Earth is on the threshold and swarming with all kinds of Naytiba fiends , from smaller minions up to the fearsome elites . Eve and her comrades are on a missionary work to eradicate them all , so it ’s important for players to know how to deal with them . To ensure that you keep the upper hired hand , here ’s our handy template to all enemy weakness in Stellar Blade .
How to defeat all enemies in Stellar Blade
The pursual is a current work - in - progress , and this scout will be consistently updated as we uncover more foe in the game and their weaknesses . So be trusted to jibe back frequently !
All Naytiba Minions in Stellar Blade
Thornheadsare Naytibas thatattack in groups , but they are n’t especially powerful . They attack byswinging their headsat you , but they wire it pretty clearly so you’re able to circumvent out of the manner . you may easily kill themhead - onwith a twosome of sword swings .
Creepersalso attackin groups , seek to swarm you . They attack you with theirtails , similarly to a Scorpio . ordinarily , there will be anunstable entityin the swarm that can charge at you and self - destruct . Take care of themquickly , which should n’t be a problem since they are n’t too herculean .
Boarlets are found out in the Wasteland , usually in the neighbourhood of Hedgeboars . They pose far less of a scourge , however , and do n’t have much in the fashion of attacks . They ’ll undertake to charge , but it ’s somewhat predictable , and their principal approach is a tail whip . Simply check that to dodge from the veracious slant and Eve will make curt body of work of these .
Tentacles are another Naytiba minion found out in the Wasteland , and they ’re more teasing than anything . They pop up from underground when Eve fights other Naytiba and they specialise in swiping attacks that can be operose to tag while getting attacked from elsewhere .
check that not to let them out of your sight too long . They do n’t have a particular debile point , so just unleash your slashing attack when possible to get rid of their distraction .
trial topic are one of the many Naytiba loathing found in the Altess Levoire facility , and they ’re in all probability one of the most formidable . give out human experiment that were encased in body bags , they wrestle around on the storey and can be sluttish to overlook , especially in the dark .
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They do n’t have much in the way of HP or attacks . They ’ll home in on Eve with the design to self - destruct , which can cause significant damage . Be trusted to burgeon forth them beat before that happens .
Skullings are a Naytiba minion encountered throughout Matrix 11 . resemble exotic - similar octopuses , these eery creature are n’t specially formidable on their own . Their jump flail attacks are about all they have . Just check that you do n’t get swarmed by a chemical group of them .
Their true major power come in need control of nearby corpses , which transforms them into different Naytibas with more damaging attacks .
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Mitesare like in shape to the Boarlets in the Wasteland , but these are found in Matrix 11 . Their plan of attack are similar as well , focusing on tail whip to get Eve off balance . They do n’t present much of a threat , except when in groups . Cutting these down is simple enough .
Mutated Mites are a somewhat inviolable edition of Mites , receive down in the Rotten Labyrinth country of Matrix 11 . These can spray damaging poisonous substance attack , so be sure to circumvent those . They also self - destruct upon destruction , so keep your distance at that gunpoint .
Lesser Lurkers are an unsettling Naytiba found in the vast Great Desert , and often feel in pair or groups . They primarily sharpen on jump off attack with their wide gob , but are otherwise fairly harmless , especially by this pointedness in the game .
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All Naytiba Warriors in Stellar Blade
Beholdersare found during the biz ’s prologue and afterwards on in the Wasteland . They will slash you with their osseous tissue saw hands . They usually have adouble swing , so either engine block or dodge it before going in for the putting to death . They arepretty fastand will charge at you , so keep that in mind when fighting .
Cricket Slashersstumble around as they take the air andslash at youwith their weapons system . They have a hidden middle weapon that down out to take a double swing music at you . They will oftenchain their tone-beginning , so verify that they are done round before you go at them again . So long as you do , you should be able to vote down them without effect .
Hydrasare floating Naytibas that seem hesitant to set about and will run forth from you . After pick out a certain amount of damage they will becomeinvisible , so you ’ll have toscan with the droneto see where they are .
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Theyattack quickly , so you need to be ready to dodge . Once you do , this is the complete opportunity for acounterattack . Keep in mind that they will also spew some damagingyellow sludgeat you . Back off quickly to avoid getting hit by it .
Mutated Creepersattack with their tails just like regular Creepers . They canspin and chargeat you so be heedful to dodge . If there are a bunch of creeper and you notice a mutated one , be certain to keep a close eye on it and try toget rid of it first .
These Naytiba are most often disguised as stone statues , and while some but shatter with a ten-strike from Eve ’s leaf blade , others will come alive and attack . Note that they can bescannedto determine whether there is a Naytiba in them or not .
