Amazon Prime ’s Fallout TV series was nothing short of turkey - tastic , with fans and critics alike praising everything from the storytelling to the countless easter eggs from Bethesda ’s game franchise . The show ’s finale paved the way for what will be an even magnanimous second time of year . Lucy MacLean and Cooper Howard have a longer journey beforehand of them now . With that in thinker , here are10 things we trust to see in Fallout Season 2 .

Warning : The following hold extreme spoilers from Fallout Season 1 , including the conclusion . Read at your own discretion .

10 Things that should be in Fallout Season 2

Super Mutants

After Super Mutants were name - drop by none other than Leon von Felden of West Tek during the Fallout Season 1 conclusion , it seems all but inevitable that we ’ll get a formal introduction to them during the second time of year . West Tek was the designer of the Forced Evolutionary Virus ( FEV ) , which created the Super Mutants in the first plaza , among other mutate creatures players come across in the games .

However , like near every other monstrous experiment that occurred at the hands of one embodied power or another , the Super Mutants break free from West Tek in the California wastelands . Gradually they migrated across the full country and their numbers produce exponentially in the Capital Wasteland of Washington DC .

Alongside Ghouls , Super Mutants are some of the most fascinating tragic macrocosm of the Great War , and give that their origins lie in California , seeing them come out duringLucy MacLean ’s journeying would not be far - fetched in the least . A more discerning question would be if we ’ll see a mixture of Super Mutants who are still lucid compared to their more violent counterparts , or even the darker - skinned Nightkin variant make at Mariposa .

Fallout TV Hank’s view of the New Vegas skyline

Deathclaws

The creature that everyone wants to see more than anything else in Fallout Season 2 is , without a doubt , theDeathclaw . We gratefully got a mite of that possible action near the end of the Season 1 finish , when Hank reaches the outskirts of New Vegas and walks by a Deathclaw skull in the desert sands .

Deathclaws are all but synonymous with the Fallout franchise , render their reputation as the apex predator of the Wastelands . Conceived by the US Military before the Great War with the intent to habituate them on the battleground in place of human soldiers , DNA was spliced from chameleons among other animals to create their vision of the perfect cleanup automobile .

However , when the bombs were dropped in 2077 , Deathclaws were among the many mutant creations to elude out into the nuclear landscapes . Given their high level of survivability , they pass around in increase number from coast to glide , including the Mojave Wasteland . While we got our first encounter with a Yao Guai early in Season 1 , we imagine that Deathclaws will be saved until afterwards on in Season 2 .

Fallout 3 dialogue with Uncle Leo NPC in Capital Wasteland

Screenshot by Pro Game Guides

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More SPECIAL Skills Like Lockpicking

Fallout Season 1 introduced us to an unbelievable abundance of Vault traditional knowledge throughout each episode . One of the greatest instances of it was Lucy ’s brotherNormhacking into Overseer Betty ’s calculator in her office to gain admission to Vault 31 . Along with the computer itself being a carbon copy of the model from the game , the hacking mental process played out exactly the same as well , much to our delight .

give the sheer accuracy of that aspect among other things like Lucy enumerate what makes her SPECIAL in the time of year ’s intro , there are many more opportunities for classical Fallout accomplishment to be flexed . Lockpicking ( as seen above ) would be an obvious pick , peculiarly if Cooper is the one who learn Lucy the more common skills of the barren .

More Weaponry Like the Fat Man

Those with keen eyes likely point out the good change of game - exact weapon that got introduce in Fallout ’s first time of year . From the 10 millimetre Pistol ( Fallout 1 & 2 ) flourish by Brotherhood squires to the AEP9 Laser Pistol ( Fallout 4 ) used by Moldaver and the AER9 Laser Rifle ( Fallout 3 & 4 ) , there was clear-cut inscription to rendering some of the games ' iconic artillery for practical use .

That said , give just how much munition there is to select from across the enfranchisement , Season 2 has copious opportunity to make use of some truly flashy choices . Perhaps the most iconic atomic hardware of all is the M42 Launcher , otherwise known as the " Fat Man " Tactical Nuclear Catapult . First debuting in Fallout 3 during an encounter with the Brotherhood of Steel , this laughably cool weapon is essentially a mammoth catapult that hurl " mini - nukes " at a chosen target .

