences could be better .

Fallout 4 a Deathclaw being released from a crafted cage to fight in an arena

Image via Bethesda Games

Ironically , this was eject in bicycle-built-for-two with the FTP ( innocent - to - play)Fallout Shelter mobile game , which was conceptually the same . It has since expanded to multiple platforms and grown to be one of the more successful Fallout projects from Bethesda . Basically , it needed to stand on its own rather than as a passerby pursuance in an already huge game .

3 - Automatron

" Automatron"was the very first DLC free for Fallout 4 , and aboveboard it was n’t a bad start for the succession of attention deficit disorder - ons that would conform to .

It ’s a rather unique type of DLC compared to the others on the tilt . At the forefront is the narration content , with an entertaining antagonist known as The Mechanist . They decide to unleash " a swarm of evil robots into the Commonwealth , " which means it ’s up to the Sole Survivor to dress out and dish out with them and their robotic mastermind .

Perhaps the most exciting part of the DLC , however , is the originative payoff from pursuing and destroying fleet of rogue robots , from Protectrons to Assaultrons , Sentry Bots , and of course Mr Handys . Afterward , you’re able to collect the food waste of your foe and use them to build a customise mech bot of your own that can function as a trusty companion while traveling the waste .

Fallout 4 an example of a vault setup that players can make in the DLC

Image via Bethesda Games

While not tiptop groundbreaking in footing of story or overall content , it ’s a fun DLC nonetheless that encourages originative craft beyond just settlement building .

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2 - Nuka-World

" Nuka - World"was the sixth and final message DLC turn for Fallout 4 ( except the in high spirits - Re texture face pack release on PC in 2017 ) . Visiting a elephantine Nuka - Cola - theme amusement park that somehow managed to outlast the atomic Revelation of Saint John the Divine is exciting in itself , and the DLC has quite a heap packed in to keep Sole survivor fussy .

At the same time , the experience you get with Nuka - World can be a very polarizing one , depend on what your endgame goals are . That ’s because Nuka - World itself is run by a expectant camarilla of Raiders , and navigate the park can be treacherous unless you choose to side with them . If you do , a bunch of colorful new options for colony construction will unlock and you could embark on quest that help you research every quoin of this new surface area more easily .

At the same fourth dimension , however , adjust yourself with Raiders mean that your repute with settlement on the main map like Good Neighbor and Diamond City will suffer significantly . You may lose companions you built trust with , and be forced to foray places that once gave you sanctuary .

Fallout 4 the player making their own customized mechbot with the DLC

Image via Bethesda Games

It ’s a considerable risk if you prefer to take on in Good Karma standing , but a jackpot if you choose for a shifty sprightliness in the waste . Nuka - World is a crazed theme park where you’re able to let your Bad Karma inhibitions run wild , and live in the moment with no consequence . It should believably be a disavowal though .

1 - Far Harbor

As most veteran Fallout players would agree,“Far Harbor"is by far the good DLC that was released for Fallout 4 , period of time . A mystical new font from Nick Valentine ’s Detective Agency sees you traveling to Mount Desert Island off the coast of Maine , an eerie new placement that checks off just about every box you ’d have for fillip post - apocalyptical geographic expedition .

The case commit you to the Nakano residence in the far northeastern recess of the mapping , and then in search of their pretermit girl . A sauceboat ride then takes you to the wonderful stage setting of Mount Desert Island . Delightfully ominous and curtain in fog , quests in this new area take you through creepy oceanside locale and deeper into woods and swamplands .

The atomic fallout hit this area specially hard and give way to some scarily mutated crustacean beasts such as Fog Crawlers ( view above ) . On top of that , the Sole Survivor has to contend with on-going conflicts between a synth colony , the Children of Atom , and the locals catch up with in between .

Fallout 4 the entrance to the Nuka World theme park in the DLC

Image via Bethesda Games

With a severe nidus on story expansion , Far Harbor was the most immersive and well - make DLC for Fallout 4 , hark back to the most acclaimed DLCs released in old games such as Fallout 3 and New Vegas .

That reason out our list of all Fallout 4 DLCs , range bad to effective . We desire that you enjoyed reading . Let us know which of the DLCs from this plot you personally like the most , or the least .

Be sure to check out all of our latest scout and news show for Fallout , such asall Lucy MacLean Fallout 4 mod , ranked from worst to best , decently here on Pro Game Guides .

Fallout 4 a Fog Crawler at Mount Desert Island in the DLC