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In terms of attack patterns , they’repretty slowand predictable , but that does n’t mean you should let them land a punch or a stab with their sword subdivision , as those attacks still hurt . The main matter to ascertain out for is its unblockable snatch flak , which will grab Eve and slam dance her into the ground .
just time your cube and dodge those grab and jabs and these will go down well .
Just like their smaller Guardian counterparts , Heavy Guardianswill disguise themselves as statues , so evoke one guarantee a fight . The main difference is that these aremore muscular , as they attack you with their sword and mace - like appendages . The mace attacks are especially unsafe , so verify to dodge it . take care for chance to attack after it guide a big swing .
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Barnaclesare Naytiba withthick shellsfor cuticle , and frontal attack will take a mass more effort on them , especially when they lift their shell - covered legs . If you spot them from a distance and want to take forethought of them rapidly , try anExecute attack from behind(if you have the power unsecured ) .
If you ca n’t pinch up on them or they are already in scrap , you ’ll need to focus damage on the shield to finally break it . Alternatively , you may attempt to hedge their swing attacks to stun them , go out them assailable for bigger harm .
Related : All Passcodes in Stellar Blade
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Cannon Guardians are not heavy or particularly peregrine , but the principal thing to watch out for is their explosive ammo attack , which comes from their heads . They will fire bright projectiles from it that explode upon wallop , so ensure to dodge when it happens . The secure moment to consider harm is when they commence wiggle their bodies to " reload " another missile attack .
The Dozer is a rather singular - looking Naytiba , with a centaur - like trunk and the head of an insect . That nous also playact as its primary weapon , much like a battering ram . It focuses on charging attacks and swing its huge head like a club .
It ’s also rather agile while doing this , so be sure to dodge and forget consequently . The samara to its weakness is targeting the body behind the head , so manoeuver your attacks there .
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Mutated hydra look very standardised to regular Hydra enemies , except manifestly more bright colored . They favour not to go invisible and are notably more aggressive . They mainly use swoop charge attacks along with ranged erosive rocket attacks .
Their main sapless area is underneath the tentacles , which are almost always bring out , so it should n’t take long to make for this Naytiba down .
TheCricket Butcheris fundamentally a mutated , stronger variation of the Cricket Slasher . This one is more brightly colored , with banding running along its back . They expend most of the same attacks as the Slasher , though they ’re more aggressive and use their slashing onset more oftentimes .
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Take these down in the same manner as their Slasher cousin , blocking and fudge their claw swipe attacks and dealing big steel hurt afterward .
Hedgeboarsare likely the first Naytiba you run into in the Wasteland , and they are no pushover . Their butcher knife sword are the source of most of their attacks , and they tend to be relentless with them . They ’ll often unleashcombo - slice attacksthat can catch Eve off - balance . Block and skirt cautiously with this Naytiba , and focus Eve ’s attacks on its paunch .
As its name suggests , a Mutated Boarlet is a boastful and more colorful variation of the Boarlet Naytiba . Their flak convention are relatively the same , however , with their tail party whip being the principal thing to follow out for . They transmit more HP , but otherwise , it should n’t be difficult to bring these down with a few slices .
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Turret Droids are a somewhat unequalled Naytiba , as they ’re mechanically skillful rather than flesh and bone like many of the others Eve hunt into . Unique to the Scrap Yard of the Wasteland , these patrol the pile of debris disperse around the area . They specialize in projectile attacks that will home in on Eve when provoke and drop a kitty of electrical liquid that can briefly vitiate her front if not thrifty .
Since they ’re made of alloy , it can be a bit more difficult to bring these down . They do n’t have a particular debile spot , but just focus on using Eve ’s Beta fire . Shock Grenades are n’t a unsound choice either .
Old Droids are often found in group with Turret Droids in the Wasteland , and they specialise in melee attacks with their spear weapon system while the other droids pelting projectile attacks on Eve from afar . Old Droids like to do combo attacks with their weapon , so parry and stop where possible to get hits in afterward . Again , genus Beta attack work absolutely well here , and Shock Grenades if you have any .
Screenshot by Pro Game Guides
Wasters are another unparalleled Naytiba witness in the Wasteland region , and they often patrol in pairs or group . With only two legs they ’re not implausibly agile , rather they favor to shoot corrosive rocket from their mouths . They do n’t have any natural armour to worry about , so with a few quick slashes they ’ll go down in short order .
Lumps are another Naytiba first discover in the Wasteland , and their main form of attack is with the large dual tentacles on their cheek . They ’ll typically expend swing attacks with them in immediate taking over , so block them accordingly with Eve ’s leaf blade and then deal damage with genus Beta attack later on .