While first made by the Pre - War US Military to bolster its business leader against China on the ground , remnants of its creative activity can be found in - game across the Capital Wasteland . Bethesda even made a originative promo for Fallout 3 with the Fat Man as the centrepiece ( as seen above ) . If we do n’t see at least one of these being handle by someone in the Brotherhood or otherwise , we ’d be atomically surprised .

Fallout Deathclaw skull near New Vegas in show finale

Image via Prime Studios

Mojave Landmarks Like HELIOS One & Novac

Since Fallout Season 2 is put to take us out into the Mojave Wasteland for at least some of the prison term ( depending on where Maximus and others stop up ) , fans will be clamoring to see some of the biggest landmarks from New Vegas show up , hopefully . While there are a number of place to select from , some of the most memorable include the HELIOS One base and the pocket-size town of Novac ( both can be see above ) .

HELIOS One is one of the focal points of power in New Vegas , give that it ’s the source of Poseidon Energy ’s renewable solar vigor , which is what go on the lights on in the metropolis of New Vegas . There were also top - mystical governing projects conducted there , include the evolution of the ARCHIMEDES orbital weapon system .

These discoveries led to ongoing conflict between the New California Republic ( NCR ) and the Brotherhood of Steel , who attempted to keep control of it . However , the NCR make out to repel them out and strike control themselves . This could definitely become an interesting subplot in Fallout Season 2 , should they require to pursue it .

Fallout 3 an instance of the lockpicking mechanic

Screenshot by Pro Game Guides

While not nearly as big or daunting , Novac is one of the most darling locations in the original game , especially because of Dinky the T - Rex , the former tourist attraction that pretermit the town and the fence in Mojave . Whether we ’ll get to see the " human beings ’s secondly - large thermometer " in the show persist to be seen , but after watch the graduated table of circle - building in the first time of year , it could definitely be possible .

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Securitrons

side effect : New Vegas is house to many of the franchise ’s best characters , and among them are the Securitrons . While Fallout 3 gave us the Protectrons , Eye - bots , and the ever - magnetic Mister Handy , New Vegas take aim it up a snick with the Securitrons , which feature some of the most engaging AI behavior of any automated character in the series .

The Courier champion encounters a salmagundi of Securitrons over the course of the secret plan , from cowboy Victor to the hilariously charming Yes Man ( seen above ) . Initially developed by RobCo Industries , they function a variety of US to the friend such as assist in regular combat and even playing a big part in the finale of the main story .

Since we ’ll be give a visit to New Vegas in Fallout Season 2 , and Mr. House practice a fleet of them to ensure security and society in the city , it would be fantastically surprising if we did n’t come across at least one of these entertaining one - bike robots .

Fallout a special promo ad from Bethesda for Fallout 3 featuring the Fat Man weapon

Image via Bethesda Games

Boomers From Vault 34

Fallout Season 1 gave us an over-the-top look into the stock of Vault - Tec ’s hurdle system and admit us inside a few different ones around the California wasteland , all with very different , mystical agendas . The Vaults alone contribute a staggering amount of traditional knowledge to the game dealership , and time of year 2 could plunk into more of these sanctuary - move around - societal - experiments .

One such example would be Vault 34 , which players can visit during their adventures in the Mojave Wasteland . The next number up from Lucy MacLean ’s own vault , 34 has its own tragical story . A purposefully overstock armoury led to the perpetuation of gun cultivation inside the burial vault , and circumscribed bread and butter distance led to overpopulation and eventually revolt when the Overseer denied citizen access to the armory for self - defense .

Riots broke out which led to different groups of vault residents seek their own solutions . One radical , make out as the Boomers , decided to leave the vault altogether as a means to retain that right . When vault security had to go to the exit to sell with that incident , another grouping broke into the arsenal and steal the artillery deep down . Violence from all side led to the hurdle ’s reactor being damage and radiation leak out out .