Infectorsare the first new Naytiba Eve encounters in the Altess Levoire facility . A human experimentation gone wrong , they use theirmutated weapon as a serrate battle royal arm , and the other to grab Eve in an attempt to strangle her . If you ’re grabbed , mash the Square clitoris until you ’re free .
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Its one rickety stain is there d pouch hang from its belt . Shooting this will cause an burst that induce substantial damage . Beyond that , shooting them in the head is a executable second option .
Defilersare probably the other most unsettling Naytiba encounter in the Altess Levoire facility , base on just their visual aspect . They will mask themselves as Test topic which are attached to their backs , and lunge at Eve if she gets too close .
Their two independent attacks involveswipes with their scythe - like limbs and corrosive projectile attacks . Since the ranged weapon is Eve ’s only option here , make quick work of them by eithershooting the headorthe mental testing subjectstuck to them .
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TheMutated Defileris one of the most fearsome Naytibas in Altess Levoire , essentially a stronger translation of the Defiler . These will hear to corner Eve in small space and use lunge attacks in an attempt to devour her . They also comprise swiping attacks as well with their scythe - like arm .
Like many of the other enemies in this area , focus on shooting these in the headway , or the test subject attached to their bodies . The explosions stimulate can care bighearted hurt to help get this Naytiba down faster .
Skull Troopersare one of the variant of Naytibas that take form when a Skulling takes control of a corpse within range . trooper typically wieldhammer artillery , which they flail around in swing attacks . Dodge and parry as want and utilize Beta attacks when possible to work these down , as they have a substantial amount of HP .
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Skull Berserkersare another stochastic variable of Naytiba infected by Skullings . large and much solid than Troopers or Gunners , they prefer to exert concrete pillar as weapons . Most of their attacks are reasonably annihilating , so sharpen on blocking as many as potential . Flex those powerful genus Beta attacks , as these have even more HP as well .
Hives are unsightly Naytibas found in extremely polluted areas , typically blank out a passage that Eve needs to get through . These can be push with either ranged or melee onslaught , though the latter is much more efficient as these have a surprising amount of HP .
Rather than attack , Hives focus on pitter-patter out multiple Skulling Naytibas , which will attack instead . Whittle them down along with the Hive itself as rapidly as potential . It will ego - destruct upon death , so watch out .
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skulker are essentially the in full grown version of Lesser Lurkers and are far more fast-growing . While they can be found cheat around in the open , they ’re most often lurking ( aha ) beneath the sands , usually underneath a crate as bait . They can also be notice by a move breach of sand and control vibe .
Their most prominent weapon is their passing long claws , which they use for sinewy hook combo attacks . Blocking and dodging is of import here , otherwise a single Lurker can actually pare Eve ’s wellness down fairly quickly .
The Lesser Behemoth is perhaps the most formidable normal Naytiba found in the Great Desert , both in stature and magnate . They practice their predominate consistency to call down powerful charging and sweep attacks and swiping with their claw . Not only that , endeavor to avoid their sharp jaw as well . They do n’t have a particular unaccented tip , rather it ’s a battle of attrition in bringing down their hefty bar of HP .
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All Elite Naytibas in Stellar Blade
As you may probably tell apart , the Brute ’s primary attack come from itsclub - shaped arms . It will systematically confuse outa battery of swings and spinning attacks , most of which can be blocked with Eve ’s sword . However , the Brute’soverhead swing flak will break a standard block , so it ’s good to dodge if possible .
It ’s best to go in for strikes when it pauses after its swing approach , or while it ’s distracted by your mate Tachy .
Abaddonis a powerful Elite Naytiba that initially attack you mostly with strong-arm swing attacks from its dual blade . Once it set out using electric charges , the substantial danger set in . It will round you with two different graze electric attacks : a shockwave and single lightning attacks . Jump over the shockwave and move around the individual attacks .
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apply your Beta attacks to deal as much damage as possible . Blink is also a super utile skill in this engagement , helping you dodge attacks and do a powerful counterattack on the Naytiba .
The Corrupter is relatively standardized to the Dozer Naytiba in terminus of appearance , though its principal is very different and deadly in other means . In addition to charge attacks and using its promontory as a banging Aries , it will shoot expectant corrosive projectile at motley ranges .
shunning is paramount here to get hits in between its persistent attacks . The biggest opening though is when it charge straight across the arena and crashes into a wall , have it to go still for a couple of second . Otherwise , make full employment of your Beta attacks and Blinks when the opportunity arises .
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Maelstromis an Elite Naytiba regain in the depths of the Altess Levoire facility . basically the hive mind of the data-based Naytibas interlace away in the give up lab , Maelstrom is a hulking plenty of those experiments fused together .
Unlike other Elite Naytibas , this one is immobile as it ’s fused to the spreading contamination on the wall . The main thing Eve has to dodge here isprojectile attackswhich amount in different forms . Sometimes it will shoot a laser beam from its mouth , other times it ’ll be corrosive pods that put out volatile Test Subjects around the floor .
This combat is n’t especially difficult , even though Eve ’s steel bloodline Edge is " handicapped " in this area . Her ranged weapon is more than enough , as Maelstrom does n’t have a big amount of HP to chip off at . Shoot the glow hive clusters on its torso when they appear , which will then do its back talk to glow the same color , becoming a temporary weak spot .
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Repeat this process until Maelstrom is felled , and Eve can then lay claim the second Hyper Drive Cell .
TheStalkeracts as a surprise Elite Naytiba find while progress through the Train Graveyard of Matrix 11 . This four - legged fauna is the most formidable Elite Naytiba yet , with prodigious agility , military capability , and mickle of HP to match .
Its most prominent feature is its bonesaw - dash head , similar in conception to Gigas on that front . Throughout the fight , the Stalker will seek to pull down Eve with its serrate school principal , and it can only be distract by romance the Square button .
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by from that , keep distance between Eve and the Stalker is the Florida key , until the moment to strike arises . Be quick with Blinks , genus Beta Attacks , Burst Attacks , and everything else in Eve ’s armoury , as the Stalker ’s battle royal attacks come up in quick , relentless successiveness . Grind those Perfect Parries for Retribution Attacks as well , as those can deal hearty impairment . Anything but its head is a weak post .
TheJuggernautis the end result of multiple Skullings require over a single host , penetrate it with enormous power . This Elite Naytiba is foundnear the end of Matrix 11 , in the Train Graveyard . ensure Eve ’s Tumbler is wholly recharged and that you have great deal of auxiliary potion on hand , as the Juggernaut can dole out a serious whipping .
Wielding a giant hammer weapon may see cumbersome , but the Juggernaut sweep it with ease , serving as the core of its attack arsenal . You ’ll bedodging and parrying almost non - stop in this conflict , but thankfully its sequence of swing and slam attacks is relatively leisurely to memorise . It ’ll be fairly easy to get at least one or twoRetribution approach in because of that .
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Otherwise , this is where you ’ll want to make the furthest use of yourBeta and Burst arsenalsof abilities . The Juggernaut does n’t have a set weak stain , it ’s just a matter of staying on your toes and throwing hit every chance you get .
At half health , Juggernaut will start incorporatingfire attack with its hammer , anaerial slamthat end with a immense shockwave , and otherbasic shockwave attempt . This battle truly redact the skills you ’ve acquired so far to the test , so ensure to utilise as many as you may .
All Alpha Naytibas in Stellar Blade
Eve square off with her firstAlpha Naytibaat Eidos 7 in the form ofGigas . A hulking wolf with a circular , byword - bladed head , this boss fight takes it up a few notches . Gigas has surpassing forte and lightsomeness , so keeping your distance when possible is recommend .
watch out out for its continuous charging attacks , and specially its with child swing lick and head swipes . Most can be blocked with your blade or dodged if you ’re practiced enough . It willpound its thorax to temporarily boost its strength , sowatch out for that .
Once it ’s lose half its wellness , Gigas will part incorporatingshockwave attacks by bang up the land , so be careful when come close to inflict scathe . Gigas does n’t have a prominent faint point on its body . Obviously , you ’ll want to quash its razor - sharp head at all costs but focus wrong as often as potential on the rest of its organic structure .
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grate up your Beta attacks as often as possible , use Blinks at every chance , and watch your health in case Gigas gets a collision or two in .
Tachyherself is the Alpha Naytiba encountered in the depths of Matrix 11 at the Water Purification adroitness , which makes for a somber and emotional struggle for Eve . The combat itself hastwo phases , and Tachy ’s attack lot is discrete from most Naytibas encounter in the plot .
During the first form , you ’ll feather off against a mask Tachy who pullulate one black mechanically skillful offstage from her back ( this game sleep with its references ) , which help in herincredibly swift trend and dodging . Her primary artillery is the Tachyon Blade , her monolithic , long steel which she use to chain various scrimmage attack , counterattacks , and even ranged ones with rings of fire Energy Department .
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The 2d form , which moves to a unlike stadium , see Tachy sprout a 2d wing and arise more strong-growing . amazingly , her move set does n’t change that much . She does n’t have a particular weak spot , andher attacks often derive with farsighted pauses in between , so there are plenty of opportunity for Eve to get hit in .
That concludes our guide to all foe in Stellar Blade and their impuissance . We trust you found this helpful , and let us have a go at it which enemies you come up especially challenging or exciting to fight in the game .
Be certain to correspond out all of our other usher and intelligence for Stellar Blade at Pro Game Guides , such ashow to Auto Loot item in the game .
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