Fallout New Vegas aerial view of Novac with HELIOS One in the distance

Screenshot by Pro Game Guides

This ultimately leads to many of the resident turn into ghouls , with very few ( include Horowitz , assure above ) able to scat that macabre effect . The Boomers who relocated to the Nellis Air Force infrastructure nearby could make for a entrancing tangent into Vault 34 for Season 2 .

The Fiends Controlling Vault 3

talk of more challenging vault storey to say , another would undoubtedly be Vault 3 , one number down from the Vault 4 we chaffer in Season 1 . This is another vault that can be shoot the breeze in the New Vegas game , and it happens to be the headquarters for none other than the Fiends . call back that Lucy and Maximus first happen two of them in Episode 5 while crossing a bridge and about terminate up as lunch .

For those unfamiliar , Fiends are a group of Raiders in Fallout : New Vegas that are ill-famed for being extreme chem addicts . Not only that , they ’re shamefaced of just about every sociopathic atrocity against humanity , with highlights on cannibalism . When Vault 3 settle to open their threshold and seek help from the exterior for a H2O outflow inside their infrastructure , the Fiends caught malarky of their activity and chose to take advantage of it .

memorise their means into the vault itself , the Fiends ruthlessly remove everyone within and turn Vault 3 into their new base of operations . Should Lucy bump into any more of these stale - blooded Raider fanatic , it would be a prime opportunity to explore yet another vault that showcases just how devastating life turned out to be in many of them .

Fallout New Vegas a securitron robot NPC named Yes Man

Screenshot by Pro Game Guides

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More Fantastic NPC Side Stories

One of the element that made Season 1 of Fallout so wondrous was the inclusion body of ' NPC'-type grapheme that help give the wasteland even more aliveness and turn it into a reference of its own . Whether was the quirky snake - oil doctor that well-nigh turned Thaddeus into a ghoul , or Ma June in Filly , every instalment was heartily append by supporting characters that were absolutely piquant and entertaining .

Mr. House (and Benny?)

The final entry on our list goes to none other than the two biggest antagonists of Fallout : New Vegas - Mr. House and Benny . Since we examine Hank MacLean steer for New Vegas at the end of Season 1 , these two character will be the braggy proverbial elephant in the room until they do ( or do n’t ) appear .

Also known as Robert House , we pick up a brief glance of the billionaire RobCo founder at the dramatic instrument panel meeting in Fallout Season 1 ’s finale episode . After the bombs dropped and the country became a nuclear wasteland , New Vegas was one of the few cities go away standing and reasonably intact , thanks to the intervention of RobCo ’s optical maser Defense Department system that take out the warheads that come too tightlipped . Since then , " Mr. House " remained the ego - proclaimed ruler of New Vegas , at least until the Courier follow along .

Benny , Mr. House ’s second - in - program line , attempt to take restraint of New Vegas himself via the platinum chip shot . The Courier , whom the player rent control of , wind up in a " ill-timed topographic point , wrong time " spot at the game ’s intro that has Benny end up inject them in the head teacher , kicking the game ’s events off from there . In time , he stands as the concluding vault between the histrion and a showdown with Mr. House himself .

Fallout New Vegas a NPC named Horowitz one of the few survivors of Vault 34

Screenshot by Pro Game Guides

While radioactive dust : New Vegas has been reconfirmed as canon by Bethesda themselves , it stay on to be insure what the scene on the New Vegas airstrip will look like at this point in time , technically after the event of the actual game . Granted , there is the in - plot alternative of Mr. House retaining control of New Vegas , or just withdraw the Courier from the equation , which the showrunners could go with in order for it to make the most gumption .

Also RIP to Matthew Perry , who provided the voice of Benny in the game . It would be a meet homage on that front as well .

That concludes our leaning of 10 things we desire to see in Fallout Season 2 ! We desire you enjoyed reading . Be indisputable to correspond out our tardy guides and newsworthiness for Fallout , such ashow to build Lucy MacLean in Fallout 4 .

Fallout New Vegas a Vault 3 resident NPC looking through the window of the Overseer’s office

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Fallout New Vegas talking to NPC companion Boone

Fallout New Vegas Benny cutscene during the game’s intro

Screenshot by Pro Game Guides